We're largely getting comments that the controls are awful. Which, I agree, they are! So I'm giving a short breakdown on how that happened:
TL;DR Oort has an accelerator pedal :smile:
There was a previous walking iteration of the character controller with normal character controls, and a ship controller with accelerate/brake/pitch/yaw. Because Oort was able to get out of the van at odd altitudes and places, they needed to be able to fly. I made an attempt in the last day to rewrite Oort's controller, but the change between flying and walking was running into collision bugs elsewhere. Oort spent a good amount of time in development T-Posing through space and glitching through floors
So as one of the last major changes on the project, we ripped out everything in Oort's controller and just had it inherit from the ship controls :laughing: