cat-chef 2023-01-09 20:18
This art style is really charming! Unfortunately my inventory got filled up with salt and got stuck in the oven, but hoping to play again and get farther!
Foon → Ludum Dare Explorer → LD52 → Forget-Me-Not: Harvesting Memories
By eddrw, lotus dev, bansheerubber and CloudWannabe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 473 | 3.40 | 40 | |
| Fun | 646 | 2.89 | 40 | |
| Innovation | 168 | 3.68 | 40 | |
| Theme | 521 | 3.51 | 40 | |
| Graphics | 425 | 3.57 | 40 | |
| Audio | 262 | 3.47 | 39 | |
| Humor | 423 | 2.84 | 35 | |
| Mood | 349 | 3.54 | 39 |
This art style is really charming! Unfortunately my inventory got filled up with salt and got stuck in the oven, but hoping to play again and get farther!
The idea of harvest memory flower is surprisingly interesting. With this idea, I can imagine how wide can it expand. Wanna see your more progress on it.
I really enjoyed the narrative! I think it would be helpful to show an objective list on the side or have a possible pointer displaying where to go next.
I love the 3D+2D kind of esthetic (paper mario fan here), and together with the audio it provides a very nice an peaceful atmosphere.
I would says that what is lacking in your game is feedback, for example I didn't notice that I had picked up clues to help me. But other than that it's a very nice entry :)
Nice drawings, I especially like the characters, I also see you spent quite some time on the forest :smile:
Nice graphics! The music is unobtrusive and relaxing. - There is a lot of text in the dialog after collecting the items. It may be worth adding a notepad to a "N" key with a list of what needs to do. - I would like to be able to load the entire text when pressing the space bar during the dialog, so as not to wait for it to be printed. - Not everywhere the text fits on the back white rectangle. - It is necessary to adjust the text to the image of the button ("Go to Clients House") - I would make instead of the inscription "Interact" when pointing the camera at an object, just a picture with the "E" key - It may be worth marking the door (exit sign or color) through which the transition between locations
@cat-chef Thanks so much for playing and thanks for letting us know about the oven!! We pushed a fix for it :)
the start dialogue with the customer is bit long. Idea is unique but the game definitely needs a tutorial. The start screen was positive and very good looking and music was chill. The graphics in the mountain were bit rushed but understandable considering the time limit.
I loved the mood and the art style! It was a bit hard to know what I was supposed to do exactly, though. The plant didn't grow at all :(
Abstract and bizarre, but made me have a good Mood. this work is undoubtedly like poetry
Great game!
Nice job! Art audio and mood all on point.
The story and dialogues were really nice! Interacting with the world around was intersting. I got a little bit confused with the different forms of interacting depending on where you are in the world, and would suggest more explanation within the game. All in all, I enjoyed the game and looking forward to see more on it - well done!
I really love the art style here, and the music is very nice too! I think it'd be helpful to have a little more info/feedback on what to do, but the idea is very cool and a unique take on the theme. Nice!
Aw, I thought the microwave, salt, apple juice, and photos was the ticket. Did I get got by a red herring?
I like this kind of game very much. Although this game is rough in the front (I have chatted on the wall for too long!), according to the plot and instructions, I can get the corresponding object to plant the memory flower, which makes me unable to forget for a long time.
@caeonosphere **spoilers for victory** you were really close!!! To grow the flower you need salt, polaroid, apple juice and tennis ball! Grandma has a tennis racket in the corner of the kitchen, where everyone stores their tennis gear, our intent was that someone interacts with all the four interactable kitchen objects then can read about them in the clue journal. Though in hindsight I think we should have made that mechanic a lot clearer.
Ah! The racket is described as looking unused, so I thought that it was the red herring.
Nice story. I really like the concept of harvesting/growing memories, its a nice interpretation of the theme. Gameplay wise i would only add, that the updated journal page should show, when interacting with items at the clients house. (i had to come back here because i didn't really know what to do, and though the interacting wasn't doing anything, i didn't know there was a journal, or what it does)
Otherwise it was a great idea and good story, good job :thumbsup:
The drawing are really cute, and fits in perfectly with the overall graphics. Clever use of sprites with 3D models. Story is nice. I wish there would be more stories, great potential!
Just wanna say the art and music and the whole mood is great. You guys really nailed it. My favorite: rays of the light that painted in crayon style.
Good game, I really missed some feedback to better understand the gameplay. The art in the game is really cool, matching the music! Congratulations!
This game is fantastic! The music and atmosphere is impeccable!
The text has some obscuring and out of bounds bugs, but it doesn't affect the reading.
Over all, nice job
Hey i just wanted to ask if there is only one customer? Or after finishing the first order i needed to do something to trigger a new customer?.. Other than that i really like the graphics and this form of story is something that really appeals to me. If there are more than 1 customer ill definitely replay it, if not it would be really nice having more customers and if and when you add them i would like to replay it then! :))
As for bugs, only maybe the text overflow out of the white square but its a minor issue..
@kikiriki367 sadly there is only one customer as of now, we'll definitely let you know if we add any!
I love your art style :)
Nice game. Little bit too much text to begin with. But otherwise really nice concept. I like the tree animation in the grave yard
Cool entry!
What I liked: * Story idea with the memory flower is really nice and would be great to expand it * The music was really good! Amazing that you've done this during the jam. * The art style that mixes 3D and 2D was really cool (reminded me a bit of the Milkman level in Psychonauts :smile:)
Some issues I had: * Was very confused with the interaction interface at first since you pick up items but they are also left in the store. * Was even more confused about interactions at the client's home - since they only add to the journal but there's no indication (maybe just getting a text prompt like "Hint added to journal, press
Great job overall on making a complete game in only 3 days! :smile:
A solid entry, with great visuals, drawings and music. Dialogue system is very impressive, looks nice. I really enjoyed playing this one. Good job! If you would like to shred some zombies in slowmo, be sure to check out my entry, I would love to hear your feedbacks :)