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Bathtub Buccaneers
Bathtub Buccaneers
By cloverfall and InfinityE
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 702 | 3.43 | 40 | |
| Fun | 510 | 3.51 | 40 | |
| Innovation | 521 | 3.41 | 39 | |
| Theme | 708 | 3.43 | 39 | |
| Graphics | 748 | 3.29 | 39 | |
| Humor | 265 | 3.52 | 39 | |
| Mood | 474 | 3.63 | 38 | |
Comments
oadt
2023-10-02 14:31
What a silly but fun idea! :smile: Like the contrast between the dramatic pirate music and the visuals! I like that the canons shot based on the position of the ship, but I would have wished some health indication. I think I won at least one game, but I am not entirely sure because the end screen was the same as on losing. Funny game!
very cool. Laughed when I could move in reverse.
taeghen
2023-10-02 17:15
Great game, good idea ! I am sad we can't aim, it's making the game a lot harder. Can be improve in an amazing game with more days of work (with ship upgrade for example)
bizzybee
2023-10-02 17:17
Very very cute, love the bathtub idea, it is delightful. Wish there was a better indication of health and when you've gotten hit. Music is good, love how intense it is compared to the surroundings, maybe wish it was a little more "piratey" but that's just a thought. This would be such a fun, silly multiplayer game to play with friends.
nash
2023-10-02 17:52
For some reason I got slightly nauseatic from this game. Maybe it was the high mouse sensitivity that I was not able to adjust. Mouse controls are always a pain to deal with in jam games since you will never have time to tune them and implement all settings for them.
But the game itself was fun! I liked the juxtapose between serious pirate stuff and bathtubs. The highlight for me was the sinking animation - it was a joy to watch enemies sink!
Overall, a really solid entry and it has a lot of meat that many jam games do not have!
Love it!!! so annoyingly cute... the idea was super creative! The soundtrack was on point!!
termight
2023-10-03 09:15
Wow it was so funny that the cannon ball had no gravity. :laughing: Good game.
Nice work! I love the visuals and the concept is really funny :)
mrpig
2023-10-03 10:02
Always loved games that involved being tiny somewhere :) great job!
Some kind of indication for when you are getting hit would've been nice. It's a bit hard to aim aswell, but maybe that's the point? The ship swaying in the water feels good though!
love it! its silly, fun, and has rubber ducks!
kinami
2023-10-03 10:18
This is great! 😄
I like the alliteration in the title and the absurd theme of piracy on the ~~high seas~~ _bathtub waters_.
The controls weren't the greatest, and the broadsides were hard to aim, but I still managed to sink all enemy ships!
I like how they kept shooting in defiance even as they were sinking 😃
Well done!
Me taking a bath be like:
Loved aesthetics and I am a sucker for naval combat!
sbeif
2023-10-03 10:19
very nice idea, I liked that you had to "aim" with the whole ship and it controls quite well. It is a bit frustrating though to lose without any feedback on the hits received. I still don't know how many hit it takes to sink. On another note I think you could have made the theme pop more if you designed the level with smaller spaces, as it is I didn't feel the space limitation.
Really fun! I'd love a hit/hp indicator and a wider FOV, but otherwise it works great, and plays great. Good job!
That's a very cool idea! Creative approach to the topic. I like it.
Really nice concept and fun to play. Good job!
lakea
2023-10-03 12:33
A great entry, loved it very much.
kro
2023-10-03 20:30
QUACK! Cool idea. Game could be muuuch better with some UI and maybe a few more mechanics. Funny nonetheless.
I love love love the ducks! Such a cute game :)
frib
2023-10-04 01:45
This game is so silly and fun, amazing really :D quite challenging as well because they keep shooting you while they already sank.
Good stuff!
lenan
2023-10-04 14:14
Cool game, short but fun. Would be nice to have some feedback when hitting the enemy
Fun to play. It would be perfect with more feedbacks on the hit of the cannonball, the direction of the shots and the damage we take. I liked the AI I played against, great job !
Funny game and a cool idea! It would be better to add a crosshair to the game.
@lizik-vin Thanks for your feedback. What did you mean by crosshair? Interested by how you implement it.
@weefairyfabi we do to
Great and funny theme concept! I like the environment and sailing around ducks and soap. The camera view is a bit difficult though to be honest, I think it might be better with third person where you can see your whole ship and have the camera be able to rotate to either side when firing. Unfortunately I only ever was able to defeat 2 ships before getting sunk, and I tried dozens of times. Would be cool if you added some way to repair your ship since there's no way to tell when you've been hit or how much health you have. Great start to a game though!
akulove
2023-10-06 21:33
Really like the concept and the 3d models! For some reason the fullscreen doesn't work properly. Really wanted to complete the game but couldn't. Very often I die without understanding the reason. It seems that i did not hit anything, but still get Game Over screen.
belle
2023-10-07 15:48
I love this! Anything pirate-themed gets me hyped :smile: Water controls can be really tough to get right, where it feels nice to move around, and it felt great here, fabulous work with that! Caught the theme well with the bathtub too!
Can say I love this game prototype! It is a little naive, but fun and intense. So sad that it's short, and have lack of QoL stuff (like waves, HP bars, more realistic movement and so on..).
Wooo ducks! It's a fun prototype, the one thing I'm really missing is good feedback for hits(shake, particles, flashing, etc...), as it stands you're not sure when you hit somebody or they hit you.
joshedev
2023-10-19 20:49
Haha this is a really cute idea for a game, I love the graphics of the ducks and soap in the water acting as obstacles. It's also cool to see that the rest of the bathroom is modeled as well! I agree with some comments that either an aiming reticle or more aim-ability would be nice, alongside a health bar and expanded enemy waves (water pun unintended). Nice work!