Delivery Boy by pndaa 2023-05-06T09:50:11Z
Really like the idea :D took a bit to adjust to throwing but in the end very satisfying gameplay :D I love this sound design :D
Foon → Ludum Dare Explorer → Users → Sebhulhu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Slime Post | jam | 724 | 3.45 | 3.34 | 2.73 | 4.09 | 3.70 | 2.98 | 3.31 | 3.32 |
Really like the idea :D took a bit to adjust to throwing but in the end very satisfying gameplay :D I love this sound design :D
Web version does not seem to work for me :-(
Love the audio and graphics :D Really cool game :-) Humming noises make me humm myself :D
Just finished it :-) Really cool concept, sometimes I got stuck on corners for some reason but I really liked it :-) deliveryDoggo.PNG
Really cool game, I love humor and mechanics. At the beginning spawn of zombies could be a bit quicker but playing it gave me ans insight to what is wrong with my twin-stick shooter :D
37 :D Really liked the experience :-) Cool idea and really innovative approach to theme :D
Tried 3 times but little over 1k points is my highest score :D Cool game, I would love to see some power ups or shop added in post-jam version if one will be ever created :D
Really fun gameplay :D Easy at start but after a few moments it gets challenging :D Great game :-)
Really cool idea! Had a real blast playing this game :-)
Lack of acceleration period makes driving a little bit hard and I think I hit some invisible walls but otherwise cool game :-) Graphics is definitely strongest side imho.
Audio and loop is fine but I got stuck few times on corners and walls :-( But otherwise game was really fun :-)
Fun game :-) I cannot count the times I was run over by a car now :D
Really cool game. I had a lot of fun destroying those little ships :-) One thing that was a bit confusing was the background - at the beginning I though that black in background meant walls ad I was flying around it :D But in general I really liked the experience :D Screenshot from 2023-05-19 10-07-08.png
Not sure how delivery zone works, and time between clicking "F" and actually attacking seems a bit too long but still very good work :-)
Cute visual but I'm definitely not coordinated enough to move both cats at the same time :D But that's more of a "me" problem :D
I got and error as soon as it starts -> file does not exist: 'res://assets/data/how_to_play.txt' :-(
Very cool and very enjoyable :-) Would love to see post-jam version :D Maybe with some additional upgrades to ship and managing your own company after you gather enough cash :-) Would be really cool if planets have gravitational pull - it would travel less static and landing a bit easier :D
Really fun :D I'm really bad at it or it is a bit hard :D Either way I really enjoyed it :-).
Really cool graphics and fun idea :-)
Really cool concept :D It took me a while to figure out why you should slap enemies but it is a really cool idea :D
Art style and humor are top notch :D Would be cool to see some power-ups after killinx X amount of enemies to have a little bit more chaos on screen :-)
Really dope game :-) Cute art and even screams are fun and cute :-)I found small problem though - after failing and retrying my farmer holds a furball which I cannot let go of so I needed to refresh browser -not a game breaking thing though :-)
It seems that sometimes collision does not work as expected as I fall few times through floor so I did not manage to finish. We got similar idea for this jam :D Also - I really liked background sound :D I felt mortal kombat vibes :D
Not sure why but loading never ends for me :-(
Sorry, but game does not load for me. I had similar issue - uploading to itch and linking it on ldjam solved it.
Looks really good, play really good and overall fantastic job :-) One thing I can think of that could be done a bit different -> if you get past robot and stand behind him you basically get a free win as he cannot do anything about it :-)
After 4th try I actually won :D Really cool game, I like the abilities and fact that there are many of them :D It would be cool to add some "Hive Queen" abilities that you have to apply manually but I get why it would be hard to implement during 72hours :D really cool game :D
Really cute game :-) Sometimes I had a little bit of trouble with controlling the broom but I think it was intentional. I love the sound design :-) It took me 1m51s to deliver potions :D
@kitira it's really great to see someone actually made it till the end <3 . Definitely post-jam version will need to have a lot of quality of life improvements and I need to work on those sliding tombstones :D I'm really glad you enjoyed it :-).
@zbugba - thanks, I think I will put border around spikes to better indicate that they are dangerous and so they can be more visible. About jumping I'm not sure myself what could be wrong but I will definitely take a look into that :-)
@le-don - indicator for throw is definitely must have for post-jam version :-) Thanks for feedback!
@iqoribou - <3 maybe I could made slime stretch a bit to reach packages :-) thanks!
@quoc - I'm glad you liked it :D
@najimi - Thanks a lot! Physics are definitely a little bit wobbly even though I spend more time on fine tuning them that I would like to admit :D
@michael-darling - thanks a lot :-) After thinking about it giving limited number of lives for game jam was not one of my brightest moments :D
@supermango - I'm glad you liked it - about mushroom -> It meant to be a bit of a trap, that why you see it from other side. In tutorial level there's info that you can press "P" to self-destruct slime to start level from beginning. I think I should put that info also in this level probably :-)
@bqq - thanks for feedback <3 I agree with you, hearts are too punishing especially for game-jam :-( Lesson learned.
@bashem - <3 I will definitely do! Need to finish my current project first though :D
@andidebob - Thanks a lot! Notes taken!
@lisyarus - thanks for feedback :-) fully agreed that difficulty needs to be more adjusted :-) It seems that first level for many people was actually hardest one x.x . About text - I wanted to put whole tutorial into game instead of description but now I think I could just put one or two "slides" with controls. Otherwise I could base displaying it on entering and leaving collider not only on entering and time.
@pfeyffer - thanks :D Will work on that :-)
@waptaincaffles - thanks for feedback - definitely I need to adjust difficulty, it seems that many people had most problems with first spike area.
@fiinrii - thanks <3 I'm glad you liked it :-)
@digital-bacon thanks a lot! I'm really glad that you enjoyed it :D
@grommit thank you so much for this feedback :D I think you are currently holding record for fastest run :-) Physics is definitely something that I need to work on post-jam :-)
@digitaldude555 thanks :D To be honest at the beginning I really disliked the theme, but after some time it grew on me :-)
@yumykon thanks a lot! I'm glad you liked it :D
@caeonosphere Thanks for feedback :-) Definitely I will remember for next time to not put limited lives :D It was bad design choice from the beginning :-)
@don-fouts I'm glad you liked it and thanks for feedback :-)
@gamescodedogs I'm glad you liked it :-) I will definitely take your feedback into consideration on next project :-) Thanks :-)
Really cool graphics, wish it would be a little longer though. Also I think I encountered some bug because doors started to change location after i opened them.
Really cool game :-) Story strikes a bit too much home but overall really cool game loop and use of given theme :D One thing that I would love to see is info on how much reputation you gain by heal :D While fighting "Dead code" it looked like almost nothing, and not knowing how much reputation I have overall and how much I gain makes decision process a little but fuzzy :D
Cool idea :-) Definitely lacks sound - even simple sounds from sfxr would be sufficient for a bit of feedback.