soonthespoon 2023-01-09 20:28
Even after reading the tutorial twice, I can't understand what is the goal and why am I losing hearts. The game has nice graphics and calm atmosphere, it is a shame I don't know how to play :(
Foon → Ludum Dare Explorer → LD52 → Journey of the flowers
By tthe, LittleMaow, Macibacsi56 and Kisagyszony
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 528 | 3.31 | 26 | |
| Fun | 694 | 2.79 | 26 | |
| Innovation | 251 | 3.54 | 26 | |
| Theme | 634 | 3.27 | 26 | |
| Graphics | 72 | 4.37 | 26 | |
| Audio | 109 | 3.83 | 26 | |
| Humor | 676 | 1.80 | 22 | |
| Mood | 296 | 3.62 | 26 |
Even after reading the tutorial twice, I can't understand what is the goal and why am I losing hearts. The game has nice graphics and calm atmosphere, it is a shame I don't know how to play :(
@soonthespoon Hey man, thanks for the feedback. We have updated the tutorial of the game with a single line, that clarifies this misunderstanding. You can step on some of the nicely decorated tiles, and this will reveal the "trap tiles" in red. Stepping on the hidden trap tile will result in the player dying.
ld-trap.png
The game looks and plays great! Playing this reminds me a lot of figuring out puzzles when playing OSRS. It would be cool to tie more into the theme, it focuses on the 'planting' bit more than the 'harvest' bit and that may also lead to creation of some cool new tiles (maybe a way to harvest the traps or similar?) but overall a lot of fun!
Looks nice, a bit hard to get into. Not sure about the theme here.
Extremely pretty initial graphics, menu and aesthetic. The 3D art, even if pretty, does not blends that nicely with the menus/tutorials visuals. Very easy commands, very hard mechanics to grasp, needs a few easier levels before the procedural generation dificulty starts to pick up. Seems like a very very solid game with a little more progression!!! great work had a lot of fun :D
@pedro-d-almeida thanks for the feedback! Believe me, we had a few rage quits while trying to create the tutorial, balancing even these simple mechanics really turned out to be a challenge. Should've spent a little bit more time on that, lesson learned :)
This game is super chill. I love the vibes. It's a little confusing, but I think figuring out the rules is part of the game!
Really Enjoyed the vibe of the game. Very Relaxing
The overall aesthetic is beautiful, both art and audio, and the intro sequence is stunning. I like that the gameplay is relaxed, and the idea of trying to plan your route to avoid traps and get certain tools. I didn't quite get how to use the tools and what was the objective of the game. But I had a good time playing it for a bit. Good work!
Loved the chill vibes, coming from the art, the music, the pacing, the level design. The invisible tiles were a little annoying, but once I got the hang of how to reveal them it felt better. I wish I could click ahead a few times to move, as I found the one tile ahead moving to a little clunky. That said, overall, it's a nice little chill puzzle game! Well done team :)
The visual art of the cover impressed me at a glance!
Gorgeous game, took me a while to understand the mechanics but once I did I was really drawn into the puzzle solving. The visuals, animations, and sound design are lovely. Still haven't figured out how to complete all of the mandelas, I think there can be better indication as to what points the stage "cuts apart" and exactly how many seeds I have so I can properly plan my path. I'll keep playing to try to win! Great work!
Also wanted to point out, a couple times now I would take this path and get stuck, as the space in front of me is a trap and the path behind me has disappeared. I don't know if this is a bug?journeyoftheflowers.png
@rosypenguin It's a knonw "feature". :D As far as I know @tthe made the map building full random, so there could be a dead end sometimes. Here the only way is to die. (But you can check the illustration on the main menu. It should change as you collect mandalas. ;) )
A bit difficult to parse what I'm supposed to be doing and what things do even with the tutorial, might be helpful to have some early levels start smaller and simpler to introduce some of these elements more slowly. The art style, feel, and sound of the game is all fantastic. Great design and I like the concept of it too. I look forward to playing it again sometime.
Gameplay was sorta eeh, did not get much feel of an accomplishment.
Very generic mobile game-esk.
On the otherhand it was very visually striking and chill.