spike-studio 2023-10-03 03:12
Point and Click games suffer from repetitive nature, but having the small minigame was a cool addition. I was a bit confused on how to progress, and I got stuck :(
Foon → Ludum Dare Explorer → LD54 → Submarine Escape
By afells, brick2face, LevelUpAdrian and Zach Rouhana
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1110 | 2.60 | 21 | |
| Fun | 1121 | 2.27 | 20 | |
| Innovation | 1111 | 2.25 | 20 | |
| Theme | 1019 | 2.83 | 20 | |
| Audio | 540 | 3.17 | 22 | |
| Mood | 744 | 3.30 | 20 |
Point and Click games suffer from repetitive nature, but having the small minigame was a cool addition. I was a bit confused on how to progress, and I got stuck :(
I don't know how to leave the room
I had a hard time navigating and got stuck, I was able to do a couple minigames but overall just felt I was clicking around randomly hoping something happened. I think highlighting objects with the mouse may have helped. I enjoyed the mood a lot :)
The mood felt nice and eerie, the puzzles were a little abstract and the clue paper pieces were seemingly hard to drag around
Love the atmosphere of the game. The only thing I would complain about is the gray text window + gray background, hard to read and also faded way too fast. Other than that really cool!
Such beautiful picture on start screen and such boring game. But atmosphere is cool!
There should definitely be more mechanics and dynamics added to the game. The point and click nature reminds me of those old games played on flash. Great job!
The game feels kinda messy as it is, but it's very understandable taking on account how little time you had to implement all the features. I believe that with a few more days you could've perfected it. Very nice to see an escape game tho, and it's nice that you managed to create some minigames as well! (especially the labyrinth was fun)
Very moody and evocative. I feel like the minigames could have used more polish, but they worked in essence. I liked the ripped-up note - I immediately knew what to look for when I found the combination lock, and the puzzle to rearrange it was an appropriate roadblock.
I would make screen scroll more apparent, because currently it scrolls only when mouse is off screen. Didn't expect Point & Click here so that was a pleasant surprise. Well done!)
well I felt lost so if that was what you were going for, then well done ! ^^ The felling of being abandoned somewhere and not knowing anything about it is definitely there, and the AI art actually help there by filling the screens with random incomprehensible furnitures and object.
The problem start when the player is supposed to make sense of it : - the point of view are a bit disorienting (door to initial room in front of us when we just got out ?) - it is hard to guess at what could be useful, some elements are distinct from the background but not many... - the text is both hard to clearly see, hard to understand, and far from helpful (I don't see the point of explaining how a manhole fit in a city when you are supposed to run from a submarine).
So it function as a proof of concept, the art fit, music is repetitive but good, lack some polish and a lot of the details and content that usually fills escape games/point and clicks. Well done it's ambitious to make a point n'click for a LD and you have a good start !