gameplicit 2022-04-04 22:33
This game is built on a fun idea. The minor things I've noticed are easy to fix in a post-jam update (restart option, contrasting UI/background, thicker tray collider), and the rest looks solid. Nice work!
Foon → Ludum Dare Explorer → LD50 → DataWorker
By sophie-s
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 551 | 2.90 | 22 | |
| Fun | 399 | 3.15 | 22 | |
| Innovation | 219 | 3.52 | 22 | |
| Theme | 370 | 3.50 | 22 | |
| Graphics | 501 | 2.92 | 22 | |
| Audio | 2.45 | 13 | ||
| Humor | 261 | 2.88 | 20 | |
| Mood | 459 | 2.89 | 21 |
This game is built on a fun idea. The minor things I've noticed are easy to fix in a post-jam update (restart option, contrasting UI/background, thicker tray collider), and the rest looks solid. Nice work!
I like the character's expression when you drop things.
I really like the color patterns used in the game, as well as the face expression!!
Liked the graphics and sounds. Did have issues with the physics objects getting stuck in or falling through the tray. Really solid for a first attempt.
emm, does anyone know how can I reply others' comments? Anyway, thanks for your advise and I will try to make the physics more comfortable! As for the sound, I really don't know how to make my own bgm, but I will try to learn as well. thanks a lot!
The idea is pretty fun. But it seems that there is no restart option? Also, I think a difficulty option might make your game better. The current battery speed is a little bit quick and the battery is too heavy, which makes it too easy to drop on the broken part from our trolly! (I tried my best but only survived 31 seconds). Hope you can make it better!
thanks! it is a great idea to add a difficult option or make the ball throw the boxes. And I will add a restart button for sure, because I finally know how to make one)
cool idea, haven't seen similar games since C64 - Donald Duck's playground :D
Is a bit difficult, but good/interesting concept. Only lasted around 34s!
Physics based games are tricky and objects can get pretty wild and unpredictable, here you balanced it so it kind of works :) Not perfect, but idea is original and fun and for a first game ever this submission is magnificent.
I really like the idea behind this and it was quite fun. With some more polish and balancing it would be a great game.
Really enjoy the unique idea for this, never would've thought of it! Couldn't stop myself from play tetris with the batteries. Battetris? .. aaanyway great first entry! Made it to ~50 seconds
(And to reply to comments use @theirname and they will get a notification. So like: @sophie-s hi)
I like the concept of being a small drone moving tiny bits of data. It's really difficult to get the hang off, I feel like some pieces are almost impossible to grab. The graphics are pretty godd and the platform swaying slightly when moving is a nice touch :)
I like the concept and the use of the conveyer belt added variety to the gameplay! The objects physics didn't seem to always work properly, other than that, really good for your first game!
This kind of games are my main enemy.. cause i suck so badly at tetris!!! :laughing: Still this is a very solid game, it's tight and the physics connect real good, also i've survived 32 seconds, which it was my climax for a game like this one "sorry for me sucking badly lol"
Awesome work! :v:
Fun game. It is very difficult to live more than 40 seconds. Perhaps it would be possible to add a turn of the platform in the direction in which player is moving. :cool:
Very innovative game - I haven't seen a game use mechanics quite like this before. I am not as good as some of the others in the comments here my highest was 35 seconds.
Lots of fun here, and very challenging. I tried some techniques like grabbing more than one object before transporting but my average was still about 35. I like the animated robot expressions. ss8.png
I liked the idea a lot! Trying to build a tetris tower on top of yourself that you have to dispose of. It gives a nice choice to the player whether they want to risk to stay to build the tower higher, or just go and drop everything. Some kind of combo-score of you deliver multiple blocks in a short time period might be cool in this spirit, to encourage the player to make the tower as tall as possible. (Just an idea)
I found the game very hard to play. Mainly because the blocks did not always react how I would expect them to. For example, a normal square block was lying on the plate, and then I ran full speed to the right. I expected the little lid to keep the block in place, but instead it flew over and lost me points. Also those cross-shaped pieces are very hard to use, haha (although this is actually a very interesting kind of hard).
But I really liked the creativity of this game. Really well done, especially if this is your first game! I hope you will continue making more games :D
Neat idea! You might have better luck with the physics using Continuous instead of Discrete collision detection. Separately, I had a hard time tilting right to slide the pieces off — is there something else I'm supposed to be doing instead?
This was a really interesting ideaa, to actually get them over to the right was hard, but pretty fun to attempt. I really like the little character, it's simple but really cute!
The overall art is cute and I like it, the faces the character makes are adorable! It took me a little bit to figure it out, but its actually really fun!
Overall, well done, especially for your first entry!