tugaryn 2024-04-16 10:38
The style is very cohesive, along with the music interesting vibes. The camera in the dungeon moves a little abruptly it confuses, it's a pity they did not realize "manage" would be interesting to see
Foon → Ludum Dare Explorer → LD55 → Faust's Big Deal
By shugor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 621 | 3.52 | 21 | |
| Fun | 720 | 3.31 | 21 | |
| Innovation | 653 | 3.28 | 21 | |
| Theme | 335 | 3.97 | 21 | |
| Graphics | 581 | 3.73 | 21 | |
| Audio | 292 | 3.69 | 20 | |
| Humor | 802 | 2.63 | 20 | |
| Mood | 458 | 3.69 | 20 |
The style is very cohesive, along with the music interesting vibes. The camera in the dungeon moves a little abruptly it confuses, it's a pity they did not realize "manage" would be interesting to see
The music and gameplay combine to make a very relaxing experience. Great job!
The visuals and music are nice. The dungeon controls are a bit confusing, the camera makes you a bit dizzy. Keep up the good work!
The random dungeons are cool. As a quality of life thing, I think holding click down and moving the mouse should collect resources of one type. My hands were tired of all the clicking after a while. I was a little confused on how to actually do summoning right, all I got were slimes. Still a fun time!
Great work, cool design and the sound work is really good. Fun to pop down to the dungeon and collect materials for a new summon, would love to see the manage mechanics. Does get a bit laggy in the dungeon at least on the web, but great job!
I know the web version was a little laggy, but I really appreciate you still porting to web. It makes the game so much more accessible.
I liked the mechanics for gathering the materials. I do think you could consider a slightly closer zoom, as I had a little trouble seeing the small flowers. And like others mentioned, I also had some trouble with the camera movement causing a little motion sickness. Overall, I really enjoyed the look and feel. The art was cohesive and interesting, and the environments were really moody. I particularly liked the blob monster art, and the natural art in the dungeons. I enjoyed experimenting to try to summon different things (so far I only figured out how to summon one demon, but I'm guessing there are combinations that result in different critters?).
Great job, I can tell a lot of hard work went into this, and I'm curious to see how you might continue to build on this one!
I'd really love to see/know what other features were planned, because like you mentioned, the game loop is a bit lacking (just a bit bare bones). I personally like collecting things in games, so that was fun, and seeing what kinds of demons I could summon was kind of neat too. Glad that there's an HTML version, too. One thing I think would be nice is a way to play without the mouse, at least for dungeon exploring, because I didn't really want to click everything around me to collect stuff.
Overall though, I'm impressed with what you were able to do in a short time, great job!
A very fun little game that I hope gets developed further as there's definitely something there. The vibes I got from this game were great, the art is pretty and the soundtrack fits perfectly! Most of my issues (Camera and hard to see pickups) were already addressed so I don't see the need to comment on these any more since they're small problems that are natural to happen in a jam setting. This sure as hell plays more like a demo than a jam game and you did an amazing job in the little time you had! Should this get a release I would definitely check it out ;)
Some nice ideas but it gets pretty wild with the camera in the dungeon. Looks nice and a good job overall.
Great game! Congrats!
Great mood and loving the Avernum feel of the dungeon. Great viby music for the levels also!
The gathering mechanics are very satisfying, even if there's not much else to do in the game, just walking around gathering stuff was pretty fun! The camera could be a bit less aggressive when walking around, though. The visuals are pretty ncie as well and having the dungeon procedurally generate is quite a feat in a Game Jam. I couldn't really summon anything else other than slimes adn I'm not sure if we can use them for anything sicne you said the gameplay is lacking, but I'm sure it would be pretty fun to experiment with different materials, even if it was just a "monster collection" game
Love this one! Very relaxing, would be great to be able exhibit my demons :)
Cool start! Gather materials, summon monsters, then raise them or breed them or something? Obviously didn't get to implement everything you wanted but you still made something pretty interesting. Keep going!