owinmowe 2023-10-03 00:22
Loved it from start to end. Punching sharks was my favourite activity!
Foon → Ludum Dare Explorer → LD54 → Fishbowl Rescue!
By fedeolive, santiago lafosse, Federico Delgado, GoranBlaze, Lautilaj, Francisco Sanchez, alpha-wolf-studios, Rouxy, juancitobrutti, DarioOtr, rojoin and Juliansilg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 740 | 3.39 | 26 | |
| Fun | 809 | 3.12 | 26 | |
| Innovation | 670 | 3.22 | 26 | |
| Theme | 978 | 2.95 | 24 | |
| Graphics | 462 | 3.78 | 25 | |
| Audio | 296 | 3.65 | 24 | |
| Humor | 271 | 3.50 | 22 | |
| Mood | 612 | 3.47 | 25 |
Loved it from start to end. Punching sharks was my favourite activity!
I loved this game! Very cute and fun
( ͡° ͜ʖ ͡°) Nice game! Punching sh*t was the best thing! Had a blast playing
I'm not really a huge fan of first person 3D adventures as I find them disorienting, but I really love fish, so I gave this a try. The first thing that really stands out to me is the environment. The underwater world feels vast and vibrant. I guess the vast part goes against the theme of "limited space", but it was nice enough to experience the world. I like the menu music quite a bit. The game is also relatively easy to understand how to play. I just didn't quite understand what the metres were for. I know one metre is for water, but I'm not sure about the vertical one on the right side. It seemed to be unrefillable.
It was amusing seeing sharks in a fishbowl, but I guess they're supposed to be either freshwater or perhaps sentient decor. Or maybe they're not supposed to be taken seriously at all. :joy: The movement did feel a bit disorienting; I kept ending up sideways despite not rotating. The up and down controls also felt weird - space and Ctrl, but I don't think they were unreasonable. I like how responsive the aiming and plunging are. Overall, this was a pleasant experience.
Me encantaron las caripelas de los pescados
Cool game! I was a bit disoriented at times, and the fishbowl sometimes felt empty, but the overall experience was good. I loved the sharks, and more specifically punching them.
Really cute game, I liked playing this one! The controls were really easy to grasp a hold of. The only thing is I kept getting a game over all of a sudden without really knowing why? I think I ran out of water, but it happens so quick that I wasn't sure, lol. But super cute and fun game, really enjoyed it! :)
I was really confused what was exactly happening, but I had a lot of fun! Punching sharks and suctioning fish was a really good time :)
Cute game idea. The controls felt good, I had fun playing and it was a nice plus, that you gave the options to invert axes or to adjust music.
I couldn't figure out how to survive. I tried punching taps, but I got only a tiny bit of water from each one. It took half of my water just to go from the surface to the first tap. I'm not sure if I was doing something wrong. It looked really nice though, I especially liked the shark model.
Hi! @boxedmeatrevolution the current build has a small bug where water does not go down as it was supposed to do.
Water Taps add a little bit of time to your playthrogh but they are not a game changer, their objective is to give the player a few extra seconds to catch more fishes when the water level is low. Thank you very much for playing!
@federico-delgado I tried again on a stronger computer, and it seemed to work a little better, the sub moved a lot faster. I think there might be some issues with the gameplay at lower frame rates.
I liked exploring the little fishbowl, it's hard to make a 3d environment in a jam and you had a lot of nice art. Punching the sharks was definitely the highlight for me :punch:
Really nice 3D environment for Jam game. I didnt really understand how the tap things work. The core felt little empty though punching and pulling is fun for little while. Really reminded me of Subnautica in a good way.
Love the art, especially the shark model!
Really neat idea! I had fun playing it, and the art looked amazing! I think the main problem I had with it was the tilt, it wasn't too big an issue, but it felt a bit extraneous since it didn't affect the actual gameplay at all. Overall the 3D environment looked great, and the controls felt really polished with great feedback!
Unique idea and beautiful graphics! At times I got quite disoriented due to being upside down, it would have been nice to have some kind of automatic stabilization installed 😁