triangle-point 2023-10-02 13:37
The gameplay is fun and the whole thing is very polished. Love the symbolism of human memories and how what memories you carry affect you as you grow. Great game!
Foon → Ludum Dare Explorer → LD54 → Memory
By agentparsec
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 195 | 3.51 | 28 | |
| Fun | 313 | 2.88 | 29 | |
| Innovation | 59 | 3.94 | 29 | |
| Theme | 94 | 4.03 | 29 | |
| Graphics | 288 | 3.00 | 29 | |
| Audio | 42 | 3.92 | 28 | |
| Mood | 38 | 3.94 | 29 |
The gameplay is fun and the whole thing is very polished. Love the symbolism of human memories and how what memories you carry affect you as you grow. Great game!
I like the theming a lot and the music fits very well. I felt that it was very difficult to tell if I was doing a good job. Most of the decisions that I made felt arbitrary. You did a great job with the atmosphere though.
Not my kind of game, but it sounds good, looks good, and fits the theme
Cool idea and a fun take on the theme. The music was a little on the loud side for me and I would have maybe rounded some of the numbers up to clean up how the scores look. Overall this is a solid entry, nice work!
Interesting idea. It wasn't clear to me from the statistics at the end if I'd done a good job or not though.
Nice idea, perhaps the background could change depending on points invested? Art vs Science vs Family? Always like a sound control.
Very interesting! Really makes you think and the sound responding to your actions was very nice. I think it might have been cool if there were some descriptions for the individual memories.
Me holding onto my first science memory like a champ.
I'm not sure if I did well or not, I lived until 80, but I think I became a bitter old man, with a negative outlook. But I still cared about family, so maybe it's not all bad? Very unique take on the theme that made me go "of course, that's genius" with the limited memory capacity. I loved the setup, how you can first hold more, and then almost kinda depressingly, lose more and more. The music also set this transcendental tone and mood that fit really well I thought. Very cool game, loved it, great job!
Really solid game--interesting concept, and felt really relaxing to play. The one thing that was a bit annoying for me was that I had to be pretty exact in slotting the memories, and would often miss and have them drop down. It was a minor issue though, and overall I loved the game.
Really cool concept, the procedural music was absolutely fantastic, super cool concept of an individuals life represented in orb form.
Music and concept were surreal. I didn't understand all the mechanics (not sure what the outlook at the end was based on), but it was cool experimenting with different setups. It feels like I got to progress through someone's life in some abstract sense.
I was able to get an ending outlook of -228 by always filling the grid with bad experiences (does that make me a terrible person?)
ending_outlook.png
Capture.PNG
I'm glad I managed to get a more positive outcome on my second run. xD
Very clever and thouthg-provoking idea, and also pretty neat production. Thank you for the experience.
The game just works, it seems so simple but still, it makes you emotional and think about life. The theme is so well handled, I actually felt like someone has fully utilized the concept of limited space by creating something truly innovative. This could be even bigger, with custom events for every memory (I can't wait for the extended edition)
Cool concept, and the particles were really nice, and the music was great also. Nice entry!
jam games making me cry today i guess...
What an adventure! Had one adventure where I just kept adding "bad" memories until it was pretty much the whole mind...
Really interesting game. The whole principale is really well though and the game really has a deep meaning. Going to grab a coffee and meditate on the meaning of life now... Nice entry ! :)
Ending outlook 20! I played this on stream, and I think having the dev there kind of colored my experience. I think the game as presented doesn't give the player all the information they might want to make good decisions on what to do with their memories. In particular, getting the particular mechanics around maintaining ability scores, what those ability scores do, and how scores are accumulated, made the game a lot more satisfying for me. Even without that though, I felt the game just had incredible mood without really saying a lot concrete. Great job!
The pacing and the teaching was very good. I really loved the simple style and particle effects. I'm super curious about the procedural music too, as it was surprisingly pleasant and very calming.
I guess I didn't have a very good outlook on life. I think that might have been due to the number of negative versus positive experiences? Overall, I really enjoyed that this game did not have win/lose stakes. It was all about the experience. Thank you for sharing that.
Screenshot 2023-10-05 212745.png
Wow, very cool idea of shrinking the brain when it gets older and forcing you to keep traumatic memories. The gamemechanics explained in the tutorial are very interesting, I would have only wished there would be some more visual help during the gameplay to properly utilize them, currently you have to check the stats manually and I was not entirely sure whether the mechanics worked the way I expected and had an effect at all. But I loved the atmosphere of this one!
It's an interesting idea. I think I didn't fully understand my objective. I thought the idea was to try to minimize the rate of fading so I generally picked big numbers, but I ended with an outlook of -61 at age 80. Two of my final three memories were black. I am wondering if I was supposed to try to cause negative or traumatic memories to fade as opposed to just not picking them.
The game explained that some memories can be negative at the time that yellow appeared so I thought that yellow were negative, and it explained traumatic memories at the time that green appeared, so I thought that green was traumatic, But then later I saw black traumatic memories and I realized that blue/yellow/green were categorized into experience/skill/knowledge. There were also sparkles and other visual effects on the green nodes that I think indicated good or bad things but I don't entirely know what each one means.
It would have been nice to have some visual indication of which attributes each memory contains, like physical family and art so that I can group them more effectively.
The area shrinking when you get old was pretty dramatic.
memory.png