Foon → Ludum Dare Explorer → Users → lostcyclop
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Skull Hoarder's Club | compo | 178 | 3.57 | 3.22 | 3.27 | 3.26 | 4.19 | 2.82 | 3.50 |
As someone who loves climbing in real life, I was instantly interested in this game. It was super fun, but one thing that could have been improved is the visibility of clickable body elements and feedback to confirm if they actually sticked. I spent a lot of time trying to click on those legs :D Good job and congrats!
great game feel! lunching this green thingy is super satisfying as well as hitting the target.
Nice map design and surprisingly complex gameplay considering the limited time we had!
Minimalistic design always works well, and it was a good choice here! I think you nailed the sensitivity, making it both fun and challenging at the same time!
Thanks a lot!!! I feel the repetitiveness too. I wish to add more buffs and multipliers to skull tiles to vary the gameplay or perhaps allow players to choose more buffs at the end of each round. But we all know how it goes, 48 hours for a game is ridiculous!
Thanks to everybody for all the feedback. I've added a big image with stats descriptions at the top of this page to help new players understand the stats more easily. I'd love to invest more time in improving the onboarding and making the beginning more user-friendly. Thanks once again! ❤️
Thanks! In the lower levels, stats are intentionally lower, allowing you to accumulate more health and shield from buffs. However, it was challenging to balance it quickly, and it might be too RNG-based, as another comment mentioned. Since I'm into card mechanics, I'll definitely explore more angles and aim to make future card games less random. 😄