matt-swieboda 2024-04-16 03:03
just letting you know the link to https://matelou.itch.io/kiss-marry-kill is broken. excited to try it on windows tho!
Foon → Ludum Dare Explorer → LD55 → Kiss, Marry, Kill
By telo-philippe, mael-rios, lou-tremolieres, edali and Matmad-B
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1053 | 3.10 | 37 | |
| Fun | 1052 | 2.90 | 37 | |
| Innovation | 775 | 3.15 | 37 | |
| Theme | 625 | 3.62 | 37 | |
| Graphics | 963 | 3.00 | 36 | |
| Humor | 243 | 3.65 | 37 | |
| Mood | 907 | 3.21 | 37 |
just letting you know the link to https://matelou.itch.io/kiss-marry-kill is broken. excited to try it on windows tho!
A fun entry! I was not exactly sure how to gain favour with the NPCs. Talking with them gave dialog but selecting k/m/k would always fail? The overworld art is cute and the NPC portraits are very fitting. Nice job!
Very fun game and I got to experience all the things in life I never got to do because I spend my times making games!
https://matelou.itch.io/kiss-marry-kill returns with a 404 not found. I'll come back to play once the link is fixed!
Add me to the html5 mailing list too (tag me when it's up)
We are so sorry! We didn't click the itch.io make public button! silly us... It is playable now in web form at the given link! @dinoraz @mcgank @matt-swieboda Thank you so much for your patience!
I got to play the game :) Good job!
Cool game, I like the vibe a lot, and the concept is actually quite original! Took me a while to figure out what I needed to do, so there's a bit of a learning curve, but worth the ride. Well done, guys!
Love the little portraits and for a first attempt at Godot, really impressive. I found it a bit hard to figure out what exactly to do until I decided to do the one thing left which is being summoned.
Pretty good art, nice job
Really fun little game. Also found that the random encounters were a nice change of pace every once in a while. Good work!
[HOTFIX 1.2] - Increase text size for a tooltip that was way too small - Fixed wrong portraits appearing when certain actions were completed
Nice! Really love the portrait art, although I would have liked some music or a bit more audio in general
I really enjoyed this game. The conception is brilliant! But I'd be right happy to play an updated version of this game with more options and dialogues.
i like that your game looks unusual and gameplay is really good!
I really like the visual novel element, great work on the art! I couldn't quite figure out how to proceed, really wanted to visit the night club :D
funny dialog and also my favorite game to play IRL, in summoning form! music would have helped with the experience and perhaps more polish on the UI and visuals, but a solid entry and pretty fun to read through all the dialog options :D
im so glad somebody made this idea!! My team and i considered it for a bit. Fun game! Was told i was moving too fast :(
nice idea, but i cant continue the dialog and i can kill someone that change it
I love seeing something in the dating sim genre, and the character designs are really good!! I had a little trouble figuring out the gameplay-- I was avoiding the pentagrams at first until I accidentally got one and realized it was how I get materials.
That was fun! Took some time to figure out how to play, but I liked the dialogue, and character designs are nice :) Also I'm not sure how the end is triggered, I was running around and suddenly got the ending screen.
Learning a new engine in 2 days is a feat of it's own, even more submitting a playable game. Nice work!
Dialogues are hilarious. I killed 5 priests to try make Azazel like me. Also, dialogues are hilarious.
This is the first time I ever played a dating sim, and, well, I even played several times in order to see more dialogues. Good job on the mood and artwork. Just FYI, I first tried the HTML5 version on my Android phone and got stuck but it seems like all the controls could be made to work well on a phone.
Thanks you all for your nice feedback :heart: :heart: :heart: We'll try to make an update to fix all the dialogs issues, fix the bugs and finish what we were aiming for! Thanks @samh, we'll work on that too!