thejookerful 2023-10-02 18:32
I made a comment on my game by mistake and now I can't delete it... ^^`
Foon → Ludum Dare Explorer → LD54 → Ticket to Mars 🎫🚀
By thejookerful
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 315 | 3.02 | 22 | |
| Fun | 325 | 2.77 | 22 | |
| Innovation | 169 | 3.47 | 22 | |
| Theme | 239 | 3.40 | 22 | |
| Graphics | 252 | 3.22 | 22 | |
| Audio | 158 | 3.30 | 22 | |
| Mood | 276 | 2.90 | 22 |
I made a comment on my game by mistake and now I can't delete it... ^^`
It's an innovative interpretation of the theme. The game is very cool!
I am so happy to see this idea come to fruition! For a bit on my brainstorming doc I had "solar system realtor," for it has some pleasant double entendre in regards to the phrase 'Limited Space'. Needless too say I enjoy the interpretation of the theme, but I also adore the visuals at the end of a run with all of your peeps as well as the space age soundtrack. Great work!
A very interesting take on the theme, I like it.
Cool idea, I enjoyed it in the beginning (first 10 ships or so), then I realised it's a bit too easy, it took me about 5/6 ships of picking people completely at random to lose. So the difficulty curve probably needs some work to keep it engaging but I had fun with it :)
@kasmilus Yes, actually, by design, the game becomes easier as the proportion of people we send becomes less and less significant. I think I approached the problem the wrong way, I should have limited the number of ships and established a score at the end based on the diversity of the colony.
Thank you for your feedback! :)
Nice idea, interesting mechanics! art was pretty good too
Definitely one of the more unique game ideas I've seen. I liked the diagetic UI being on a screen, made it very simple to make decisions. If you ever update it, I think adding a clear end-goal or maybe events that affect the population might help keep it interesting.
Interesting concept with limited seats and balancing the metrics, liked the music it's very thematic. Loved the arts of broke people, without teeth lol image_2023-10-05_200625256.png
I had same kind of ideas for selecting colony people, nice to see other people make it differently since my ideas in the end went to other directions.
Simple mechanic but balancing gauges is still fun with good theme tied to them. I missed at start that i had to take their wealth to account too. I think it was really good choice to hide non people behind shadow so its a small memory game at the same time.
I loved the art and musics, there is really a unique vibe about the game. Great entry !
Very interesting game, wish it had more mechanics.