Penrose Process by cogcomp 2023-01-13T19:29:06Z
Cool game, Well done! :) The music stood out for me in particular :)
Foon → Ludum Dare Explorer → Users → shahinm
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harvest Mania | compo | 291 | 3.00 | 2.77 | 2.73 | 4.06 | 3.03 | 2.73 | 2.23 | 2.87 |
Cool game, Well done! :) The music stood out for me in particular :)
Cool game! :) would be awesome if the plants would attack back :)
My only two concerns were also invisible clerics and the camera which already has been answered so. Great job! I almost cleared the game, 3 clerics left until I died from an invisible cleric. Might try again later as someone managed to finnish! :)
This was absolutely amazing! Loved the idea :) Was easy once you figured out that the corn can produde more than the daily requirement. Could on my second try basically spam next day without giving it further thought. But with that said, thats usually stuff you fix when you get the feedback and not before submiting to a jam. Once again, great job!
Didn't expect to enjoy this as much as I did xD So satisfying to kick kids and see their ragdolls flying around. Didn't understand how it related to the theme. Great job! :D
Great job! Nice graphics and overall gameplay. :)
Cool game! I found that standing in the corner and spam attack was enough to practically kill everything so on my run I didn't close the portals.
Great graphics!
Doesn't work for me. Unity doesn't seem to finnish loading. Just a general tip would be to add more in the description and image department. :) I myself did the absolute bare minimum so can't really complain there myself but one of you 5 guys should take that respoinsibility.
Cool idea! Only thing that I could think of was probably to increase the flight speed a tad. :)
Wow I really enjoyed this! Great contribution! A tad hard for me and with the increased difficulty it became a great "challenge accepted". Couldnt get more than 11 points xD The only suggestion would probably be the decrease the sizes on the fishes and maybe have some static obstacles which would in turn increase the difficulty more controlled. :)
Great game! I like The colors and a great implementation of the combo feature! Nice take on the theme :)
@appoxgames Thanks for the comment! Yeah decided that it would be more focus on speed than anything else. Had OSU in mind when coming up with The idea. :)
@dzejpi Thanks for the comment! Haha yeah time ran out so desperately wrote like a quick intro on the start page. Probably wont be the only one getting stuck on harvesting prior to building up a pollen bank :)
@mtpw thanks for the comment! Yeah there aint an indication on when they wither. Its 10s from the time the pollen shows up. Had planned tp add it but simply had to fix other bugs at the end xD
@jk5000 thanks for the comment! Yeah a tutorial would be necessary , tried to compensate with the text on the start page but wrote it fairly quickly.
Thank you everyone for the kind and helpful comments! Very much appreciated!
@ghpxi The animation is actually a shader I found and implemented from a youtube tutorial. Was actually super interesting! These Jams are an amazing way to learn loads of skills in a very short time. :)
@paloobi I personally only harvest when I can't keep up with the gathering of the pollen. Regarding the plant mechanic, I was actually pondering if I should lock the plant that was going to get planted but decided on the difficulty factor from dragging your mouse back and forth. So you actively have to pause gathering pollen. The upgrades is a great idea and maybe make the produce slower and days longer so that you can keep up with the entire field. :)
@corporation Haha yeah, tutorial would be nice. Will probably add it after the rating period has ended. :)
@goldenxd Glad you liked it! :)
@classic-mushroom Haha yeah that's basically how it goes for everyone. I should really have added a quit or restart button. Refresh the page or wait 5m is the only way to get to replay the game -.-
@greynovembergames Thanks for the feedback! And here I thought it was too hectic xD How often did you harvest? It gradually becomes more and more hectic the more plants you have at the same time.
@cogcomp Thanks! Haha didn't really have time to focus on the music so just added a quick beat and called it a day . Yeah you're not the first there. A tutorial would really have helped to show that you should save pollen to be able to plant alot post harvest. Because after you reach around 10 plants it's practically too fast to actually plant more unless I'm slow. By that time you will reach a couple of hundred pollen for a new batch of plants.
@timon Thanks! Yeah the modelling took a while. I actually did model more plants but as I was publishing I noticed that the scales were all off (960x600) so I panicked and just scrunched everything together and removed them from the list to fit... Regarding the shader yeah I'm super pleased with it, it's supposed to "close" the open spaces as it renders the texture from the bottom to the top but didn't have time to fix it. Might change it after the rating period. And overall thanks for the comment! :D
Thanks for the replies!
@infecsean Haha yeah, a tutorial should be made or a timer when you constantly get pollen (maybe from fields outside of your own). Learned a great lesson regarding where to place my time. An example would be I created scriptable objects for each plant that's plantable etc, could have quicker hard coded them and started on the tutorial etc.
@gotchman01 Thanks mate! :)
@swarrizard Haha awesome, what was your highscore? My own take was to plant tons of sunflowers in the beginning and harvest when I felt like I didnt have more room to plant. And then plant a ton of pumpkins. My best was about 6400 :)
That was amazing. That's all I have to say. 5 in all.
Great job is all I have to say! :)
Lags for me on the web so didn't get too far. I like the idea :) I'm not really sure about the game loop. There doesn't seem to be a defined way to win/lose scenario. An example would be flappy bird, dodge as many as possible and the game loop ends with you dying. An idea would be to plant the plants yourself and hopefully prevent your house to burn down. :) But with that being said. Absolutely great job for a compo!
Absolutely amazing graphics! did not expect this in a 48h comp!
Good job with the music and graphics! I like the idea with mummifying to harvest the souls :)
Cool idea! :) Lagged a bit for me but then again but then again. Too many objects at the same time tend to do so on a web browser but it calmed down a bit with each boss. Ps, nice audio:)
I played on chrome and it worked fine for me. :) Great humor with the names and it simply reminded me of a cookie clicker type. I personally didn't understand the end game. Would maybe have preferred an idea of lets say send 100 worms to valhalla as soon as possible or something that limits the player and forces the player to try to find new tactics to reach a goal during a duration of time or. Maybe even reach this much power and create the greatest Viking worms in the harvest universe! But with that being said, I might have played it a tad more than I care to admit. Really enjoyed it! :)
Doesn't work for me. :( Seems to load into the game but none of the controls work.
Nice concept! :)
Absolutely amazing! great job! :D
Great job! Took a while to get the hang of the movement but also the movement that made it so much fun and challenging. Great mood in general! Thumbs up :)
Cool game, I really liked the idea! Just a tip would be to only keep the game one directional. Lets say each new map is on the right and you continue in a straight line. And unlocking the maps should be if you manage to complete the map before. It's a tad strange to keep "saving" an area from the gas emitting plants and they come running back when you need money. :) So a key system for the new maps and only use the gold for upgrades. Other people mentioned the jump and I agree that it felt a tad spacey. And only play each part of the map once so that you don't abuse the fact that the first map is super easy and you can practically finnish the game by just playing and farming gold there.
As these are just some thoughts of improvement it doesn't change the fact that the current version was awesome for a compo and you did a splendid job! :D
No link. But looks good on the image, would have liked to try it. :o
I liked the idea with the game loop which is simple and quick. I didn't even get close to 15 on my tries to so maybe increase the time a tad. And when you drag the lets say harvest icon it actually block the square you want to harvest which in turn makes you have to retry the process which wastes time when it's a time based game. :) Great job tho! :)