FoonLudum Dare ExplorerLD54 → Memory

Memory

By agentparsec

View on ldjam.com

CategoryRankScoreCount
Overall1953.5128
Fun3132.8829
Innovation593.9429
Theme944.0329
Graphics2883.0029
Audio423.9228
Mood383.9429

Comments

triangle-point 2023-10-02 13:37

The gameplay is fun and the whole thing is very polished. Love the symbolism of human memories and how what memories you carry affect you as you grow. Great game!

cronno 2023-10-03 01:36

I like the theming a lot and the music fits very well. I felt that it was very difficult to tell if I was doing a good job. Most of the decisions that I made felt arbitrary. You did a great job with the atmosphere though.

tkap1 2023-10-03 03:00

Not my kind of game, but it sounds good, looks good, and fits the theme

don-fouts 2023-10-03 15:24

Cool idea and a fun take on the theme. The music was a little on the loud side for me and I would have maybe rounded some of the numbers up to clean up how the scores look. Overall this is a solid entry, nice work!

cogcomp 2023-10-03 16:15

Interesting idea. It wasn't clear to me from the statistics at the end if I'd done a good job or not though.

pe7e 2023-10-03 16:20

Nice idea, perhaps the background could change depending on points invested? Art vs Science vs Family? Always like a sound control.

ididgame 2023-10-03 16:24

Very interesting! Really makes you think and the sound responding to your actions was very nice. I think it might have been cool if there were some descriptions for the individual memories.

captaindreamcast 2023-10-03 16:35

Me holding onto my first science memory like a champ.

I'm not sure if I did well or not, I lived until 80, but I think I became a bitter old man, with a negative outlook. But I still cared about family, so maybe it's not all bad? Very unique take on the theme that made me go "of course, that's genius" with the limited memory capacity. I loved the setup, how you can first hold more, and then almost kinda depressingly, lose more and more. The music also set this transcendental tone and mood that fit really well I thought. Very cool game, loved it, great job!

nkooo 2023-10-03 16:37

Really solid game--interesting concept, and felt really relaxing to play. The one thing that was a bit annoying for me was that I had to be pretty exact in slotting the memories, and would often miss and have them drop down. It was a minor issue though, and overall I loved the game.

kenevil1 2023-10-03 16:45

Really cool concept, the procedural music was absolutely fantastic, super cool concept of an individuals life represented in orb form.

sudocoffee 2023-10-04 01:27

Music and concept were surreal. I didn't understand all the mechanics (not sure what the outlook at the end was based on), but it was cool experimenting with different setups. It feels like I got to progress through someone's life in some abstract sense.

I was able to get an ending outlook of -228 by always filling the grid with bad experiences (does that make me a terrible person?)

ending_outlook.png

rincs 2023-10-04 06:34

Capture.PNG

I'm glad I managed to get a more positive outcome on my second run. xD

kiv 2023-10-04 09:50

Very clever and thouthg-provoking idea, and also pretty neat production. Thank you for the experience.

minjutin 2023-10-04 11:52

The game just works, it seems so simple but still, it makes you emotional and think about life. The theme is so well handled, I actually felt like someone has fully utilized the concept of limited space by creating something truly innovative. This could be even bigger, with custom events for every memory (I can't wait for the extended edition)

spike-studio 2023-10-04 19:14

Cool concept, and the particles were really nice, and the music was great also. Nice entry!

cheesepencil 2023-10-04 19:21

jam games making me cry today i guess...

What an adventure! Had one adventure where I just kept adding "bad" memories until it was pretty much the whole mind...

agraffs 2023-10-05 07:28

Really interesting game. The whole principale is really well though and the game really has a deep meaning. Going to grab a coffee and meditate on the meaning of life now... Nice entry ! :)

nardandas 2023-10-05 09:43

Ending outlook 20! I played this on stream, and I think having the dev there kind of colored my experience. I think the game as presented doesn't give the player all the information they might want to make good decisions on what to do with their memories. In particular, getting the particular mechanics around maintaining ability scores, what those ability scores do, and how scores are accumulated, made the game a lot more satisfying for me. Even without that though, I felt the game just had incredible mood without really saying a lot concrete. Great job!

hawkin 2023-10-06 02:32

The pacing and the teaching was very good. I really loved the simple style and particle effects. I'm super curious about the procedural music too, as it was surprisingly pleasant and very calming.

I guess I didn't have a very good outlook on life. I think that might have been due to the number of negative versus positive experiences? Overall, I really enjoyed that this game did not have win/lose stakes. It was all about the experience. Thank you for sharing that.

Screenshot 2023-10-05 212745.png

oadt 2023-10-07 14:10

Wow, very cool idea of shrinking the brain when it gets older and forcing you to keep traumatic memories. The gamemechanics explained in the tutorial are very interesting, I would have only wished there would be some more visual help during the gameplay to properly utilize them, currently you have to check the stats manually and I was not entirely sure whether the mechanics worked the way I expected and had an effect at all. But I loved the atmosphere of this one!

almost 2023-10-20 03:14

It's an interesting idea. I think I didn't fully understand my objective. I thought the idea was to try to minimize the rate of fading so I generally picked big numbers, but I ended with an outlook of -61 at age 80. Two of my final three memories were black. I am wondering if I was supposed to try to cause negative or traumatic memories to fade as opposed to just not picking them.

The game explained that some memories can be negative at the time that yellow appeared so I thought that yellow were negative, and it explained traumatic memories at the time that green appeared, so I thought that green was traumatic, But then later I saw black traumatic memories and I realized that blue/yellow/green were categorized into experience/skill/knowledge. There were also sparkles and other visual effects on the green nodes that I think indicated good or bad things but I don't entirely know what each one means.

It would have been nice to have some visual indication of which attributes each memory contains, like physical family and art so that I can group them more effectively.

The area shrinking when you get old was pretty dramatic.

memory.png