Dwarven Surveyor by Jimbly 2021-04-26T12:09:36Z
Nice one, like the minesweeperesque clues to find the gems.
Foon → Ludum Dare Explorer → Users → Pe7e
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Summoning Stones | compo | 315 | 2.89 | 2.62 | 2.35 | 2.50 | 3.32 | 2.85 | 2.42 | 2.75 | |
| 2023 | 54 | Limited Space | Island Mushroom Rescue | compo | 259 | 3.31 | 3.15 | 3.13 | 3.58 | 3.79 | 3.12 | 2.64 | 3.23 | |
| 2023 | 52 | Harvest | Noxious Harvest | compo | 201 | 3.34 | 2.96 | 3.02 | 3.40 | 4.15 | 2.30 | 2.83 | ||
| 2021 | 48 | Deeper and deeper | To The Core | compo | 412 | 3.50 | 3.06 | 3.45 | 3.95 | 3.96 | 2.85 | 2.35 | 3.12 |
Nice one, like the minesweeperesque clues to find the gems.
Great game!
Sorry to hear about your problems. Good job on the game, got a beeple wibe to it.
Very fun, great idea about the health potion.
Great idea, nice sound, good fit with the theme.
I didn't get the game but I loved the graphics, sounds and mood. Good job.
Good looking jump even if its a bit hard to time it.
Good puzzle game, really polished
Cool idea
Nice graphics, for me it was a bit to hard to spot some of the bats in time. Well done game over all
Nice looks and mood
Worked on Edge but not Chrome.
It cool but I wish you could scan the fish from a little bit further away.
Find an enemy, hit it! Find a treasure chest? Hit it! Very barbarian.
Good idea, nice graphics
Link doesn't work.
Cool graphics
Great visuals, nice mechanics. Perhaps the invisible walls could have been communicated a bit clearer.
Seems cool but it's hard to understand whats going on. It's been running while I've typed this and nothing changed except score going up.
Really hard
Did you intend the wall climbing/sticking to the wall or is it a moment of inspiration type thing?
Cool game
Looking good, 1st mining game without mining
Thanks for playing the game and your nice comments. @jaybaus, @mausimus and @karlipoppins I'm really impressed you took the time to finish the game.
I do agree that saving the moves between turns should have been added.
Thanks for all the feedback. There are a lot of things that could be added. The mini-map idea is cool @sode. Originally I had a search command that would award you with additional move commands and turn on the light in the room permanently, but it didn't make the deadline. Instead I increased the starting commands and made the number of down and double move commands a hint.
@william-corrin and @fractal-flower-girl I know, that's why I added the mute button :smile:
Nice job
Well done game in all categories
Nice take on the theme
Great execution on the idea, feels great to play
Nice shooting
Solid game, flares were a great idea
The webGL build seems to lock up at 90%. Check the compression settings under Player settings, something with Itch requiring uncompressed.
Really cool graphics. Did you add furniture in engine or in the painting software?
Feels like growing potatoes on mars :)
I think you are on to something but I think you have to encourage the player to bungy more instead of spam clicking which seems a superior strategy at the moment :)
A bit hard to get hang of the controls. Nice look to the game.
Looks nice, a bit hard to get into. Not sure about the theme here.
Worked well in the web player. High marks for innovation. Which plants were you planning on dating?
Nice and clean, good job
Great game! On theme, not to hard to get into, consistent style and great audio. Well done.
Looks good, nice use of physics.
Looks nice, got stuck on the inventory screen and it locked up the game.
Nice game, beautiful water both under and over the surface.
Nice looking game if a bit light on the gameplay.
My space ship wouldn't move, not sure what I missed. Looks nice and I managed to shoot some enemies down.
Nice game, just lacks a bit of tuning to make it really good. Some clearer visual feedback when you successfully drag the organ to the wrong spot perhaps.
A Dyson sphere is basically harvesting the sun for energy. So 2X harvesting here.
Seems you need a password to enter the itch page.
Cool game, I got the planting to work but then started lagging quite a bit with the second wave of aliens.
Very nice levels, well balanced and well thought out!
Nice game, once you harvested both organs are you still supposed to gain wrath?
@chiranjiv Okey, maybe I was to close to the chute.
Nice game, really good pace/balance.
Good game, the Humans were fairly aggressive for a cold evening during a zombie apocalypse.
The upgrade window was a bit big and sometimes it popped up while you were shooting and an upgrade was selected by accident. Otherwise it was a nice game, even if the bounce audio was a bit over the top :)
@john-gabriel Thanks for trying the game. There are two bars in the game, one is a bit thicker in the middle and one with extrusions on both ends, I think they might be a bit to similar.
Thanks for trying the game everyone! @greynovembergames and @papaya I think it may have something to do with mouse sensitivity. The web build has a lower resolution and that might affect the rotation speed.
@jk5000 and @fabian-denter When I had wired everything together I had planned to add more pieces to the puzzle, like mixing fluids in the smaller room. I also had planned to add sound. But you know, deadlines are sneaky like that.
@captaindreamcast Thank you for noticing. I tried to visually align the pieces and the unlocks. Not everyone worked great, but I liked the one where the most natural path would lead you to look at the second door as you slot the piece in.
@zubspace Thank you, I really wanted to try 3ds Max wire parameters this jam so that's how I animated the machine.
Thanks everyone for playing the game. The model was made in 3ds Max, some grey boxing and then modelling the moving parts. I used Unity and URP with the simple lit shader and 4 textures i painted. I used the wood textures in a few different materials with different colors and I reused the texture for the plaster in the different metal materials to add some, well, texture.
I agree that sound, especially for the machines as they start to animate, would add a lot.
Regarding the character movement being sluggish or the mouse drifting I think it traces back to my inexperience with the web build. I tuned the movement for the editor, but didn't think to test it more in the web-player and with different resolutions.
Again, thanks for trying the game and all the feedback.
Materials.JPG
Great game, really well designed levels.
Really nice game. I'm way too used to jumping with space so it took a while to get the movement.
Nice idea, good fit for the theme. Good game even though it took me longer than i want to admit that they the letters grew at different times.
I had one harvester getting stuck too far away from my cannons so I could not progress to the next wave. Otherwise a cool game.
Is there a level restart i missed?
Made it to the end. Nice game.
Smooth gameplay, good job.
Nice game, a bit slow at the start.
Cool game, not sure about the theme. Looks nice. A bit hard to control, my astronaut got into a wicked spin and probably got very motion sick.
Getting an error both in the embedded version and the link.
I got stuck on the first skull, it didn't want to die or get consumed.
Took a while to get the controls, cool game overall.
The sound at the end :( Otherwise a good idea.
Not sure about the theme here. Just a few grass sprites perhaps could have brought it together a bit more. It ran well in the browser. Good game.
I think i get the idea with scrap harvesting but unfortunately some scrap did not register when i picked them up so I had 5 hilts, 1 blade and no handles.
Beautiful game, good fit for the theme. Got stuck on some obstacles where I didn't expect to, but otherwise it played well. Good one.
Nice gameplay, I liked it a lot.
Nice idea, perhaps the background could change depending on points invested? Art vs Science vs Family? Always like a sound control.
Nice idea, good fit for the theme. I'm vaguely familiar with the terms but some things were hard to understand. I often had intentions overwritten just as i asked for them. Perhaps a player initiated intention should stay for a little while before the next message.
Perhaps the boat could go faster and faster each trip. The style fit together very well.
Nice driving, perhaps you could have a few slower orders in the beginning while you are trying to get a hang of things.
I think the mini-game could benefit from a bit more to do. Otherwise nice execution. Maybe I was trying to solve the sudoku traditionally to much, will give it another go and try to go faster and just gather more numbers.
Good fit for the theme and a nice physics implementation. Perhaps a clock to indicate the time of day. Wasn't sure at first if I needed to pack a certain amount to get the lorry to leave.
Easy compared to packing for a vacation with two kids :) Nice intro, great fit with the theme, good amount of different things to pack. Perhaps it would have been easier to play with a mouse?
Moi, moi. Nice mechanic, good execution. Did not get on the leaderboard.
Looks nice, had a hard time to get A to register. Always love a mute button :)
Loved the mechanics, great game. It's better to make a good game with a tenuous connection with the theme.
Looking good. Nice idea that fits the theme. Controls were a bit hard for me but that added to the feeling of a cramped warehouse.
Good fit with the theme. Nice artwork and sound. More spikes and skulls please.
I like the take on the theme. I see the players above me scoring way better than me, maybe I misunderstood when to serve the pots. I also got a few games where all the vegetables were stuck and wouldn't move.
Nice idea, good execution. Was unsure about the yellow robots, can you hurt them?
Good job guys, a single tutorial image in the beginning explaining what your first objective was would have helped quite a lot.
Snyggt! Nice driving. I imagine the truck drivers wouldn't like me driving in their truck full speed slamming into the pallets. Always nice with adjustable audio.
Very nice, best tutorial sequence in a jam game ever!
Thanks for playing the game and for your comments! @powerofsin, I thought about creating a mushroom that deletes other mushrooms, but it didn't make the deadline. @haydads, @mdotedot, and @tal28, I've never tried this type of game before, but it's challenging to explain everything to the player. It either needs to be finely tuned to be intuitive or require a lot of UI. @thenerdster, thanks!
@alec I probably would start with a grid if I started over. Thanks for playing. @denvil That's a good idea. Having a slower tick timer in the beginning and then going faster.
Thank you for playing the game @tasakasama. When too many Green mushrooms are destroyed in the water you cannot build the raft. Basically the only way to get a game over.
@quasilyte Thanks for playing the game. It was tricky to create a good ocean sound in the kitchen. Perhaps I should have changed the pitch of the sound a small random amount so it atleast varied a bit between each wave.
@quasilyte haha no worries, that's why I made the mute button :)
@bisnesspirate Thanks for trying out the game. Yes, different sizes makes a lot of sense. Would make the game more interesting.
Great entry. Was a bit surprised of how fast the darkness came and how little time you have to get out of it.
Hmm, missed the super. Good game, fits the theme. Nice mechanics, is it always better to go slow to have more time to react?
Captivating, do the heroes work together on an assignment or alone? Completing a cave or not.
The rocket flew well but I found it very hard to control the rocket and have any fuel left. But i'm sadly not a rocket scientist.
Was the wall sticky and I was supposed to get stuck or was it a bug?
Cute game, I picked play day 1 and 2 and got an Read error.
Nice work, perhaps some mobs that force you to move the cage early in the game would highlight that mechanic.
Good idea to provide a challenge with your score, I didn't come close :)
Really nice depth to the game and well executed.
Embedded version doesn't work and in Chrome the itch link lags my browser.
The Itch page wont start, and with all the positive comments here I really would like to try.
@wilsk tried again, now it loaded. Chrome. Maybe I wasn't patient enough but it didn't take long this time. Anyway, really fun puzzle game. Great job!
It is like it resolves corners and endpoints much slower than the rest, or is it just my drawing style :)
Nice idea, I think you could make the golems automatically go on expeditions, almost like an idle game. Maybe balance how much they gather with the chance they have to find rare materials or such.
In the instructions the X looked like an H for me, took me a bit to figure out.
Some nice ideas but it gets pretty wild with the camera in the dungeon. Looks nice and a good job overall.
Looks nice, like the style. Are the controls tuned to a certain window size? It was a bit fast.
Lots of features implemented really well. Great job.
I played the embedded version. I like the simplistic look but the stats were a bit overwhelming, maybe you could introduce them slowly or cut a few. Good idea and implementation.
I got to play the game :) Good job!
Soo, no game?
Great looking game, really impressive making your own engine.
Fell off the platform while trying to summon in each attempt. But that's on me, good game, nice take on the theme.
Nice game, cool models. I did get stuck on the colliders of the plants sometimes, and it took a while until i realized what was destructible plants and not.
Looks like an rpg, plays more like a puzzle game. Great job over all.
Really liked the game, it took a while to understand the oil collection but then I killed the towers fairly quickly. Great job.
Nice game, is there usually an uneven amount of squares in such games? Seems like you get to both start and end the round that way. Always love a bar to adjust the sound.
Great job, i liked the typing as a second currency.
Nice game, looks awesome. Old school rpg vibes.
Perhaps the ui could be a bit more responsive, otherwise it was a good tower defense adaptation. Great job
Looks nice, great take on the summoner theme.
How a nice setting can make rolling a few dice fun. Nice game!
Nice execution, level 2 was crazy hard.
Looks good, nice music, decent controls, maybe a bit hard to know if you will read or drop what you are carrying at times. Good job!
Thank you for trying the game. @manabreak Did you manage to roam the world like a god tier hacker or did you hit the other colliders?
@freakyzelga and @wilsk. Thanks for playing the game. You are both right, a small pushback and a more distinct sound would probably make the most difference.
@jcmonkey Thanks for trying the game. Yea, I'm not that experienced with the performance differences of different modes of rendering. That is why I tried to place the lights so that there would only be 1 or 2 visible, well under the limit of 4. Do you know how the renderer choses which lights to turn? Or do you have any experience with the other rendering modes and webgl?
@asatrain Sorry, i think i set the volume to something like 0.375 in unity but it still comes out loud. I hope you found the mute button.
@drgcandle, @sirlich Thanks for trying the game and the kind words.
@0mbre Thanks you as well. And yea, I should have had more feedback, sound and visual when the car impacts.
@cogcomp thanks for trying the game, it's just about cruising around town.
@ben-albert, @rcxa and @denvil. Thanks for playing the game and sharing your feedback. I agree that I could have done much more with car physics to make the game more interesting.
I will also have to look into how sound behaves in web builds. Seems to vary a lot.
@le-slo Thanks for playing the game and I appreciate the feedback. I probably spent to much time modelling and not enough time on the gameplay :)
Good work, UI didn't show the top part unless fullscreen, but thats a minor thing.
Nice game, good execution of the idea.
It's a bit hard to summon them. Neat game otherwise.
Great job putting all this togheter, minor feedback would be the speed the character moves makes it a bit immersion breaking (too fast) and maybe advance dialog and make a choice should be different inputs so you dont make a mistake. Nice game!
Really nice game. Great idea, good execution.
Great jam game, a bit forced on the theme but that might be me being petty because Dave fired me in the middle of an update. Cool music, but a mute button would be nice depending on when and where you play the game.