alpie 2023-10-02 22:45
Woa, visuals are amazing! It got very repetative very soon, I would've liked to play this for longer
Foon → Ludum Dare Explorer → LD54 → A Better Place
By svenerik, Najimi and delany
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 381 | 3.76 | 61 | |
| Fun | 690 | 3.28 | 61 | |
| Innovation | 414 | 3.53 | 60 | |
| Theme | 633 | 3.53 | 59 | |
| Graphics | 18 | 4.64 | 61 | |
| Audio | 364 | 3.53 | 59 | |
| Humor | 330 | 3.37 | 56 | |
| Mood | 294 | 3.83 | 58 |
Woa, visuals are amazing! It got very repetative very soon, I would've liked to play this for longer
Web version doesn't have the amazing audio for me. Great use of sound overall, with swooshes and beeps, the music. Reminds me of Stardew valley, where this could be a minigame at the fair or something. Great pixel graphics as always. Nice simple gameplay, enjoyed it.
Love the visuals!
Visuals are great, however the game loop gets very monotonous very quickly. If there was something to switch it up once in a while...
nice graphics style. I couldn't get rightclick mechanics working on my trackpad, so i simply sorted one by one :)
Cute game, cozy music and sound effects made the process of sorting out items very relaxing. I loved the visuals the most, especially the derpy design of raccoon's face.
Love the visuals! The gameplay is a bit too easy though. I see there's more depth to it than it seems, but it feels like that depth is never reachable due to how easy it is. With a bit of balancing this game is pretty good!
Woah! Amazing graphics!
That's some cute racoon you got there. Love your pixel art. Great work!
I would like to see a bit more interesting mechanics, but love the art and message! Good job.
Great visuals and it feels pretty good opening up the bag and sorting things. It does get a bit monotonous but given its quite a short game that isn't much of an issue. Very nicely done!
It feels so satisfying just to sit and sort trash. Cool, I like it!
The idea is interesting, but the difficulty is increases too slowly. I felt the difficulty only after 15 minutes of playing. The music is not looped and I was just sorting trash in silence.
Visual style is great. I like Pixel art and you made it pretty. Animation looks cool and makes the game more dynamic. And the raccoon is cute :)
Love the art style you went with (the raccoon is great!) The sound effects are also really well implemented. The gameplay loop can get a bit stale after a while. I would recommend coming up with an idea to shake things up every once and a while to keep the player engaged a bit more. Overall great entry!
Really good visuals and polish. Fun mechanics with the 3x crane bonus and time management!
Really nice graphics and fitting audio! ^^ The bobbing trucks alone were fancy enough haha Unfortunately I found it a bit difficult to tell when I right-clicked something properly, since there is no visual feedback until the crane starts coming in. Though I did see a yellow outline a few times, so this might just be a bug.
those Trucks look super good! Took me a few tries to figure the right-click-mechanic out. I kind of expected the crane to appear while pressing RMB right away. After i figured it out it worked fine though :)
The visuals are really cool! :star: and i like that there is an explenation for the gameplay at the beginning, it's would be really cool with more challenge ;) Overall it's a nice game !
Visuals are great, I keep getting surprise by the talent some people in this site has, good job!
@ankledot @denzel @ldkuba @igor-grincu @kotyasin @neshtyak @lorddaniel Thank you!! Really appreciate it!
@alpie @deerangle @renge @owc @matthewdrake @nikaz @jd698 @padlynn Thank you! We'll definitely work on making the game a bit less repetitive by adding some additional gameplay for the next patch :)
@stefan-b @themejmun @neandi Thanks, we'll try to make the crane mechanics a bit visually clearer!
@merdeboi Glad to hear the overall impression was good! We'll definitely see about the sound effects on the web version!
Enjoyable game! The art in it is just incredible and fitting.
I think taking out trash from my apartment is burdensome enonugh that I don't need game simulating the same activity. But at least the game looks nice.
i really like the artwork. but the gameplay is repetitive and kinda slow at the start. by the way nice work!
Terrific graphics! Great use of palette, nice use of some clusters in that background to break up an otherwise empty middle of the screen, the animated trucks add some movement to the screen and the little particle animation when you drop an item on the ground is a nice touch! I kinda wish there would've been an animation for dropping the item in the bin, that was the only thing that really stood out as missing art-wise.
The gameplay itself feels a little limited (drag & drop), though adding the pile mechanic adds some welcome thought to the process. The right click + drag resulting in the crane picking up the pile felt a little weird, I think some audio feedback is missing there.
All in all, a visually great entry with gameplay that kept me entrained a while, but I feel there's more potential in there. Nice one!
@holysparks Thank you!
@tero-pulkkinen Technically it could be a Amazon warehouse or some other warehouse themed, but somehow got into the garbage one instead. Thank you.
@mncc8337 Thank you! We sadly fell in short with the time with features & balance department, which we hopefully will improve with a post-ludum patch of sorts.
@flaterectomy Thanks! We did have a separate dust animation for the piles which we didn't have time to implement, so many things got scrapped due to time~ Audio was quite the struggle, I enjoy making music more than effects as I find it hard to make the correct one and end up feeling empty in that department yeah... Thanks for the lovely feedback! :smile:
Cool visuals, I played with the crane and without, and the first day is very slow, making it faster can help being more in the flow.
The art is really great! Loved the little raccoon on the title screen. All the little objects are really well done too! Loved the audio design, all the sounds are very satisfying to listen while playing! Great entry :)
Visuals are really amazaing. The idea with trash is great
The art style really amazes me. Though it is a simple game, it still possesses significant meanning to persuade people to protect the Earth.
Ahh the raccoon is so cute the whole art style is very outstanding! The ui is good too!
The visuals and audio are just so spot on. :ok_hand: :heart: They compliment each other nicely. And the little dust effect and audio cues when you are sorting trash make it super satisfying.
It did take me a few tries to really 'get it'... at first I thought I was a racoon just sorting trash into the proper bins. And the faster I went, the better the score. Which, as relaxing as it was, didn't seem like it had a lot of challenge. But when I realized I could pre-sort trash into piles for extra points, it got way more interesting. And I really felt like a racoon sorting and organizing trash :laughing: That actually felt relaxing and was fun... the downside is, I couldn't get the right-click to work for whatever reason. I finally figured out I could use shift-drag to move those piles... but I couldn't figure out how to get them in the bins.
I do think there is something there... there is a risk in piling stuff beforehand, and you get a bigger payoff/score... but you're also risking not getting any points if the timer runs out. I just wish I could figure out how to actually get them in the bins. :stuck_out_tongue_closed_eyes:
The art and audio is so dang good. Great stuff!!
very enjoyable game with beatiful graphics. I think the difficulty could ramp up a bit quicker though, at the start the game is a bit on the slow side.
my score is 397.75, I don't know if it's too much or too little, but I enjoyed the game. great pixel art graphics, it's just a shame that the music stopped playing after a while
Alright, interesting game, had a few instances where the crane wouldn't want to work but i enjoyed helping this little raccoon
Neat game! I do wish there was a bit more complexity though. Ended up with a score of just under 300! The music volume definitely needs increased, I had the slider maxed but its so low compared to the sound effects that I didn't even notice it at first, which is a shame because it's nice once I turned up my volume. My only criticism is that it moves a little slow. The crane could definitely be faster, and it might be cool if clicking on the trash bag simply emptied out all of the items int the central area? I just felt like I was constantly waiting for the crane to do its thing or for a new bag of trash to arrive. Cool entry though :smile:
Very cute game! My team also made a raccoon game. I couldn't hear the music and the crane sometimes went to the wrong place, but I'm having a lot of fun playing :)
I love anything raccoon themed, immediate clicked when I saw the thumbnail! The artstyle is great and cohesive, sounds were fitting and great, the game listens to the theme and it's immersive. Fantastic jam game which is ready to be built further! :smile:
Art is great! Would love to see more mechanics incorporated into this concept, sorting is always so satisfying :3
Like this one a lot! I enjoyed the challenge of trying to sort the trash into different compartments, and it's cool that there's a scoring difference with the crane, using a risk/reward system with time and points. I can see how this relates to the theme, though personally it didn't feel like it fit with the gameplay, since it felt like these trash compartments could fit as many things as it wanted.
The art is excellent (great pixel art style), and the music is quite nice too. Overall, great submission!
First impressions: Super cute graphics, really love them! Main menu is pretty and easy to use, I love the animation of a raccoon over the speech box, and the music sounds fun!
After playing: That was actually super relaxing, you kinda get into the groove and keep clicking. The beginning was bit too slow, had to wait for the trash bags to appear. Then at around 500 score I went from full screen to normal screen and because of that change started playing slower/less precise and actually failed the day at 552.5 ^^''
So yeah, in general the game is pretty easy and turns into a routine that makes you dazed/sleepy. Nice to play before sleep :D But I like the idea and the gameplay, tbh. Nice graphics and sounds helped a lot too.
I would maybe increase the curve of difficulty a little, so it gets harder earlier, just so it's not too slow.
While playing I also had a lot of time to think xD so I thought it would be cool to add a specific sound to each crate (like glass would get that glass sound, microchip maybe like computer-ish beep, soft sludgy sound for organics, metal sound for cans, maybe like for the bottle could be that slight pop for when you squeeze the plastic? as I said I had a lot of time to think, but that's just an idea, the sounds as they are in the game are great ^^
Really nice looking game!
I liked what I saw a lot! Only got to day 2 though because I restarted a few times before I got the hang of it and then it crashed on me. Here's a few ideas I had while playing: I think for a sense of accomplishment it would be cool to have the amount of days you've played show up in the corner somewhere. It would also be cool if every day adds a specific small quest or introduces new rules to watch out for. You could also have each day end/begin with a new little message from the racoon or something like that to add a bit of story!
Altogether very cool entry, I think it could be really addicting with quicker gameplay and more to watch out for :)
I played on extreme hard mode - by using a trackpad. :) Made it tricky to even reach my meager 131.5 points.
Very much like the graphical style.
I love your pixel art! And i like your idea about sorting things into piles and that you are free to choose to do this or to sort things directly into the containers.
a-better-place.png
Fun game! Started to remind me of aim labs towards the end when I was frantically trying to quickly click on the right trash and drop it on the right spot lolll
I really liked the graphics and this was honestly such a satisfying game. Very easy to understand and play.
@hinamarina @kira-platon @candyyy0728 @enderswype @miles-w @belle @zanagi @lupercalia @unitedfailures @annoyed-galaxy Thanks a lot for the feedback! <3
@pikario @bisnesspirate Thank you for the feedback! Yes we definitely took that with us and will try to increase the difficulty curve in the next version!
@devil-ovo Thank you! Yes, we were trying to deliver that message too :)
@scrapmetal Thank you so much, we appreciate the feedback! Love how you found your own way of making it more challenging, but we also intended it to be like that. We are trying to release a pre-ludum version, which will also have less bugs hopefully haha.
@skel3ton I think the score is pretty good! Thank you for the feedback <3
@jordan-neff Thanks for the feedback, we will try to work on the music! And as mentioned already, we will increase the diffculty curve in the next release.
@jkyd Thank you for the feedback! We will see what else we can put in :)
@alzhu1 Thank you! The theme made sense to us when we had the idea, in the end it was in a lot of minor things of the game, but I agree it might not be super obvious
@kanity Thank you so much for the feedback! I'm glad you enjoyed it so much :) And the idea about the sounds is really cool, I will definitely add that for our todos :D
@konfekt Thank you! We actually had ideas for showing the day, but ran out of time unfortunately. Might come in the next version! And the quest one is a great idea really, thank you for that :O Same for the raccoon text!
@epb9000 Hardcore! Thanks for playing it :)
The vibes were pretty good, and I liked the message!
First of all: salutations, fellow Godot developer!
I love the graphics and the overall concept, but I really don't like the controls/interface. There's no visual indicator whether you're right-click dragging the crane to the right target - I thought I was dumping the garbage piles into the right bins, but apparently the game registered me releasing the right mouse button in the wrong place and dumped the piles into the wrong bins. And not just once, but consistently. I could drop garbage one piece at a time into the right bins without issue, but moving and dumping piles basically didn't work for me.