FoonLudum Dare ExplorerLD54 → Volatile Village

Volatile Village

By cronno

View on ldjam.com

CategoryRankScoreCount
Overall2843.1920
Fun2383.2520
Innovation1783.4120
Theme2353.4120
Graphics2823.0520
Audio2682.5220
Humor1692.7220
Mood2373.1120

Comments

xinux 2023-10-02 18:11

The gang looks very sad about the fact that I didn't manage to fit a park.

- Cozy music - Great character sprites - Basebuilding!

Really cool!

senso 2023-10-02 20:03

This game has a lot to offer. Good job on the characters and the extra effort of turning it into an RPG-style puzzler.

pe7e 2023-10-03 17:52

Captivating, do the heroes work together on an assignment or alone? Completing a cave or not.

cronno 2023-10-03 22:46

@pe7e Thanks for checking the game out, I really appreciate it. Sending two people to the same place on the same day does not increase their individual chance of success, but sending someone to a dungeon that was already explored on a previous day (successfully or not) does increase their chances.

hakro 2023-10-05 20:14

Nice idea, quite original. I also like the graphics. Just, the music is a bit repetitive and loud at some point. Other than that, nice entry. GG.

ellaris 2023-10-05 20:25

- Interesting idea but kinda gets repetitive, I liked the fatigue expression. - I had a lot of gold and nothing to spend it on. - It was difficult to tetris the buildings having limited space and not being able to put them back, especially if I just needed to rearrange something but couldn't because I placed building in the trash too inefficiently.

snesgaard 2023-10-13 18:08

Fun base builder/adventure management game. Think the game would benefit from a bit more player feedback. Wasn't clear to me what effect e.g. the blacksmith or potionshop had.

dan-str 2023-10-15 19:17

cool game, keep up the good work

milq 2023-10-15 19:23

The innovation in the game is outstanding, blending the classic Tetris block-matching with a village setting. This thematic integration elevates the gameplay experience! However, I'd love if the first level were a bit easier, and the music can be somewhat repetitive. Otherwise, it's a fantastic game that, while it still needs some polishing, showcases intriguing ideas, especially for a Compo version. Impressive!

flying-dog-fish 2023-10-15 20:14

I thought I was playing some kind of tetris and was supposed to fit all the blocks, but figured out it was impossible. I noticed I can click continue anyway and got to a whole new game that I have no idea how to play - I can click people and destinations (or something) and I guess something happens to them when I click continue, but I have no idea why.

Also.. the music gets repetitive rather fast.

henk 2023-10-15 20:16

It took me a few attempts to notice that studying how to adventure gives more experience than actually adventuring :P

I think this is great, and surprisingly well-balanced for something made in such a short time. The little building-placement puzzle worked well with the other game elements and didn't feel shoehorned in. I kind of wish I had more of an idea why certain adventures ended in failure, though. It'd be really cool if there were a mini simulation of the adventure, even if only in text form, to make it clear what's happening. Alternatively, maybe the dungeons could come with descriptions of the kinds of items/abilities which would help in each, or even a percent likelihood of success. As-is I was mostly guessing whether each dungeon would be worth attempting, and just "maxing everything out and praying" on the final one.

thomaslebel 2023-10-16 08:18

Really nice little game !! Loved the building management and rogue like theme :)