Acornville Escape Room by candlesan 2023-01-09T09:02:13Z
Nice minimalistic graphics. Clear logic puzzles. It's fun to play!
Foon → Ludum Dare Explorer → Users → Dmitry_K
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Happy Farm | jam | 731 | 2.89 | 2.39 | 2.34 | 4.27 | 1.76 | 2.76 |
Nice minimalistic graphics. Clear logic puzzles. It's fun to play!
Great music, nice controls and interactivity with objects, graphics. - When you open the menu during the game, and click on the area outside the window or press the space bar, the menu window closes, and then when you press the space bar during the game, it is called again.
An unusual idea for the game =) - Background music stops playing in the game. When i push play button music laging while game loading.. - I would make the timer numbers brighter, they are hard to see. - There are too many people, you don't have to fight for them. As a result, the score is always the same with AI. Maybe it's worth adding power ups and putting a freeze on the enemy?
Nice graphics! The music is unobtrusive and relaxing. - There is a lot of text in the dialog after collecting the items. It may be worth adding a notepad to a "N" key with a list of what needs to do. - I would like to be able to load the entire text when pressing the space bar during the dialog, so as not to wait for it to be printed. - Not everywhere the text fits on the back white rectangle. - It is necessary to adjust the text to the image of the button ("Go to Clients House") - I would make instead of the inscription "Interact" when pointing the camera at an object, just a picture with the "E" key - It may be worth marking the door (exit sign or color) through which the transition between locations
@alutka Thanks for the feedback. Other plants open gradually, as soon as there is enough money.
@mtpw You're right. The balance in the game turned out to be a difficult task for me. One thing pleases, all the parameters for the balance are tabulated in array inside the game. I'll take more time to straighten out the balance. Thanks for the feedback/
@fromage Thank you so much for your clear comments. I really like such comments, which not only describes the emotions of the game, but also says what you liked and what should be changed.
@rhanzoc You're right. I think I got my priorities wrong when developing. Instead of adding important mechanics, I focused on mechanics that add little interest to the game. Thank you for helping me understand which mechanics are more important for the player to increase interest. I completely agree about the balance in the game.
@organicpencil Thank you for playing my game! I checked everything several times, and the sign should have disappeared. But, as usual, players still find bugs =)
Good atmosphere, pleasant movement and work with a scythe! - It is unclear what to do in the game. - When attacked by a shadow, lives are not reduced. - When I was attacked the first time , I didn't see who attack me. - I couldn't get into the hangar.
Just amazing graphics! It is worth adding a display of the level of upgrades (current/maximum). Interesting comments can be read to my game of this jam, they are similar in genre. You can bring a lot of interesting things to this game ;)
I really liked the graphics! Player animation especially!
- Add to the description that in order to get out of the garden, you need to press the left, right arrows - There were some problems to get out of the garden, the player was buried again at the slightest movement. Make it so that the player digs in after leaving the garden and returning. - I didn't quite understand how I could avoid a collision with a farmer. Yes, I'm hiding in the garden, but no new plants appear. It would be interesting, for example, to change the shape of the player's vegetable when the day comes.