RE-FUSE-AL by haunted-circus 2022-04-05T00:20:44Z
Simple, fun, good. It's kinda hard to tell which fuse is lit, but maybe that is the point.
Foon → Ludum Dare Explorer → Users → Cronno
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Bewildering Battles | compo | 246 | 3.15 | 3.02 | 2.32 | 2.92 | 3.27 | 3.27 | 2.50 | 2.90 | |
| 2023 | 54 | Limited Space | Volatile Village | compo | 284 | 3.19 | 3.25 | 3.41 | 3.41 | 3.05 | 2.52 | 2.72 | 3.11 | |
| 2023 | 53 | Delivery | Battery Boys | compo | 391 | 2.57 | 2.34 | 3.13 | 2.52 | 2.47 | 2.26 | 2.19 | 2.52 | |
| 2022 | 50 | Delay the inevitable | Delirious Descent | compo | 413 | 3.26 | 3.00 | 3.00 | 3.97 | 2.87 | 2.45 | 2.88 | 2.70 |
Simple, fun, good. It's kinda hard to tell which fuse is lit, but maybe that is the point.
There is nothing stopping you from just leaving the circle and falling into the abyss.
This is fantastic. I didn't really understand it at first, but I think that the core idea is really cool. My final score was 52.
Score: 103 Neat game with good art. It is pretty easy to gain more health than you are losing after many enemies spawn because you can just let them crowd around you and hit them all at once.
I like the character's expression when you drop things.
This is cool game with a great interpretation of the theme. It would be good to make the buttons bigger and/or add some sort of audio feedback when a button is clicked. It is easy to miss clicking on a button and move on without noticing.
This game is great. My high score was 40,900 points. I tried it on both controller and m+kb. It works pretty well with both control schemes, but the cursor does not move very smoothly when rotating the right stick. My only issues are the movement speed feels a bit slow and that difficulty ramps up very slowly. I feel that a single run feels a bit too lengthy and that faster movement and getting to the hard stuff quicker would alleviate this.
I also ended up finding a bug. If you are standing very close to a piece that you are carrying and then rotate the piece around yourself, you end up gaining crazy amounts of speed and flying out of bounds.
Regardless, I really enjoyed this game and think that is very cool.
It seems like the right side of the screen is being cut off on the itch page. You can change the resolution on the edit project page under Viewport dimensions.
The sound design is really good. The sound effects that play when an egg enters the heat/ooze areas as well as the sound for when needs aren't being met really make it obvious what is happening and when.
This game is super fun. It controls really well. I love the hyper-fast movement. It might have been good to introduce the rockets slightly earlier. I think that many players will fail the tricky jump before first checkpoint and close the game before seeing the main mechanic. Also, while it is cool that the game has music, I think the song becomes irritating because it is such a short loop. This is one of my favorite games I've played this jam, great work.
The visuals are great and I am a huge fan of the title. It is not immediately clear what each different tile type does. Specifically, I could not figure out the ? tile with arrows is for. Sometimes when you fail, it is not obvious why.
The graphics are great and I like the ever changing rulesets. I would be nice to be able to speed up the conveyor in the slow early levels and the dropper can move behind the notes making it hard to find the right button. Neat game.
@jul-li It's crazy how much simple sfx add to a game. Thanks for the bug report. The alt key seems to move the browser focus elsewhere, so it was really bad choice of key. You can get around this by clicking back into the game. The auto-charge is something I hacked in quickly because I knew some people don't like mashing. I should have tested it more.
@theartifacts @calcopod
It is supposed to control a bit like Pokemon. You need to be able change direction without moving, so there is delay in movement to accommodate this. I will admit that it is not very well implemented and I did not have time to go back and fix it. Live and learn.
I like the theming a lot and the music fits very well. I felt that it was very difficult to tell if I was doing a good job. Most of the decisions that I made felt arbitrary. You did a great job with the atmosphere though.
I really enjoyed this game. The art is fantastic and I thought that the card battling mechanics were fun. I felt that the battles sometimes seemed a bit too long, especially when the enemy has shield or healing cards.
I also discovered a pretty major bug. If you click on your discarded cards after the round starts, they will be reactivated. This allows you to use all 5 cards every round.
Simple and effective. Overall pretty good. The music and sound effects are really solid. That said, I think that the game feels bit slow because you spend most of the time just waiting for the enemies to do something.
This game is ridiculously good. The visual effects. The slow motion aiming. The hitstop. The voice lines. The yellow squares. The leaderboard. Excellent work!
@pe7e Thanks for checking the game out, I really appreciate it. Sending two people to the same place on the same day does not increase their individual chance of success, but sending someone to a dungeon that was already explored on a previous day (successfully or not) does increase their chances.
You cannot pick up the water bottles after you place them down. If you put water on the serving table, you cannot serve any more lemonade. Neat game despite this. I like the title.
The game feels a bit slow at the start, but after you get the spike it picks up. The audio is great. Changing the music when a big cell is near is a great touch. My biggest complaint is that I wish the camera were a bit better. I would be good if it followed the mouse more or tried to keep the player character closer to the center of the screen.
This game is super cool. I was shocked by the wide variety of cards and it is fun to attach the different parts together. The gameplay is engaging and the art and sound make the game feel very polished.
My only complaint is that I wish that it would highlight all of the valid targets when I click a card. For example, when I click on a body it would be nice if it highlighted the leftmost slots and when I click on a leg it would highlight all of the creatures that have room for another leg.
Thanks for the great game!
The soundtrack, voice lines, and story elements make the game feel very complete. The gameplay is fun and frantic, but I occasionally struggled to pick things up. Great work!
I like this a lot. The graphics are great and the audio is well done. I beat all the levels and found the secret room. Great work!
This game is very well done. I am a huge fan of the minimalist art style. It seemed pretty difficult at first, but after I found a good way of dealing with the tanks it became easy.
The character designs and the story are really great. I love the ending. The gameplay reminds me of the goat herding minigame from Twilight Princess.
The voice lines are fun and I like the little blob enemies. I played with a controller and did not run into any issues.
This game is a bit too easy. The foot is not very much of a threat if you just keep running in one direction. I think that the foot stomping sound effect is really great.