FoonLudum Dare ExplorerLD50 → Chrysopoeia

Chrysopoeia

By tim-leach and matt-barnfield

View on ldjam.com

CategoryRankScoreCount
Overall3.6813
Fun3.5013
Innovation3.3613
Theme3.5013
Graphics3.5913
Audio3.4013
Humor3.3311
Mood4.0012

Comments

raphiell 2022-04-05 02:53

I'm having factorio flashbacks. I love this sort of game! A bit hard to grasp at first with all the instructions to read through while you're being taxed, but I had fun after a few resets. I think I found a really good setup... I'll have to play again later.

Very well done!

jackcaunter 2022-04-05 03:02

Cool concept for a jam! I'm the type of person who struggles a bit without a tutorial that really goes over each concept, but I think someone who's better at these types of games would have fun learning this one. The music is a banger, and I seriously love the writing.

matt-e 2022-04-05 16:56

Amazing! I love it. Needs a bit of balancing as deliveries RNG can kill a run. One time I got delivered very little brimstone or lead which meant it was (probably) impossible. Thanks for the game though it was loads of fun 🙂 It has got quite a steep learning curve. A quick video clip showcasing how to play would have been super helpful.

guy-girmonsky 2022-04-06 21:44

That's a cool idea for a game! I love the atmosphere, the music helps that aswell. Took me a bit to realise how to make stuff work, but once I figured it out, it was super fun to dive into it - I love when a game puts a challenge, and not just hands you everything over. It looks great too, just great entry!

hgcummings 2022-04-09 16:18

This is challenging but really fun to get to grips with. I love the art style and the in-game text.

alchemic 2022-04-21 18:51

Hey, this is a pretty good Zach-like :P

The pressure from the timer made it a little challenging to learn, I lost while trying to read some tutorial text lol.

The pieces being nested into categories and cycling through them with F was a bit annoying, I find myself flailing trying to get to the piece I need. Would might rather have had them all mapped to rows on the keyboard (e.g. QWERT... for delivery pieces, ASDF... for tools, etc.).

The portals being unremovable feels like a strange choice (also they seemed a bit glitchy? not sure exactly how they were intended to work).

I like the art style and music, it's a comfy experience.

I like the delivery system, although the UI is a little confusing.

Overall very good!