2thegamechanger 2023-10-01 23:59
I lost 4 people in 4 levels :D really dark mood and the gameplay is cool too. I love how the sound and visuals of the people entering the ship, very satisfying!
Foon → Ludum Dare Explorer → LD54 → Limited Space Rescue
By sharploaded
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 185 | 3.55 | 22 | |
| Fun | 210 | 3.35 | 22 | |
| Innovation | 292 | 2.97 | 22 | |
| Theme | 260 | 3.32 | 22 | |
| Graphics | 111 | 3.80 | 22 | |
| Audio | 117 | 3.47 | 22 | |
| Mood | 16 | 4.07 | 22 |
I lost 4 people in 4 levels :D really dark mood and the gameplay is cool too. I love how the sound and visuals of the people entering the ship, very satisfying!
I like minimalistic visuals, looks cool. Audio is fitting, it helps to the overall mood. Once I figured out I cannot rush it, it went quite well but it was still challenging (in a good way). I have finished it so the difficulty was just fine ;)
Good use of theme, interesting concept! The controls take a little bit of getting used to and it's not immediately clear what to do when all the survivors have transferred over to your ship, but after some fiddling and practice it comes together. Nice entry!
Great mood! I lost a few people but managed to 10/10 on the last level! Slow and steady wins the race. Love the physics implementation and I like that you added really good feedback when activating the thrusters (both visual and audio) - that helps a lot!
Minimalistic design always works well, and it was a good choice here! I think you nailed the sensitivity, making it both fun and challenging at the same time!
This is really great. Very much enjoyed this one. Top marks for mood and audio here. Lovely mix of simple visuals and classic gameplay. Love it.
Really enjoyed this. Having to navigate microgravity without "strafing" thrusters is certainly a challenge. A tiny tweak I would have done is add a life support timer or something to encourage the player to try to get to the pod as fast as possible.
The minimalist all black foreground works really well. Still to complete level 4. But will keep trying.
This one of the few games that will get a Mood score from me. :D Because the music and the art are quire atmospheric here. (But really, I just have no idea what to do with this rating category.)
I tried my best, but I couldn't complete the last level without casualties after my 3 tries. The third level was the first one to make me lose a passenger (1 casualty during the first playthrough).
I like the way this vessel controls and feels.
Really well done. Polish is there, the mechanics are there, and I love the way that you show rescuing the people and also when they die. The mood is great and the sounds are good. I think this is very solid. The only thing that needs building out is the menu! Great job!
This is much calmer than the other games with floaty/inertial mechanics that I've played so far. It actually felt fairly easy to me, since you can take the levels as slowly as you want, and below a certain speed there's some damping that slows down the pod and gives back some control. Maybe after each level you could give the player a star rating based on the time and number of deaths so there's more of a "goal" to shoot towards. On the other hand, even without a goal I found myself playing all the levels over again just because of how weirdly satisfying it is to control that spaceship.
The audio, mood and styling were great, and I've always loved freefall/space movement mechanics, I really enjoyed this! It was a bit unclear why people were dying, and I think a little more could have been done within the theme (I'd assume you were thinking of a rescue ship with limited space at some point?), but this was really slick and well done!
I love the smooth controls and visual style! This one was really enjoyable to play and satisfying to pull off a perfect maneuver through tight spaces. Reminded me a bit of Choplifter where you're flying into dangerous areas to pick up crew members and bring them to safety. I'd love to see more of this game after the jam, with levels where you need to bring certain numbers of crew to different space stations and planets in more of an open area/world format. Great work on this one, Sharp!
I like the idea, and the game is pretty fun to play. The controls is okay, but if you first gets a bit too much speed it's really difficult do anything to avoid the disaster. I would also have liked a more sound effects and perhaps a more music. But still a overall pretty fun little compo game.
I like the overall tone. Good mood, artwork fits very well. Controls are quite good, I enjoyed moving around but I absolutely hated trying to be precise with it. Usually games like this are pretty frustrating. But it was quite fun to move around at full speed so my favourite parts were going out when I could go crazy (or going in with full speed and losing immediately :)
super polished game, and a really good entry! i wasn't sure how to offload the passengers but i guess just going offscreen works fine haha
Space drifting is super fun! Until you over estimate your drifting skills, and kill your fans. Lovely graphical direction!