FoonLudum Dare ExplorerLD55 → WWWWW: Wily Wazza (the) Wizard's Wacky Wadventure

WWWWW: Wily Wazza (the) Wizard's Wacky Wadventure

By thaprofesional

View on ldjam.com

CategoryRankScoreCount
Overall2103.3526
Fun1053.6524
Innovation1873.2825
Theme544.1025
Graphics1343.6725
Audio1983.0223
Humor783.5224
Mood1673.3624

Comments

pe7e 2024-04-15 12:07

Looks nice, like the style. Are the controls tuned to a certain window size? It was a bit fast.

coderaurus 2024-04-15 12:10

Nice entry. I like the art style. Platforming felt slightly wonky, at times little infuriating with the rest of the mechanics. I expected to have singular, consistent type of projectile. One that I could rely on.

Edit: Not a huge fan of the spamming section. With RNG it could take ages.

Good job!

matt-ravenhall 2024-04-15 12:27

Really fun use of the summon idea, great job!

Is falling down holes supposed to kill the player? As I was still able to move around off screen.

pankeiki 2024-04-16 07:36

Came here for the graphics, but stayed for the gameplay. Firstly, the animation is unironicaly very charming. I like the 2 frame run and the jump animation looks funny! Gameplay itself was way faster than I imagined, but was fun. Makes me wonder how speedrunners would break it with the fast movements and summon physics Overall very fun game

she-wrote 2024-04-16 12:02

It is fun to throw fridges and cars at enemies, and it is a really good way to use the theme. The art is very charming, and funny. It can be frustrating to be killed by your own summon sometimes, but overall I like the game.

thaprofesional 2024-04-17 11:34

@pe7e thanks and thanks for playing :)

I'd calibrated the controls (/ physics) early on before I made the art when my hit boxes were bigger, then I kind of got used to everything.

Thanks for the feedback I'll try remember to re-check and tweak everything at the end next time.

thaprofesional 2024-04-17 12:13

@coderaurus thanks and thanks for playing :)

I had grand plans to have the "next item" show up in the UI tetris style, and to have every item be useful, but they were lost to time.

The spamming section was my attempt as using the mechanics for something other than killing enemies. I agree it didn't work out great - needs tweaking :)

pres2300 2024-04-17 12:14

This was pretty fun. I liked the random things you could throw. I was my own worst enemy, though. I killed myself several times with the car and other large objects. This was a unique take on the theme, though. Nice job!

thaprofesional 2024-04-17 12:15

@matt-ravenhall thanks :)

Ech I forgot to code that in - thanks for the heads up.

ben-yazi 2024-04-17 12:50

I hate stones! But it was fun.

Nice crunching sound when the demon gets hit by the car.

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edali 2024-04-17 20:55

I had so much fun with this game! the art and the random objects you summon made me laugh. The physics do make it slightly hard to control but I got used to it! Great entry!

ollie-d 2024-04-18 17:40

The character is quite finnicky to control, but it's very satisfying to go super fast once you get the hang of it. I tried to do a lot of mid-air obstacle jumping, but it didn't work most of the time since if you're even a little off on the collision box you just instantly die haha

henk 2024-04-18 19:23

_"This is a simple test. To pass, simply summon anything other than a rock, boulder, car, or refrigerator."_

_"..."_

_*summons car above teacher_

This is great. The controls were a _bit_ tricky, but it reminded me of games like fancy pants adventure where managing your momentum is part of the challenge.

frogravity 2024-04-19 15:31

Managed to fail on time!

Anyway, this was great! I loved all the graphics here, and the concept of summoning fridges and cars on top of enemies was hilarious. I actually found the wonky physics to be fun, made you feel like you were rushing around the world. It took me a while to figure out what was the difference between left- and right-clicking, and having to restart from the very beginning was a bit punishing (but not too bad thanks to the player's ridiculous speed), but other than that, awesome entry!

harmadillo 2024-04-20 18:24

Excellent game. Looks great and fun to play. i spent a lot of time getting kill by my own summons :)

ogma-badparenting101 2024-04-20 20:35

This was super cute - I love the wizards animations, excellent. Very fun!

commanderstitch 2024-04-21 00:41

I killed myself a lot with all the random objects that kept spawning and summoning haha. The best was the random full health kill when i just tried to jump on top of a massive pile of generated things that hadn't 'quite' settled down yet causing my murder and instant surprise reaction. xD At least I made it to the school.

rubymc222 2024-04-21 02:18

I loved the art style! And the game was a lot of fun and really enjoyed summoning various objects to crush everything and myself! The short simple yet relatable storyline was good too, no long longwinded cut scenes! Great job!

thaprofesional 2024-04-21 13:32

@pankeiki thanks so much for playing and the nice words :)

thaprofesional 2024-04-21 13:33

@she-wrote thanks and thanks for playing :)

I wish I had more time to put in some more less-lethal items to summon, as well as an indicator of what was coming up.. just needed more time..

thaprofesional 2024-04-21 13:34

@pres2300 thanks and thanks for playing :D

thaprofesional 2024-04-21 13:37

@ben-yazi thanks so much for playing.

The day after the dare my partner asked what happened to the celery and I had to tell her I snapped it all for foley.. I was happy with how it turned out :)

thaprofesional 2024-04-23 13:11

@edali thanks so much and thanks for playing :)

thaprofesional 2024-04-23 13:13

@ollie-d thanks for playing :D

I needed a bit more time to tweak stuff - a lot of the physics was out-of-the-box godot or quick hacks - for example anything large hitting the player from above center is an insta-kill..

thaprofesional 2024-04-23 13:14

@henk oh wow thanks. Hadn't thought about fancy pants adventure in years but I loved that game - appreciate the comparison :D

fabonacci 2024-04-27 14:47

it's so frustrating to be killed by weird collisions. It's a funny idea, nice entry

pkenney 2024-04-30 01:02

Ok this game... this is the rare sort of game that has jank, but it makes that jank into an ADVANTAGE instead of a disadvantage. It's like punk rock... the raw unpolished edges are what make it fun.

The character controller is kind of loopy, it goes very fast but also has heavy inertia. There are blind jumps, which are sometimes pits full of monsters, and sometimes fine, and sometimes bugs where you fall off the bottom of the screen never to return. There are monsters that lunge out at you suddenly and one-shot-kill you out of nowhere and restart you all the way back at the very beginning of the game.

Usually this would all be feelbads, but instead this game somehow makes it good! I didn't mind being reset because I could cruise/surf the level with my high speed and inertia, and it felt fun. Yes there were insta-kill monsters, but the ability to summon things at any point is also really strong, so it's a savage speed battle of who will kill first! Or dodge if you hilariously get a pebble instead of a boulder! Oh wait, did I just kill both of us because a car spawned, squished the monster, but then tip over and crush me while I was busy fist-pumping at my success?? Yep.

There were some real heart-stopper moments ... I remember one time, I had to use my momentum-laden character to leap across a nearly-max pit only to overcommit and slide right into the attack of a lunging one-shotter... I twitch-spawned and got a boulder that splatted him just in time. Another time a monster was vibrating left/right frantically because he was on a sky platform that had just come into view, so his pacing range was 1 pixel. I couldn't spawn on top of him because the WebUI buttons from itchio were right where I needed to spawn, so right-click opened a context mean in the browser rather than taking an in-game action to spawn. I took one step right to open up some free space, and the monster launched himself right at my face with terrific speed. In a terrible panic I spam-spawned as I dodged. I felt like a matador.

Any game that can create moments like that is GOOD STUFF in my book, so I really enjoyed this entry, despite the fact that it seemingly breaks some of the traditional rules of how things "should" be done.

Well done.

Also, the graphics look nice, and feel cohesive.