Overworked & Underpaid by Chartle 2022-04-05T02:54:42Z
The voice lines are amazing! Quite hard, most I saved was 4.
Foon → Ludum Dare Explorer → Users → Matt E
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Delay Bedtime | jam | 123 | 4.04 | 4.29 | 4.04 | 4.56 | 2.37 | 4.28 | 3.84 |
The voice lines are amazing! Quite hard, most I saved was 4.
@str8griz Challenge accepted.
Screenshot 2022-04-07 193107.png
Very nice game! Everytime I thought I had discovered all the types of enemies another one appeared and they were all unique and interesting! I couldn't work out what the bar at the bottom did but aside from that everything was very intutive. Good job.
Is the game hosted anywhere? The link just takes me to the source code.
Screenshot 2022-04-05 171717.png 92 seconds. The art, theme and humour were particulaly good. Currently it feels like you can leave the height at zero and then get full range just by adjusting the power. It would be nice if there was more reason to use both sliders, maybe have the max range being much more limited if one slider is set to 0? Fun game, good job π
That was a fun puzzle. I wasn't sure what you were suppose to do after you build the shelter, other than wait for the meteor to land. Thanks for the game, I had fun.
I love the theme and story π. Ideally the difficulty would scale with time.
I played in TTS and it was fun. The probability graph was helpful. First game I actually lost early on because I rolled 12 die and not a single 4 π. It would be nice if the pdf was in the TTS mod. Thanks for the game.
That was a fun game and the pathfind worked really well π. I got 85 before getting overwhelmed. It would be nice if you could rotate the walls a bit faster.
This game was glorious! I really enjoyed the art style and the lethality of it. It would be nice if you could skip the cut scene at the begining and the rewind cut scene. If you don't abuse the ai by corner/spawn camping it's really fun. Thanks for the game.
Amazing! I love it. Needs a bit of balancing as deliveries RNG can kill a run. One time I got delivered very little brimstone or lead which meant it was (probably) impossible. Thanks for the game though it was loads of fun π It has got quite a steep learning curve. A quick video clip showcasing how to play would have been super helpful.
Seems like it's bugged at the moment? Whenever I take lethal damage my hp freezes. The art is very cool. I think there needs to be a bit of explanation about what the power ups do?
My score was 2550 π. I think the bonus from "closs call" was a really good idea keeps the early game interesting which I think is something most other games do badly in this genre. One nit pick is that the hit box for losing isn't obvious but overall a fun game π good job.
Nice! I enjoyed the puzzle aspect of working out which upgrades to get. I stopped after getting over an hour on the timer and I could have continued indefinetly. Quite a lot of bugs but I still had fun. For anyone wondering the speed maxes out after reaching 7*10^40ish although it stops having an affect after 64ish.
Thanks for the feedback π. I was trying to implement a light cone but sadly I ran out of time.
@bohmann thanks for playing and letting me know about the bug π. I'll fix it after the jam.
I love RTS! Very ambitious for a jam but it was a lot of fun. I lasted until wave 11. Here are some of my thoughts on improvements. 1. The outer mining bases cannot be selected when they reach the bottom of the screen. Presumably a resolution thing. 2. Nothing is there to stop you rushing out all the mining bases at the begining. Is the ai suppose to attack them? For me they just ignored them which meant there was nothing to punish me for being greedy. 3. Way too easy/slow ramp up for anyone who played an rts. A hard mode would be fun. 4. artillery on the outer mining bases feels useless? (unless I'm missing something.)
Great game though π