Foon → Ludum Dare Explorer → Users → TTKayttis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Mediterranean Smuggling | compo | 263 | 3.28 | 2.58 | 3.38 | 4.19 | 2.64 | 3.12 | 3.76 |
Nice game, could see it being good with some more polish on effects and audio. Like that i could sell my engine and just get guns.
First play i managed to spawn 2 players for some reason and it crashed after couple waves or something.
Really fun game, i dont think i would have played it so long if not for funny animations and good music. I love playing as tyrannical king who does wtf he wants. Mechanically harvesting your own food is good but it kinda ruined my fun, why do i need stop f*** and killing to collect some crops myself, aren't my children for that.
Good simple fit shapes inside game. I would like to have more pieces and maybe some storage place to fit couple so you dont get so screwed by RNG. Nice thematic art.
Really cool concept, Good audio and nice feel for controls. I felt though that once hp was little too punishing.
Great game, really nice and fun concept. This could be really good party game for people where people could then rate who won also so the final image can be rated more fair.
Really like the theme and how you handled it. Great story flow with good audio on it. The game play felt little bland after the great start though and i would have liked it more dynamic and more audio effects for everything.
Simple but really well working gameplay loop. I really like the general vibes the game makes me feel overall. The combination of things in water and happy music makes a relaxing atmosphere while franticly trying to fit right pieces to the area. I think its the consistent theme which made me love this.
Really clean to play. Good use of theme, i felt there could have been more stages of reward for smaller area since it felt little easy for me and i quit because i felt there wast enough challenge after a point. As others have said adding some more upgrades/mechanics it would be really great game.
Also really nice tutorial to teach player.
Really nice 3D environment for Jam game. I didnt really understand how the tap things work. The core felt little empty though punching and pulling is fun for little while. Really reminded me of Subnautica in a good way.
I really like the flying animation, made it feel like a real fly. Too bad you didn't have time to add more levels or sounds.
Fits the theme nicely. I like the stripped down aesthetics with fitting soundtrack, kinda made me feel some end struggle at the end of the world, with the world closing in. Gameplay wise i would liked more depth on the spawning and playing around the map.
Though its simple gameplays while it felt really clean to play. Super awesome tutorial, especially for jam game! It would have felt quite a finished product if it had audio since other ways it is so clean. I would have liked some dmg visual since there especially since there was no audio ques.
I had same kind of ideas for selecting colony people, nice to see other people make it differently since my ideas in the end went to other directions.
Simple mechanic but balancing gauges is still fun with good theme tied to them. I missed at start that i had to take their wealth to account too. I think it was really good choice to hide non people behind shadow so its a small memory game at the same time.
Ambitious game for jam. I could see really interesting game but it was hard to understand and play. For some reason the text was also hard to read which didn't help, i think it is some resolution scaling thing. Some better feedback to player for trade would be nice or make important elements bigger. I also insta lost at start witch was funny :D
Too bad it didnt work right I was so execited to try out :( Seems like interesting game.
Interesting smash of genres, i kinda felt it was not clear to me how the match though. It felt like trying to do to separate things at same time and was hard to understand. I really liked the concept so I really tried to understand it but still left wondering why i lost or why is something happening. I think with some more effects/sound ques to tell whats happening it would make a great game. I liked to soundtrack!
Great art! Game felt good to play, though picking objects up felt little unintuitive to just close menu. I really like the idea of creating body from body part to customers needs. I think it could have been more fun to have more caskets to fill for customers since for me the storage was really wast full and it felt weird to just run around throwing part away. That way you could just have ready "their loved one" and just switch the head and add a leg or two. Love the grim humor.
More of a creative use of limited space. Failed to finish it since, i got the feeling that skill check bugged or something. I feel like making this a VR game would make a "great" experience.
Fun experience. Not the most complex game but tight fun with physics. Love the sounds!
Really liked the aesthetics. Sound effects were nice but as said earlier some basic background music would have elevated it to much higher level. The filament thing felt little too punishing since the control is hard enough to navigate well but i really like the idea with playing with danger to get speed. Same with blackholes, it could be fun to try get gravity assist boost with them but i always failed.
Really clean visuals. Concept of game is little hard to understand, i guess this game went the other far off typical jam game being too hard to this being too easy. Really good job for a first jam game!!