sprunth 2023-05-02 17:59
A bit more level design would have helped, but the pulsing clouds made the game feel much for lively than what I would have expected.
Also I found out you can wall jump the boundaries to get back up if you fall down
Foon → Ludum Dare Explorer → LD53 → Delivery
By dk5000p
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1225 | 2.28 | 25 | |
| Fun | 1216 | 2.13 | 25 | |
| Innovation | 1213 | 2.13 | 25 | |
| Theme | 915 | 3.50 | 25 | |
| Graphics | 1068 | 2.23 | 25 | |
| Humor | 856 | 2.65 | 25 | |
| Mood | 1094 | 2.73 | 25 |
A bit more level design would have helped, but the pulsing clouds made the game feel much for lively than what I would have expected.
Also I found out you can wall jump the boundaries to get back up if you fall down
Thank you for playing. I did have more stuff planned but accidentally made plans on the weekend with family so lost like 6 hours.
Another masterpiece.
This game challenges players to deliver packages from one red house to another within a two-minute time window. While it may seem like a simple task, there is more to this game than meets the eye.
The red color of the houses represents passion, energy, and determination, which are essential qualities for success in this game. The sky, with its dim blue color and bouncy white clouds outlined in black, represents the unpredictable nature of life that players must navigate through to complete their task.
The gameplay mechanics of delivering one package at a time emphasizes the importance of focusing on the present moment and making the most of our time, as represented by the two-minute time window.
'Delivery' is a thought-provoking game that challenges players to live in the present moment and make the most of their time. Its simple yet effective design conveys powerful messages about the qualities needed for success and the unpredictable nature of life. Top marks! Always look forward to playing your games.
@langotriel Always look forward to your reviews. Wish I had another hour to put some enemies.
"PACKAGE DELIVERED" I came, I saw, I delivered and so did you
@arron-fowler Always appreciate the same people playing my games, thank you.
@dk5000p it feels good to reconnect each time.
Package delivered! The truth is that the game is simple but I have to admit that it is very addictive! You've picked the right music and maybe I'd like some added difficulty or a mid game and late game update. Because it would be cool to move from one place to another to deliver the package but you have to change the route, dodge an enemy, etc. But the important thing is that I liked it a lot and I had fun! Great game!
@milq Thanks for playing. Yeah, like most Ludum Dares I ran out of time. Have not used a full weekend in a while.
Congrats on the entry, and nice work! As others have already commented, some sort of escalating difficulty as the time gets closer to running out would add another level of complexity to this.
@don-fouts Thanks for playing.
Would like to see more added to this as others have mentioned in terms of scaling difficulty and obstacles. Still a good entry though, well done!
Very simple game, but I still had fun with it! I tried to see how efficiently you could deliver packages and reached a score of 12 (not sure if more is possible, but that might just be on my part). The controls feel nice, the graphics are charming, and I like the music you chose as well! Good job! :)
@jandourek Thanks for playing. 12 seems pretty good. I also was trying to find the most efficient path
@roka-josh Thanks for taking time to play.
I enjoyed the hidden mechanic of being able to climb the invisible walls and escape :)
Clouds dancing to the music is a cool touch. No challenge in level design though. You could do at least 3-5 lvls by just changing the positions of the platforms (even leaving the timer on, making the whole game still in one scene with use of SetActive I think). Anyway, it's cute, keep the dev up!
Like other people have said, it's simple, but it's got a good game loop. I would have liked obstacles other than just jumping gaps to make it a little bit more challenging, and I had a hard time seeing the timer up top. I'd love to see a post-jam update with some UI and level design polish!
@rustywolf Thanks for playing and your time.
@ardorugus Yeah, truthfully I was happy to have enough time to put something out. Has more been the chance to play other people's games now.
i love being a marshmallow man and I ALSO loved the infinite wall-jump mechanic
@cheesepencil Thanks for playing and happy you had fun.
@acearcher Thanks for the review and maybe I will update this. I still need some mobile games for my portfolio.
Cute concept. I would have really enjoyed something like colored packages to go to different houses, and more complex level geometry.
Also, some UI for total packages and time remaining, as well as a way to better identify the pickup and delivery houses.
@magprog Thanks for being the 20th rating.
I liked the controls especially. nice work!
Adding some challenge in form of obstacles or moving platform would definitely be fun :-) I hope to see some post-jam version with more content because platformer controls were really cool.
Cute and smooth controls :). Some more levels would be a nice addition but off to a good start!
@kyle-farwell Thanks for playing.