FoonLudum Dare ExplorerLD54 → Canals

Canals

By leparlon

View on ldjam.com

CategoryRankScoreCount
Overall2663.2632
Fun2103.3532
Innovation1973.3332
Theme1163.9332
Graphics3362.4332
Humor1992.5129
Mood3312.3428

Comments

2023-10-01 21:23

nice play on the theme, engaging mechanics, interesting to see how this concept can be evolved

would prefer more instructions, but as soon as I understood the gameplay, everything went very smoothly

leparlon 2023-10-01 21:33

I JUST updated it with some tutorials! 30 minutes before the deadline

bloodyaugust 2023-10-02 18:07

Great game! I particularly enjoy the subject matter, and I'm sure many a city planner would love the ability to just... dig canals everywhere to isolate traffic. :laughing: I would have loved a way to influence the movement of the cars, as it is, it kind of becomes a waiting game... And waiting is not particularly fun. :) All in all though, a fun and unique idea that is well-executed. Great job! :tada:

pe7e 2023-10-02 18:40

Nice game, good fit with the theme and interesting mechanics. Was wondering if water counts towards clean area, feels like you just drown the place.

cogcomp 2023-10-02 18:55

I really like jezzball so this game was just perfect for me. I few tweaks to how the dragging works (sometimes it felt like the mousedrag didn't work) and some polished graphics and this would be great!

candlesan 2023-10-02 21:25

Cool - reminds me of that old game "Qix" which I loved playing. A bit of a twist here with the theme being about cars in a city. Cutting up the area into smaller and smaller regions works really well. Fun!

bumble 2023-10-03 19:02

It reminded me - and I have to say that this is a positive! - of using the mouse to drag boxes on an empty desktop, but this time with purpose! :smiley:

greynovembergames 2023-10-03 23:11

That was pretty fun! I had one time where two lines fired at the same time in different directions. it was after i had changed my mind on where i wanted to put the canal. Good game!

lou-bagel 2023-10-03 23:16

I'm not sure if I don't understand the clear percent or if there was a bug, but I split an area with multiple cars, so there was no area turned green, but the percent clear still went up.

leparlon 2023-10-04 18:40

@lou-bagel Oh wow, that is not supposed to happen! I will take a look if I can reproduce it.

laserpanzerwal 2023-10-04 19:15

I like the idea, it's a different take on the classic snake and spider games in the 90ies. I even considered something like this myself for a while. There are some bugs obviously, but with better graphics and some sound I would like a post-jam release of this.

exergy 2023-10-04 19:23

Fun little game! Good job!

(You're Windows download link seems to have expired)

wisstopher 2023-10-04 19:35

I've been enjoying seeing all these level manipulation games, this was one of the better ones I've seen. An interesting concept and a good message, stay green! :D

hakro 2023-10-04 19:40

Nice little game, I really like the idea and execution. Only missing a bit of sound, otherwise, gg for a compo entry.

zubspace 2023-10-04 20:54

I enjoyed the game! Mathches the theme very well and it's easy to play, but needs to patience to succeed. Good job for a Compo game!

lou-bagel 2023-10-04 23:31

@leparlon oh I played again and figured it out! I think it is the tiles that are used to create the canals!

I notice it goes up by just a couple of percent points even when not clearing area. When I played the first time, I must have been just a percent or two below the goal on the 2nd level. Then I split an area but cars were on both, so I thought, oh that was pointless - but then the YOU WIN popped up and I was confused, haha.

It is a nice game mechanic!

nick-rafalski 2023-10-05 00:09

Fellow proc-gen brethren! I also spent way too much time fighting with invisible algorithms this LD, and my visual product paid the price, so I recognize and appreciate your behind the scenes work! The gameplay works great, and the theme is a slam dunk. Nice job!

zealous-coder 2023-10-05 02:22

I liked this it reminded me of jezzball wow what good times. Great job though.

247gamestudio 2023-10-11 20:40

Very fun and addicting game, I really liked it. Simple and actually challenging to find the perfect moment to place the canals, and so satisfying to clear a gigantic place all at once. Congrats on the entry!

najjaman 2023-10-12 14:13

I like this radical ecologist take on the theme! Could be a good basis for a puzzle game. GG

fabula-rasa 2023-10-12 21:34

Those are some really unique mechanics! Neat idea and an admirable goal :smile_cat:. Shame you ran out of time for sounds and additional juice, but what is there works well. With one exception - the game tends to freeze between levels from time to time and never unfreeze (Windows 10, Firefox 118.02), leaving me looking at "area cleared" forever.

Screenshot_6.jpg

Your post-jam is a definite improvement on the original submission. Good going!

On a sidenote, I love that you can actually sink some cars without failing your quest :grinning: Quite amusing when you think about it.

papaver 2023-10-12 21:40

Nice game, well done! I enjoyed playing it :)

I also like the improvements of the graphics in the Post Compo version. I think the act of sinking a car (and hence losing a life) could be made more visual. Maybe you can show the car still for a bit (shrinking) when the water is already there, and highlighting/enlarging the number of lives for a bit.

milq 2023-10-12 22:14

I have played both the standard and enhanced versions of the game, noticing aspects like parks and green zones, which now bring everything into perspective! Nevertheless, I imagine the challenge — indeed, it's difficult — of developing the car AI, creating the maps, and contemplating all potential possibilities is tremendous, especially achieving this in 48 hours! I must also extend my gratitude for producing a post-compo version; the noticeable improvement significantly enhances the game experience for individuals like me. Excellent game!

almost 2023-10-12 23:01

A simple concept but pretty original. I think some visual feedback from losing lives would be good since at first I tried drowning a car and it seemed like there was no consequence but later I noticed the lives lost. I completed one of the 90% levels and failed on the next 90% level.

digital-bacon 2023-10-13 21:56

Nice game, good work!

thyoi 2023-10-15 23:06

Great game. It's a classic game type about constantly limiting the size of the area. It's a very solid game type and you did a great job.