FoonLudum Dare ExplorerLD51 → Cursed to Hop

Cursed to Hop

By weston-goggins

View on ldjam.com

CategoryRankScoreCount
Overall7243.3726
Fun8263.1026
Innovation4123.5226
Theme8473.3726
Graphics8053.2726
Audio1
Humor5582.8824
Mood8493.1423

Comments

maaate 2022-10-03 11:21

Clever game, shame I didn't realise you could swap players positions till level 3. Feels like the archer and the wizard are the same, if there was a "shield" that could block projectiles could make it a bit more strategic?

flamus 2022-10-03 13:12

Intresting gameplay, enjoyd playing it:)

benjamin-halko 2022-10-03 19:07

Cool Game. I enjoyed the "eeevil" text in the hell background.

dhim 2022-10-03 20:56

Wwwwhha it's too much for my brain to understand that awesome game mechanic first time around! Playing three lanes, holding to go further on some, having delay for one of them.

Maybe having the character come out one at time, to have some tutorial moment would be better than the text at the beginning (I was not understanding it, having not tried anything). Tutorial mode is a pain to make, but it will really make your game stands out if you can pull it up.

At some points I thought it would be better than the arrow key to use a key on each row of the keyaboard to match their lane. but Switching lane broke my mind a bit more.

You clearly have a good set of mechanics, but they are not for me!

defilerzero 2022-10-03 23:51

Took a moment to understand the controls, but solid little lane battler once I figured it out.

ghatazorg 2022-10-04 10:35

The game mechanics are very interesting, difficult to understand at first but it's fun to play

brandsma 2022-10-04 14:22

Nice gameplay, works really well with the 10 seconds. Played it longer than expected. Controls needed some getting used to, but felt intuitive by the end. Nicely made, especially for a first gamejam.

frogravity 2022-10-04 14:33

Really nice game! I loved the concept and your take on the theme. It was also pretty cool that each level had a different music. The controls were a bit weird - perhaps it would've worked better with the mouse? - but other than that, great entry!

matt-barnfield 2022-10-04 14:33

Cool stuff! Really enjoyed the frantic multitasking. It would be nice if there was some way of dealing with projectiles once they'd been fired, maybe making the knight able to parry with their attacks would work? That way you still need to swap the lanes around to do it.

bozzwtf 2022-10-04 15:33

Sleeper hit - controls might need fiddling. Great job.

weston-goggins 2022-10-04 20:29

@matt-barnfield love that idea! Definitely something I'd want to implement if I find time to improve on this game after voting ends.

eugenik 2022-10-05 01:08

nice Game.

wizzzle 2022-10-05 01:45

Cool idea

fiat-ventus 2022-10-05 02:19

Cute design and good use of the prompt. Maybe it is just me, but I did have a hard time remember what buttons to use to switch who where, I found myself frantically clicking until I got characters where I wanted them. Having a shield or some way to deal with the projectiles would be good next step.

flying-dog-fish 2022-10-15 11:31

Cute characters. Gameplay is quite unique, but it's a bit too convoluted for me.