Zombies In The Hall by recursor 2023-10-03T09:03:03Z
I really liked the level design when it came to introducing mechanics. Though I found the arrows blocking you a bit annoying and at first didn't realize you could push the zombie bodies.
Foon → Ludum Dare Explorer → Users → BisnessPirate
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Crampy Kitchen | compo | 350 | 2.59 | 2.72 | 2.48 | 3.14 | 2.51 | 2.27 | 2.51 | 2.48 |
I really liked the level design when it came to introducing mechanics. Though I found the arrows blocking you a bit annoying and at first didn't realize you could push the zombie bodies.
A very fun game. I enjyoed this imaginative take on snake. Though I ended up dying to quite an annoying bug, where a rock spawned on the spot I ate an apple, killing me instantly. I really liked the idea of the bombs costing an increasing length each time. So in the end you do need to think strategically about the bombs you place.
The game was a lot of fun to play! I found the movement at the start to be a bit clunky, but as the game progress it started to feel smoother. It was a very well exectuted concept!
Quite an enjoyable little game. The movement however does not feel the greatest, I feel like I barely move faster than th zombies which makes it feel off. Also the hitboxes of some of the scenery felt a bit off and made it seem like I should be able to move in there but wasn't able to.
Interesting game, the theme idea really came through. But sometimes I was just watiing for packages to show up, I feel like it would've been better if more packages appeared more quickly to create more a rushed feeling.
An interesting game. like others I foudn the truck a bit clunky to control, but I also feel like if the whole game had been a bit faster it would've felt better. (so more truck speed, quicker loading up and faster milk drinking)
Had a bit of fun with the game! Definitely had some troubles with the movement though. Especially towing the large ship could get a bit frustrating.
very enjoyable game with beatiful graphics. I think the difficulty could ramp up a bit quicker though, at the start the game is a bit on the slow side.
@cat-lab yeah, that that was definitely one of the bugs I did not have time to end up fixing. When an object would get stuck in a way that it would keep colliding the sound would play as well. Definitely something I will keep more in mind next time(or maybe to at least turn the sounds down more for objects that have it happen more)
@manderdander @lee-martin-77 The movement is definitely something I wanted to work on more if I had time. And I really like @brokenbridge suggestion on throwing them instead of dragging. I was thinking about that idea as well. But I didn't have time to try it out, for at that point I would need to rethink what would happen if you missed the pot with your ingredients and how to handle if you got too many of a single ingredient like @powerofsin. Because the idea for players to solve that problem using the garbage can. which would be very unwieldy if you could not just drag your ingredients into it.
@aerial thanks for the detailed feedback. Seems I should've done a bit more testing before the end. I swear that tomato was grabable at some point in the build.(but probably stopped when I changed some small things around).
I really like the other QOL features you have suggested. And the disappearing off the ingredient when in the pot is a really clever idea I didn't think off. And also how I could easily handle basically making a garbage floor. (That was something I was considering if I were to implement a more throwing type of movement, but I wasn't too sure how to easily do it without the ingredients also disappearing in the pot.)
Interesting concept! I really loved the cohesiveness of the graphics. Though I felt like the start of the game was a bit slow. Maybe upping the resource generation at the start would've helped that.
A very fun game. I loved the leaderboard per level. Though I missed having an option to just replay a level. And to me the later levels got a bit weird. Overall a very a fun take on the classic game of snake that I think worked out very well!
Small fun game. Loved the aesthetic. Though it was a bit hard to at first understand what to do, and the difficulty took a bit too long to ramp up for me.
An interesting little game. One thing I had troubles with was knowing if my attacks were doing anything. Either some sound for hitting or a healthbar above enemies would do wonders for that I feel like.
A really enjoyable game. I think a good adjustment to the game could've been that the mushroom would take up a signficant amount of space that you can't just spam them all over the island. Adding more a space strategy to the game. And then you could add more levels with less and less space as well.(or the space distributed differently with the shrooms tkaing up different amounts of space)
Really fun game, only thing I felt missing was a leaderboard to compare my previous tries or to the score of other people. And maybe a volume slider for the background music. Overall a very fun short game!
Really liked the puzzles. Started out quite difficult for me, but then some other puzzles were easier again. Maybe switching some puzzles around would've been a good idea. Beyond that I really loved the mood of the game, the music fit very well.
A very fun little game! Seemed very polished for what it was trying to do.
Really fun little game. Graphics are top notch. It took me a minute to understand why my plants where dying, but once I understood it became very interesting on how to plant everything, especially in later levels.
really fun game. The scoring system was a bit hard to understand though, and I think a next level button would've been really nice instead of it immediately restarting the level on clicking. Beyond that very enjoyable and I loved the chagne in expression of the circle.
It was very enjoyable to play. But once I got to the grapes it was a little bit confusing. I thought I had fulfilled the requirement of the grapes having 4 neighbours. But it kept saying I didn't. Unsure if it was me being stupid or a weird bug I encountered.
I had troubles understanding what I was supposed to do in the game and what was going on. A tutorial would've been really useful. Either written here or in the game.