FoonLudum Dare ExplorerLD51 → Hyperlooper

Hyperlooper

By matt-barnfield

View on ldjam.com

CategoryRankScoreCount
Overall4663.6222
Fun2423.7722
Innovation2943.6522
Theme734.2722
Graphics9592.9522
Audio6313.0022
Humor1
Mood6973.3222

Comments

hora-timer 2022-10-04 00:36

Congratulations your game is amazing!

ty 2022-10-04 00:37

aah this is really fun! my biggest peeve was that as a trackpad user it was difficult to aim for the things to dash through. but otherwise this is really fun and smooth to play with — i also love the colorful trail behind the player. the puzzle was easy to follow logically and provided just enough challenge to keep the player engaged without being frustrating. good job!

croze 2022-10-04 00:42

I escaped the time loop! ... I think I cheated though lol My dead body must've went through the goal, was really struggling to get the one after the orb teleporter. You should hide the tutorial box after a certain amount of time, was disorienting trying to click the orb through it.

Cool take on a metroid-style map exploration game

savolae 2022-10-04 00:49

Quite difficult, took a few tries to figure out where I was supposed to go next, managed to beat it though. I like how the distances were just right so you could reach the next power-up just in time. Great work!

kankje 2022-10-04 01:29

Interesting concept! 👍

Some of the sections were a bit too hard for my old fingers.

If possible, allow full screen on itch, I had a lot of problems with the cursor escaping :(

scoobyben1 2022-10-04 09:53

I escaped! This was really fun, well done. (I did need to plug in my mouse after starting the game with a trackpad once I got to a certain point!) The particle effects around the player are really fun :)

tim-leach 2022-10-04 10:19

Loved it!! A very good balance of difficulty, and of course some fantastic particle effects (I would expect no less from a Matt Barnfield original! :wink:)

A little hard to figure out where to go after I got the supersonic powerup, as I hadn't noticed beforehand that that metal door starts open at the beginning of the loop, but I figured it out :grin:

Very very good!!!

[I won.png](///raw/8f9/c2/z/51ea0.png)

ruruie 2022-10-04 16:30

I confess I already couldn't figure out how to progress from the orb dash but thumbs up for the particles and the keyboard steps.

leekanarchism 2022-10-04 19:53

This was addictive! And a really good use of metroidvania mechanics.

I liked the level design -- I found each time I was exploring it guided me to see what I needed next, but didn't quite let me reach it without a bit more practice, which was very rewarding. The new abilities were all interesting and blended together well, and when I managed to reach the end it felt hard-earned (in a good, punishing metroidvania way :) )

I also enjoyed the camera-in-camera touch for the buttons, which was very swish.

I think I sequence-broke, however: I got the first three power ups then went straight to the end. I believe this is known as a "pro gamer move".

My only gripes would be: - Sometimes the hint box would cover areas of the level I wanted to see clearly, so making them fade after a short time (or hide) would've been nice - I found the click mechanic a bit awkward / uncomfortable to use in general whilst also platforming -- adding a bit more of a grace / buffer zone around the targets would have been nice (i.e. I don't think the accuracy required is very fun)

All in all really well made. Would love to play (and speedrun) more of this!

eugenik 2022-10-04 22:41

Ok, this was to most fun game of this jam! 10/10.

jacobrutter 2022-10-04 23:22

I love the fast pace, and springy jumps. The particles that follow the player are beautiful to look at.

sleepymenace 2022-10-06 19:07

Controls feel good, I like the puzzle aspect of figuring out what to unlock in which order, overall a pretty fun game! Good job!

loveapplegames 2022-10-09 13:33

Well executed platformer! I found the click to dash rather difficult, maybe the hitboxes of the dash orbs could be a bit bigger. It would also help if the screen was zoomed out a little more.