falke 2021-04-26 10:48
It was a nice game with relatively good graphics and audio. I was, however, unsure what the goal was.
Foon → Ludum Dare Explorer → LD48 → To The Core
By pe7e
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 412 | 3.50 | 32 | |
| Fun | 616 | 3.06 | 33 | |
| Innovation | 319 | 3.45 | 33 | |
| Theme | 199 | 3.95 | 33 | |
| Graphics | 154 | 3.96 | 33 | |
| Audio | 565 | 2.85 | 33 | |
| Humor | 489 | 2.35 | 29 | |
| Mood | 519 | 3.12 | 30 |
It was a nice game with relatively good graphics and audio. I was, however, unsure what the goal was.
The graphics, animation and camera movement are really nice and polished. The gameplay is quite addictive too, I played it all the way to the end :) Nice job!
Loving the aesthetics. The music theme reminds me of a very popular TV show... last season of which never happened. I found the game weirdly addicting and stuck with it to the end, it is essentially a very nicely dressed memory puzzle. No spoilers but last two moves are in the same direction. It must have been a lot of fun to put all the graphical assets together, good job mate!
Visually a great game. Idea is nice too, but I wish it didn't delete the previous commands (unless that was the point of the game?)
Cool game! :smile: Very simple but it felt pretty complete :wink: I wish we had a map of rooms already covered and that the commands weren't reset after each try but overall is a very solid entry! Good job :smile:
Like the others, I would have loved the ability to keep my last command rather than see it reset between all runs. I really loved the graphics / music / gameplay. It's just super polished for a 48h solo jam, awesome job!
run.png
Thanks for playing the game and your nice comments. @jaybaus, @mausimus and @karlipoppins I'm really impressed you took the time to finish the game.
I do agree that saving the moves between turns should have been added.
Very nice concept simple enough to quickly understand it. As others I would have preferred to have the moves saved between tries. Or perhaps better yet, checkpoints to continue from when you find the opening where to go down. Cool jingle, nice graphics.
Quite a unique concept for this jam and really well done! Barring the keeping of commands as others have pointed out, I feel like there is a lack of feeling of progress between the "runs". Things to find in the rooms on your unsuccessful runs or a general "you are X amount of rooms away from your goal" would certainly help. Good job though!
Really nice work, I do not agree with other people that you should have left the placed tiles there, it's part of the game remember the path you have just taken
Nice drone puzzle game :thumbsup:
NOICE :smile_cat:.
Very good idea! The audio was a bit repetitive, but I enjoyed it.
Nice a complete game, eveything fits together nicely. I couldn't find the hyper drive tho, either I did not understand a mechanic or I'm just dumb and forgot a path.
A minimap like super Metroid could be nice or a feature that keeps your last commands
A unique take on the deeper theme, using drone programming to progress deeper through trial and error. I got caught up on the initial turn for a few moments, thinking I had to start with "down" but whoops that's just a tired brain. I really liked the look of the world and the robots, it oozes with style.
I liked the mechanic, it was different from a lot of the other submissions i have played. I will say a little "history" UI would be beneficial to keep track of your last combination.
Also, the song gets to be a little irritating after only a few minutes. But I know you didn't have a lot of time to make it :D
Good stuff overall!
Pretty unusual game! That so cool that you must use your memory to play this game. Like :)
Thanks for all the feedback. There are a lot of things that could be added. The mini-map idea is cool @sode. Originally I had a search command that would award you with additional move commands and turn on the light in the room permanently, but it didn't make the deadline. Instead I increased the starting commands and made the number of down and double move commands a hint.
@william-corrin and @fractal-flower-girl I know, that's why I added the mute button :smile:
Cool game! A different type of puzzler. I dig the idea, it's a solid gameplay loop, I'd love if the sequence didn't reset between runs, it makes the game feel a little artificially padded, but other than that the art was good, and the sounds were fine. Good game!
I think it will be easier if you just have to click command block instead of have to drag n drop. Nice graphics and very well polished game for a 48H one person game. Good Job
For some reason I liked the glitchy block outline of the surface rocks. Your music has potential to win the next GBTK :)
It was mentioned by someone above me, but I'd also like the ability to keep the last command chain.