FoonLudum Dare ExplorerLD54 → Forklift Frenzy: Limited Space Edition

Forklift Frenzy: Limited Space Edition

By denvil

View on ldjam.com

CategoryRankScoreCount
Overall2183.4532
Fun2643.1532
Innovation2743.0632
Theme2273.4532
Graphics1783.4833
Audio1823.1730
Humor2232.3428
Mood3032.7130

Comments

kartik-kini 2023-10-02 16:59

I liked your interpretation of a forklift game! I found some of the obstacles in the warehouse to feel a little arbitrary, but I love the idea of and implementation of the shop and the upgrades! The timed requests were also a neat stress-inducing mechanic, however I felt like it starts off WAY too fast.

endurion 2023-10-02 17:00

A cool idea :) Also, really, selling off the boxes to upgrade, grand idea!

I went into the shop with no box and couldn't get out of the shop menu anymore?

denvil 2023-10-02 17:10

@endurion That is something that happens. When running in godot editor all menus worked always but web/windows builds just bug or crash on those randomly. I tried to debug this but it only happens in release builds so it was out of scope for the compo..

t-z-ryu 2023-10-02 18:51

Love the control system,but the time quest was too fast

gettingrekt 2023-10-02 18:52

Really well polished game, with the skidmarks and the shop to keep things fresh. Great job!

zerbu 2023-10-02 19:11

Great game, and the shop system was a nice addition! The graphics are also very polished for a Game Jam game!

torte478 2023-10-02 19:27

I liked the idea, but the store's hovering menu prevented me from enjoying the game. Anyway, great job! Congratulations on a good submission

kaimon 2023-10-02 19:31

Impressed by the control of the cart, really smooth and reactive ! Good game !

pe7e 2023-10-02 20:33

Nice driving, perhaps you could have a few slower orders in the beginning while you are trying to get a hang of things.

nash 2023-10-02 20:39

This game really nails controls of the forklift. It moves very realistically and predictably.

Also, the sound effects came a smile to my face. Perfectly fitting but yet they feel so homebrew. Well done!

donvermo 2023-10-02 20:47

Really fun concept, have to admit this was very close that what I thought about making when the theme was first revealed. Glad to see that someone ran with it and struck a homerun, don't think I could have done it better in such a short amount of time.

Cart controls and skidmarks are feel really good and satisfying. Turning the truck around is frustrating, but then again they always are :spy:

haydads 2023-10-03 01:54

Nice one, was fun fanging it around in the forklift leaving skidmarks as I rush to deliver packages. The shop was a bit hidden though. Fun game though

sisuisa 2023-10-03 04:36

There is a sense of urgency in the game. I really felt like a very overworked employee with all the requests coming in! It was fun and challenging to navigate in tight spaces and the narrow warehouse fit the theme well.

I only tried speed upgrades on my first try. Nice that you also had option & pause menus. On my second try I got stuck in the shop menu unfortunately. I only reached score 800 but it was fun!

2023-10-03 07_15_32-Forklift Frenzy_ Limited Space Edition by denvil — Mozilla Firefox.png

ellaris 2023-10-03 09:25

- Really fun driving, good art and sounds. - Had a bit of a hard time identifying the walls at the beginning, especially sine I saw one box outside them, which confused me for few seconds. - The shop was a nice idea, but it felt a little weird pawning of the boxes you were supposed to deliver during your delivery time. - The chaos and speed of it all wasn't bad, the problem I had was that I didn't know what to do, grab a package and deliver it, but where, there are 3 possible destinations, I didn't have time to figure it out as I felt rushed. Maybe you could giver the player more time at the very beginning to look around, examine and figure out how it works and then crank the difficulty (like a short tutorial, deliver a package to each platform). Another thing you could do it to give the player an arrow indicating where they should go to deliver the package, (I think I figured out how it works afterwards from the screenshots when I had time to process it) like each platform that accepts that box gets an arrow, bigger if it's order is partially completed and maybe give a red tint to incorrectly stashed boxes.

crylica 2023-10-03 10:47

I find tank controls super hard, but I really like the concept, good job!

cyber-puffin 2023-10-03 13:56

Good concept, I like the mechanic. It makes sense to drive slower in reverse than forward, but I wish I could have had a "sprint" button to get through some of the slower parts faster (could balance with loss of control).

kasmilus 2023-10-03 15:30

With driving feeling so good, it should have been a racing game!

c-5po 2023-10-03 17:13

This game felt very satisfying at first. It was still fun even though it was pretty hard. The controls were a bit awkward, but I managed and I feel like it was a really good game.

john-gabriel 2023-10-03 18:41

I wouldn't last long working in a warehouse, evidently... that was intense! You'd have to be much better with a forklift than me to meet all of those orders.

plepletier 2023-10-03 23:43

Very good game! The controls are smooth, and the gameplay flows nicely. I couldn't find the shop initially; I only discovered it when I came here to leave a comment and read others'. One suggestion for improvement could be implementing a sprint or acceleration button, but with the risk of crashing if you collide with walls or other things. Good job!

powerofsin 2023-10-04 12:20

forklift.png

Deceptively addictive.

At first I was a bit confused and sceptical, but as soon as I figured out shop upgrades are very good and how to keep going, I started getting pretty invested.

Feels good to roll around and stack stuff, especially once some upgrades are added.

Aside from getting locked into options menu and shop menu if you haven't finished a request, I would like if delivery was a bit more under my control. I got stuck in last run since I just wasn't getting any greens and everyone kept requesting greens. All I had was stacks of other colors. And by the time I empty the area delivery, the one with greens just disappears and I get 4 reds delivered xD

denvil 2023-10-04 16:47

@ellaris thank you for the comments. About using boxes as currency was decision done to allow removing extra boxes somehow. I also had tutorial as one of the todos but I had to cut it out. Next time I think I will start with tutorial before adding more content alas I was distracted with the shop mechanism. Indicator were also on my list but I just forget to add them.

@crylica thanks

@cyber-puffin I had the shop (not so well marked) with speed upgrades to allow players more swift movement. Max movement is quite hard to control

@powerofsin You hit what I was aiming but my balancing was of. Original idea was to but pressure to clear incoming platform and try to use limited warehouse room to but all boxes there. And then have more relaxed time to fulfil customer orders.

@sisuisa thank you for the comments. Yeah I know about the menu bugs but I am not sure if fixing them would change what I managed to make in compo's time frame. Also I am not quite sure why this happens as it only happens in release version and not in editor version. If I manage to hunt that down maybe I will create post jam version with those fixes and little more balanced version.