cloistered 2023-01-10 11:09
screenshot-20230110-190824.png I want to harvest organs,but the monster is so fast,they hit me out.:(
Foon → Ludum Dare Explorer → LD52 → Harville
By infecsean
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 814 | 2.42 | 23 | |
| Fun | 808 | 2.21 | 23 | |
| Innovation | 792 | 2.31 | 23 | |
| Theme | 659 | 3.19 | 23 | |
| Graphics | 696 | 2.61 | 23 | |
| Audio | 2.00 | 3 | ||
| Humor | 452 | 2.77 | 22 | |
| Mood | 768 | 2.50 | 22 |
screenshot-20230110-190824.png I want to harvest organs,but the monster is so fast,they hit me out.:(
@cloistered Fixed it! if you're interested, Its waaaaay fun-ner than the old version trust me.
Pretty fun game and satisfying to cut people' organs :D Btw your html5 link is broken I think
very interesting idea, it worked well here, congratulations
Hello, just wanted to point out that the HTML5 version doesn't seem to work. :)
@shahinm @hayricakir I realized that I forgot to publish it. It should be working now.
@charles-lacerda Thanks! Glad you liked it
Very nice concept, but still needs a lot of work. Love the idea of organs expiring and the funny dialogues
looks like the HTML5 version is acting a bit strangely with organs not being sellable past the first time, but not giving money anyway.
I tried to play few times but every single time I'm falling out of the map right after double jump tutorial section :disappointed:
screenshot.png
cool idea, funny dialogs, satisfying gameplay
Funny take on the theme. Gameplay is quirky and tough, but begins to feel intuitive after a couple minutes. Didn't get very far, cause I ran into some bugs, but the premise and art still made for an enjoyable experience.
i think you forgot some hit boxes somewhere, i well right throught the worl and the "stuck" button didnt help me! The controls are smooth however and nice pixel arts
Good job on submitting :thumbsup: My favorite part of the game was when new humans get catapulted from right side of the screen to the left side, usually in groups of ~5 :joy: Sadly enough could time it well enough to screenshot them.
Got stuck in walls few times while reaching the merchant: 2023-01-24 17_52_32-Harville WebGL by infecsean - Brave.png (was double jumping and dashing at the same time.
There are some interesting ideas, and various systems in place, but sadly most of them are not working fully, or has issues. I know it is hard to cover everything, but best approach if you see you are not making it, is to cut down scope drastically. e.g.: in our game, we wanted to have inventory with different items, multiple paths to completions, extra animations, explosions, action sequences after each puzzle pieces, dialogue lines for each situation. But as the jam was nearing the end, we had to cut more and more functionality to have something working. What I am trying to see usually it's better to have something simple, but working :slight_smile:
Platformers are actually quite hard, and if you want to overlay it with dialogues and purchases, and different weapons and other various mechanics, it can quickly get out of hand... and platform space... rather quickly
It's quite hard to comment, as sometimes it's not clear what was intended, but this is short list, what could be done with imho least effort, to get most out of it: 1. Change collision type on player and enemies from `Discrete` to `Continuous`, so you don't fall through world. 2. Jumping is weird. Especially double jump, unless you want to specifically players to double tap jump as fast as possible. Usually when setting values for second (or third, etc) jump, you want to clear current `velocity.y` value, before setting jump impact values. That allows to jump as if from ground. - From design point of view, usually you get double jump after some time, so you can appreciate it more later on. 3. Dashing while is cool, should not be possible while in conversation? I was moving all other the floor while talking to the merchant. Though, I do have to agree, it was funny in its own way :laughing: 4. You start with 1 million money? I think it was supposed to be debug money? Give name for the money, e.g.: `undercoins` 5. You cannot buy any tools? If first tool is free, maybe it's worth giving it to the player anyway? The purchase button was way too small 6. You cannot deposit your harvested organs for money. Maybe make a separate world object to deposit them if that's easier, or even allow sending them from straight from UI (add, a timer so there is a meaningful choice for the player when to send them off) 7. If enemy movement is hard, make them stationary, but hard to reach for the player - more platforming to do. 8. `Application.Quit()` is not a valid call on webgl builds, I suggest you hide the button with: ``` void Start() { #ifdef UNITY_WEBGL gameobject.SetActive(false); #endif } ```
Over all, I think you did the right decision on submitting game you have right now and getting feedback, rather waiting to complete your intial game vision :)
@bloodycoin Hey man, I know it's been 2 years but I just wanna say thank you so much for this very detailed and quite extremely constructive feedback, wherever you are, I wish you well.
I took an unfortunate hiatus from jamming cus well life happened, and funnily enough, it seems that you did too, and came back this jam as well! Cheers to that and again thank you.