FoonLudum Dare ExplorerLD52 → Veggies slayer

Veggies slayer

By ukirain, Furraran, morren and Kotyasin

View on ldjam.com

CategoryRankScoreCount
Overall5763.2321
Fun7192.6821
Innovation3673.3621
Theme5083.5221
Graphics654.3921
Humor4972.6518
Mood5053.2821

Comments

klinsmannhengles 2023-01-09 20:32

The art is wonderfull and the enemies animations are gorgeous!

yubs 2023-01-09 20:37

Really good visuals! Was a bit tough to plan out my turn since I don't really know what the enemy is going to do

crimoudin 2023-01-09 20:42

The art is beautiful. but I ran into this issue after tying to figure out combat bug.png

rogerw 2023-01-09 20:46

The animation is really smooth! I'm interested in how the combat would work in a multiplayer setting!

patsui 2023-01-09 20:46

webgl not working ;(

ukirain 2023-01-09 20:49

@patsui fixed!

tomtomgome 2023-01-09 20:58

Reaaaaally love the art on this one, too bad the game doesn't have any audio to perfect its mood.

The gameplay loop is difficult to grasp, and I ran into a few bugs that prevented me from playing properly: - on my first run : An ennemi had 0/10 life, but the fight was still on and I was stuck - on my second run, I had the enemy at -6 life an its death wasn't detected so I go stuck again - Third run I couldn't select the boss in the fight T_T

All in all, even the the game could have been debugged/Play tested a bit more and the game design equilibrated, there was all the ingredients to make a very good entry, especially on the art side.

nostresswes 2023-01-09 21:00

Oh my, the art and animation in this are lovely! Combat is a little odd as I didn't understand how it works initially, but the tips help. However, I still don't know what moves the enemy does, so it would be nice to see that. Still a super fun little game, and I enjoyed the turn-based style!

pe7e 2023-01-09 22:03

Looks nice, got stuck on the inventory screen and it locked up the game.

captaindreamcast 2023-01-10 17:00

Absolutely gorgeous game! The animations of the enemies are really breathtaking, absolutely amazing!

Unfortunately I kept getting memory acess out of bounds errors on the carrot boss, so I could not progress further (I hope I did not miss too much there). I also got an error whenever I defeated an enemy with trick, some InvalidOperationException on an enumeration, but I managed to work around that since that only freezes the game when there are enemies left, as long as you get that exception on the final enemy the game can still progress. Figuring out the rock-paper-scissors and the enemy behavior was very fun! Once I got the hang of what each enemy does, the gameplay felt very natural to me and I managed to reach the carrot boss a couple of times. This is an amazing looking and very fun game you made, great job!

fishmasterino 2023-01-10 22:52

This looks great but I couldn't really understand what moves my opponent were doing so I couldn't choose mine to beat them. It also crashed when I tried to open the inventory

grotfang 2023-01-10 23:15

loved the design but had a hard time understanding the gameplay of the figth, i had trouble understanding what moove was my opponent using and why i was loosing/Winning. with a bit of polish the game have some great potential !

chompdev 2023-01-11 02:19

Fantastic art and animation! This game's oozing with style and I'd love to see a later version with really atmospheric music and sound effects. The characters are really neat, and I think the combat system has potential if it's fleshed out a bit and if there's a tutorial in a future version. Great work on getting so much done in a weekend - wow!

lucdeligne 2023-01-12 17:04

The presentation is really stunning, especially for a jam game! Like others, I think the battle mechanics and the way they are taught to the player could have been better, but I had a great time nontheless

artsyomni 2023-01-14 02:29

Nice to run into fellow eyeball-lettuce enthusiast! =P Fantastic direction! The battle system took a little while to understand, and I'm not sure that I ever got good at it, but it's interesting having to try to anticipate the enemy's attack patterns and plan defense and offense accordingly. It might've been nice to get some insight into what the opponent will do so that it's less of a trial-and-error kind of approach. I felt like I needed to lose to an enemy before I was qualified to defeat it on a second try.

gabrimer 2023-01-16 03:19

The idea is so different from all the other games I've tried from this jam. There is so much potential to this one, and I'm hoping to see more of it in the future! I think sound would add a lot to the experience for sure, and the game could use some polishing. Like in the reward screen. When I pressed the button without selecting anything it looked like my game just stopped working. I only clicked it because I didn't realize that was the button to proceed with the choice of reward, since it was just labeled "Button" Nicely done!

furraran 2023-01-16 13:06

@Artsyomni Originally we planned to add some kind of visual indications how the enemy will behave during the fight. Not too obvious, maybe in some kind of a funny manner, but due to the lack of time it wasn't added in the end. So totally agree with you!

yx0884 2023-01-17 19:18

I especially like your art style and game mode!It looks very cooooool!!!

The combat system is like finger-guessing game,but the line that pops up on the monster's head when it is taking actions is too small to read.

And i had this error report when i defeat a enemy.

InvalidOperationException: Collection was modified; enumeration operation may not execute.

I would be very honored if you could give my game a try!