FoonLudum Dare ExplorerUsers → Matt Barnfield

Matt Barnfield

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Sunfarersjam844.153.983.434.534.094.232.324.21
202353Delivery👥Deliver us from Eviljam5563.603.633.713.283.263.443.63
202251Every 10 secondsHyperlooperjam4663.623.773.654.272.953.003.32
202250Delay the inevitable👥Chrysopoeiajam3.683.503.363.503.593.403.334.00
202148Deeper and deeper👥Quantum Genesis Hyperspeed Space Reduxjam3.092.152.502.403.773.723.402.80
202046Keep it alive👥To Boldly Plantjam3.593.043.754.273.413.403.703.31

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Matt Barnfield

LD46 — Keep it alive

Catapult by the.jahn 2020-04-21T13:26:24Z

Had great fun playing this! Really satisfying bouncing the cat across the bubbles :)

Party Never Dies! by arashi 2020-04-21T16:26:49Z

This is my favourite game so far! Played it all the way to the end and was jamming to the beat the whole way

A Life Learned by Irx99 2020-04-21T16:04:52Z

I enjoyed the concept! Sadly I ran into the same bug as Murrzipan above, but I would have loved to carry on. The first death really shocked me xD

LD48 — Deeper and deeper

AMVD&D by Ayxh 2021-04-26T23:36:59Z

I loved super hexagon and this has a lot of the things that made it great- the gameplay is fast and unforgiving, yet fair. Mistakes feel like they're your own fault and just make you want to go again. Music is great too :)

LD51 — Every 10 seconds

Love is Legal: Speed Dating For Criminals by Krasimir Balchev 2022-10-03T23:52:27Z

Good god the art on this is fantastic. I'm amazed it was even possible in such a short space of time!

I like the memory and the fact you don't seem to always have the same conversation topics so you have to mix it up a bit each time. I think it would be nice to have a way of seeing all the available options for a given meeting, because rapidly spamming the arrow keys in the hopes of finding something good can feel bad sometimes if you're not really sure what you're after.

Nice submission :)

Lava Crossing by GibsS 2022-10-04T10:01:05Z

Cool game! Nice cohesive experience- everything in it is high quality. The topology filling up with lava is a fun effect.

At first the controls seemed a little slippy, but after a few tries I was able to cross the lava so it's probably fine. It would be nice to have some kind of indicator of how close you are to completing the crossing.

Super Auto Crusaders by Savolae 2022-10-04T00:16:32Z

I became a little obsessed with this. Really great game.

I did get 5 wins but I sort of cheesed it- focused more on surviving 10s than killing in 10s so I bought all tanks and hid in corners xD. After a while I guess there were no more opponents so I ended up fighting a single knight. Either way, 5 wins is 5 wins, even if it did take 12 fights!

I think it might have been a bit more strategically interesting if you weren't picking between units and upgrades (units are almost always better except when multitargeting archers is offered). Maybe either picking a unit AND an upgrade or alternating between unit and upgrade picks each round. Only minor though, I really enjoyed playing!

The Method Equator by AdamPhoebe 2022-10-03T23:41:11Z

The aesthetic is great!

Gameplay-wise there was quite a lot of information up front and not a lot of feedback as to whether I'm doing the right thing, so I spent a fair chunk of time quite confused. This may be an intentional thing to build suspense though.

The sound effects really support the atmosphere too

Tower of the Dice God by Skyward4d 2022-10-04T15:00:16Z

Nice game! Had a lot of fun (I did accidentally jump out of the arena and softlock at the end though :joy:) Most of the upgrade felt like they had a really satisfying impact (and the crit text is always cool!). If you were to build it out a bit more it would be nice to see some diversity in the enemies you face, maybe even a boss fight! (Although that definitely wouldn't be doable in the scope of a jam). The dice roll mechanic taking you from periods of power (2/3/5) to periods of weakness (1/4/6) felt good to me

Slimebonker by Angrybeard 2022-10-04T10:21:43Z

This gets excitingly frantic at higher multiplier levels! Really enjoyed it :) Final score 10566 (with 227k gold that I couldn't spend fast enough lol)

Schrodinger's Afterlife by JosephWalker 2022-10-03T23:12:34Z

Nice one! The audio transition was incredible and I can tell you put a lot of work into helping people wrap their heads around the two worlds with the minimap and the ability to press to tab to line up your jumps. I didn't realise that the switches were switches for a bit, but that could just be me being stupid.

Also I think I cheesed the last level a bit by positioning my hitbox at the end of a girder so I could walk across them during the transition. Not sure that's really fixable though.

For a bit of polish, some sound effects would have been cool.

Overall loved it.

Underbelt by SoelxtheDM 2022-10-04T00:45:07Z

Nice idea! I like the concept of a turn-based fight that you impact indirectly.

The art is cool, as is the soundtrack + SFX.

I'd probably recommend looking at ways you could improve usability for future projects- things like an indicator as to which plant you currently have selected and keybindings to switch plants and use abilities would have been nice QoL improvements. Possibly also worth adding a delay before the first attack happens? The lawnmower level can be pretty cruel if it 2-shots on of your plants before you even know what's going on.

I hope you keep on making more games! :)

Cursed to Hop by Weston Goggins 2022-10-04T14:33:15Z

Cool stuff! Really enjoyed the frantic multitasking. It would be nice if there was some way of dealing with projectiles once they'd been fired, maybe making the knight able to parry with their attacks would work? That way you still need to swap the lanes around to do it.

SHOTGUN DISCO QUEEN by cannibalgirl 2022-10-04T00:28:44Z

Love it! The vibe is awesome, as are the visuals.

The first time I triggered an enemy in the dark phase I nearly shat myself :joy:

Sea Sailor by Keith.W4 2022-10-04T14:41:38Z

Well done on your first submission! The game is simple, fun and very polished :)

Endless Circle Runner by ZL17 2022-10-04T14:15:05Z

Nice straightforward game :)

My thoughts for potential improvements: - Maybe spawn more than one pick up at a time? That way you could reduce the waiting around time without breaking the theme - Holding down W got annoying after a while, I think I'd prefer to either bind it to left mouse button or even just follow the mouse without any need to press a button - I would have loved a satisfying little "ding" sound when scoring points :joy: if you take part in future jams, you might find [jsfxr](https://sfxr.me/) useful to make some sound effects

Good entry overall, I enjoyed it!

LD53 — Delivery

Cerberus by Veralos 2023-05-02T09:48:04Z

Very polished! The bite attack animation + sound effect was really satisfying :) The variety in enemies was really cool too!

Paper Guy by cortexdeveloper 2023-05-02T10:02:52Z

This is addictively fun! One of my favourites so far

No Junk Mail by MisterKeefe 2023-05-02T10:35:44Z

Love it! Had a blast trying to optimise the chaos of murdering hundreds of deliverymen :joy: A little hard to learn, but once I understood what was going on it was cool

Deliver us from Evil by Matt Barnfield 2023-05-02T08:24:04Z

Thanks for playing @stalemeat :)

Yeah we knew the format was a bit of a stretch and we definitely had to cut some ideas for time, but overall it was really fun to make this!

Deliver us from Evil by Matt Barnfield 2023-05-02T09:56:02Z

Thanks @marzenie! I'd love to hear any ideas you have for improving the UX. I agree it could definitely be polished more and it would be good to know what to bear in mind, if only for future jam entries :)

Deliver us from Evil by Matt Barnfield 2023-05-02T09:57:27Z

Cheers @cortexdeveloper :)

Deliver us from Evil by Matt Barnfield 2023-05-02T10:45:04Z

Thanks for all the detailed and valuable feedback everyone :)

@skitefall Great points. I think given more time we'd benefit a lot from a formal tutorial level explaining all the mechanics rather than just the small bits of helper text.

@tosmaster Threat ranges are an awesome idea- I wish we'd thought of it during the jam! Definitely something to implement if we revisit this project

@marzenie Sounds good, feel free to add me :) Slushy#6199

Carnage Courier by DecrementedPalindrome 2023-05-02T10:28:26Z

Great entry! Just about scraped through the bossfight with a lot of frantic rebuilding mid-fight! I think I agree with Tim's comment on controls, but I don't think that really gets in the way of enjoyment. Very complete and fun

Pizza Dash by kdx 2023-05-02T09:26:39Z

Had a lot of fun playing through this!

- The art is fantastic - The game really opens up once you get the pizza. The way it interacts with the grab is really cool. - Decent difficulty - Regular checkpoints were a great idea

For possible improvement ideas:

- I found the controls quite hard to use. Might be worth tweaking around with the player's speed/jump height/gravity to feel a bit snappier. The button combinations are also quite tight- could the grab be mapped to a mouse button to make it easier to do e.g. the jump and down grabs? - I would have loved to have seen more levels making use of the switch mechanic!

Purrfect Post by AyaPK 2023-05-02T09:02:09Z

Love it! You've done a great job building out a fun world to explore :) the ending hit me in the feels!

For extra (and not really _needed_ polish), it would be nice to have something in the UI to remind me where I'm supposed to deliver things (I know I'm being a zoomer here and I shouldn't forget in like 30s but...). Could have a little letter with an address on it in the corner of the screen or something?

LD54 — Limited Space

Fate of Ratlantis by Beebo Studios 2023-10-03T10:40:13Z

Nice job! I particularly liked the art and sound design :) I particularly enjoyed discovering I could hit things into the spikes to deal massive damage.

I think the difficulty level is pretty reasonable for a jam game- I agree you don't want people getting frustrated.

I'm assuming there were time constraints preventing this, but it would be really cool to have a boss fight to end the game!

Sunfarers by Tim Leach 2023-10-03T09:36:39Z

Thanks for playing @bromeon!

We had an unofficial challenge in playtesting that we think it might be possible to meet the needs of 4 colonies in endless mode, so if you're looking for a bit of extra difficulty, feel free to attempt that!

Visible collision circles are a great suggestion! Due to the somewhat weird way the collision is calculated (which I probably wouldn't repeat if we did this again) all the radiuses are sort of eyeballed, so being able to see them would probably have helped us get them to match more accurately...

All the music in the game was made for it by the wonderful @tim-leach. I believe the tracks are named (in order of appearance) Breathe, Survive, and Develop after the first 3 phases of the game.

Sunfarers by Tim Leach 2023-10-03T09:50:19Z

Thanks for playing @bauke-regnerus, @olenikimid, @infinitye and @cloverfall! I really appreciate you all taking the time to leave some feedback :heart:

Sorry about the music cutting out! It's supposed to loop (this might be a problem with the built version, so this might be fixable).

> Adding some resource production/subtraction feedback each time a building is placed would be a very helpful UI/UX touch

I completely agree- this was on our notes after playtesting but we ran out of time!

Sunfarers by Tim Leach 2023-10-03T09:50:53Z

Thanks @gorglomux!

Sunfarers by Tim Leach 2023-10-03T10:05:09Z

Thanks @andrei-gusan! If I'm honest I probably spent too long tweaking shaders this jam, but it was too much fun!

If you still need it, you can see the seed/wood cost of each plant/building in the bottom right corner of the screen when it's selected. I'm not surprised it wasn't obvious though, I think the UI could definitely be improved!

Sunfarers by Tim Leach 2023-10-03T10:06:35Z

Thanks @kamil124b that's a great suggestion! Tbh even I find it harder than I probably should to see which resources still need balancing so some kind of indicator would help there.

Sunfarers by Tim Leach 2023-10-03T10:07:07Z

Thanks for playing @handsomeshan and @wrong-timeline! :heart:

Sunfarers by Tim Leach 2023-10-03T10:26:25Z

Thanks @kasmilus, I appreciate you taking the time to play and comment! Adjacency bonuses were actually something I really wanted (along with a tech tree), but we had to cut it for time!

Sunfarers by Tim Leach 2023-10-03T10:26:37Z

Thanks @tmpxyz :heart:

Sunfarers by Tim Leach 2023-10-03T10:27:00Z

@pepn love it! Personally I'm taking that as a sign of success :joy:

Sunfarers by Tim Leach 2023-10-03T10:40:43Z

Glad you enjoyed it @chris-ldgk :heart:

Neptune's Wake by feor 2023-10-03T09:15:01Z

This is a polished entry! I really enjoyed it and found it had a surprising amount of strategic depth for how easy it is to pick up.

My main note is that the sinking islands don't add much (despite looking awesome as an effect!) because there's not a lot you can do about it. Quite often they just split the island into pieces and make the end of the game waiting to see who randomly sinks first. If there was some predictability about it then players could take it into account when making their turns to add an extra layer of skill. Two possible ideas I had were: - Showing which tiles will sink at the end of the turn _before_ you make your move - Making it so the random sinking never completely separates an island (so it would sink from the outside in). This would be quite thematic for the ocean and would stop the final turns just being waiting and hoping.

Overall this is loads of fun- well done!

Bathtub Buccaneers by Cloverfall 2023-10-03T09:58:19Z

Nice work! I love the visuals and the concept is really funny :)

Before I Forget by Wrong Timeline 2023-10-03T11:15:16Z

This was absolutely fantastic. A masterfully crafted experience- I really felt involved in the storyline and the true ending was so satisfying. Probably the best game of the jam.

Idol Hands by MatthewDrake 2023-10-03T09:29:18Z

The character select screen genuinely made me giggle to myself when I got the joke- nice one :joy:

Overall a solid game, well done! If I were to suggest one thing, it would be nice if I could hold down a direction rather than having to press it for every tile, which is a bit annoying for the larger levels

Nice Park! by Barbabulle 2023-10-03T10:17:35Z

This reminded me of some classic flash games I used to play on Mousebreaker! Great job- the art is beautiful and the game mechanics are nicely polished :)