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Limited Space Game

By uni-isnor

View on ldjam.com

CategoryRankScoreCount
Overall2.3516
Fun2.7116
Innovation2.3516
Theme2.7816
Graphics2.2315
Audio1.7213

Comments

rcxa 2023-10-02 00:54

I like the core concept, I also think the choice to make the defeated enemies dynamic objects that can be moved through slowly vs static objects was a great choice. For expanding the game, I feel like I'd like to see the hexagons be faster and trying to run into the player rather than approach and shoot to differentiate them from the triangles. That could give them a double purpose of being a direct threat and jamming up the player with grey objects once they hit the player.

uni-isnor 2023-10-02 01:14

@rcxa I did think about, and would have done melee attacks with the hexagons, but I wanted to make sure what was happening on screen was clear and I knew I didn't have enough time to make a telegraphed enough melee attack. They do move a bit faster but I probably could have made them more so, so they were a lot more distinct.

soloadventurergames 2023-10-02 03:48

interesting concept, I had no idea what was happening lol, and the first few times I tried to hit the enemies the collision didn't work, but over all once things started to make sense it was fun.

uni-isnor 2023-10-02 04:12

@soloadventurergames Yeah, that's fair. I did take a moment to look at the particle system to see if I could make projectiles that way as glowing balls are often way more associated with projectiles. But I didn't know how and was like I don't have the time for this. I also would have given a few things like horns, or and eyeball, or an antennae to help with the communications of what was on the screen along with the direction they are facing. But lacking those, a tutorial and proper narrative leaves a lot in the way of affordances I was banking on.

bisnesspirate 2023-10-02 09:18

I had troubles understanding what I was supposed to do in the game and what was going on. A tutorial would've been really useful. Either written here or in the game.

ellaris 2023-10-02 09:45

- Getting the suit of the defeated enemy was nice, but being able change or upgrade them would be fun. Maybe they could take damage as the player does and would need to be exchanged, or when they would lose durability when being used. - The extra health in games about killing enemies isn't very productive, I think having a shield that could send back enemy attacks and would regenerate over time would be a better defensive option. Could also just go with attack speed increase. - I don;t know what happened to my health bar but after getting pummeled it stayed red for the rest of the game, even after getting healed for the next waves.

uni-isnor 2023-10-02 14:22

@bisnesspirate that's the second comment like that XD I might update the page to help give more information on this, but it will have to be later today as I gotta go to work.

uni-isnor 2023-10-02 14:33

@ellaris I did think about letting players drop upgrades they have in favor of new ones, but I definitely wanted the limited space theme in the upgrades be apparent. I hind sight I suppose there still would be limited space either way.

I didn't really like just giving more health because it is normally antithetical to how players want to play and they would normally just opt for damage. I didn't really have enough time for anything fancy but that is a wonderful idea.

As for not dying, I just ran out of time unfortunately. I got everything thing else done I wanted to and checked the time and it was like upload now. Which stung because I made some decisions to help ensure players would not hit infinite waves but obviously if they can't die that means nothing:/

ahbee-studio-nex-us 2023-10-03 15:11

Great concept with dead enemies blocking space. Adding varied enemy attacks and bosses would enhance gameplay. Reached level 15. Suggest replacing upgrades once we max out the suit at 6/6. Well done!

nick-rafalski 2023-10-04 02:28

This is a such a great implementation of the theme! It's such a small thing, but having to avoid the corpses of your fallen enemies really makes you reconsider how you move and attack in a top down shooter like this. I also appreciate that the enemy bullets are relatively slow and big, as opposed to a million small fast bullets like some games in this genre do. I felt like I could 'dodge' them (I couldn't actually die, so maybe they were hitting me, we'll never know). It just really fit with the theme that your space (and movement within it) is limited!

brandann 2023-10-05 01:12

I think this was a great start to a game, it was pretty bare-bones but everything worked well. I liked the idea of the corpses sitting around cluttering the room, if the corpses blocked bullets that would add a little more challenge. also, some of the different enemies having unique attacks would be a cool addition

chispalbc 2023-10-06 00:40

it's a cool interpretation of the theme ^^ I know time is limited but honestly, if you were to add some sound efects, i think it would already be a solid entry. Nice work

planetary 2023-10-12 18:35

I like how you implemented the theme in the game. Sadly, I think the health bar doesn't working. 😥 But I like the game. Congratulations!

captandrey 2023-10-18 18:59

good old top-down shooter experience with simple bud effective enemy visuals). While the theme aligns with the concept, the presence of a 'cannot die' bug and the absence of sound might impact the overall fun and engagement. There's room for improvement to make the game more enjoyable and immersive.

frogravity 2023-10-20 21:58

Nice game! I loved the concept of the corpses of enemies becoming walls, and the upgrades being based on the enemies you defeat. The graphics, while simple, had a very clean aesthetic too. I reached wave 7 before "dying", only to realize that you cannot, in fact, die at all, so I continued playing for a few more waves for fun. It was a bit unfortunate that I couldn't remove upgrades (I filled up my capacity in the first 2 waves, so I was unable to get any afterwards), but understandable that you ran out of time. Overall, good entry!