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Chrysopoeia
Chrysopoeia
By tim-leach and matt-barnfield
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.68 | 13 | |
| Fun | | 3.50 | 13 | |
| Innovation | | 3.36 | 13 | |
| Theme | | 3.50 | 13 | |
| Graphics | | 3.59 | 13 | |
| Audio | | 3.40 | 13 | |
| Humor | | 3.33 | 11 | |
| Mood | | 4.00 | 12 | |
Comments
raphiell
2022-04-05 02:53
I'm having factorio flashbacks. I love this sort of game! A bit hard to grasp at first with all the instructions to read through while you're being taxed, but I had fun after a few resets. I think I found a really good setup... I'll have to play again later.
Very well done!
Cool concept for a jam! I'm the type of person who struggles a bit without a tutorial that really goes over each concept, but I think someone who's better at these types of games would have fun learning this one. The music is a banger, and I seriously love the writing.
matt-e
2022-04-05 16:56
Amazing! I love it. Needs a bit of balancing as deliveries RNG can kill a run. One time I got delivered very little brimstone or lead which meant it was (probably) impossible. Thanks for the game though it was loads of fun 🙂 It has got quite a steep learning curve. A quick video clip showcasing how to play would have been super helpful.
That's a cool idea for a game! I love the atmosphere, the music helps that aswell. Took me a bit to realise how to make stuff work, but once I figured it out, it was super fun to dive into it - I love when a game puts a challenge, and not just hands you everything over. It looks great too, just great entry!
This is challenging but really fun to get to grips with. I love the art style and the in-game text.
alchemic
2022-04-21 18:51
Hey, this is a pretty good Zach-like :P
The pressure from the timer made it a little challenging to learn, I lost while trying to read some tutorial text lol.
The pieces being nested into categories and cycling through them with F was a bit annoying, I find myself flailing trying to get to the piece I need. Would might rather have had them all mapped to rows on the keyboard (e.g. QWERT... for delivery pieces, ASDF... for tools, etc.).
The portals being unremovable feels like a strange choice (also they seemed a bit glitchy? not sure exactly how they were intended to work).
I like the art style and music, it's a comfy experience.
I like the delivery system, although the UI is a little confusing.
Overall very good!