Fight or Flight by chertkov 2022-04-21T15:40:13Z ♥ 1
Very well made! I like the graphics, the music and the overall mood of running (flying) for your live. Well implemented idea, fitting to the theme, as a tower defense game. From what i played i would judge you made an ideawise very well made strategic design between deciding how to assign the workers on your defense on on the possibility to escape. I like this dilemma as a strategy idea.
LD54 — Limited Space (18)
InvenStory by pro4 2023-10-11T15:33:39Z ♥ 2
This was fun, but very difficult. Still, doable. I like much how you tell the story through the puzzles. The idea to guess the content is a very nice and innovative one. Somethimes i just filled the backpack though, to get to the hints, since i wasn't sure or just didn't know what was expectet of me. This killed kinda this great idea. I'd prefer then that even close guesses would be accepted and right, too, resulting in changes in the story told, like he*she killed the demon, but with much difficulty, as too communicate, it was right in the general approach, but it could be even better. Then i could know, that 10 of one kind, is not enough, and i have to find a way to put an 11th in there, too, so to get to the "perfect" result. Other than this (which i judge as an minor issue regarding the amount of content you present!): very very well done. And as others pointed out repeatedly: The pixel art is just awesome, funny and charming! ❤️
A Better Place by SvenErik 2023-10-11T11:25:16Z ♥ 2
I love your pixel art! And i like your idea about sorting things into piles and that you are free to choose to do this or to sort things directly into the containers.
Tiny Tour by Bugord 2023-10-10T21:52:13Z ♥ 2
This was a fun puzzle. I like the theme (cars and trains) and the ability to make waypoints is wonderful. Especially the one level where you have to set three waypoints to solve the puzzle. And i like the pixel art, too :-)
Animal Teleporting by JamesW 2023-10-06T15:59:12Z ♥ 2
Oh this is so cute and beautiful and just very very clever! :-) Great idea, to use animals and their traits and implement them into puzzles, which are, i judge, quite well crafted. The moving sound is a bit annoying, but well. Its bearable and to navigate the animals through the levels to their teleports is just so much fun. This said, i want to repeat and emphasize, that i like your pixel art for the animals, much! :) Thanks for making this game! ♥️
Parry Hotter and the Stilosopher’s Phone by osh.studio 2023-10-06T08:37:10Z ♥ 1
I like this idea very much, to roll the dice and assign it to the actions. The most satisfying thing was to find new dice. The combat was too easy. I imagine, if it would be harder, it would be more meaningful to choose between new dice and healing for example. So more challenge and more variety in enemies and maybe ... special dice with powers? ... would be nice. A solid and promising game idea! Thanks for making that! :)
Tiles and Sea by Twotinydice 2023-10-06T08:09:37Z ♥ 0
Very nice puzzle game. I love the pixel art and i read that you used a tile set. So, great choice! :) I like the levels most which have three possible places to place new tiles. The lower the choice is, the more random the game is. I prefer more strategy and it was often a bit frustrating to build up a nice location but not being able to place the tile i wanted to because the place i wanted wasn't lit up. Still, very relaxing and very nice with the diverse set of tiles. As bugs go: i noticed that some desert tiles doesn't score. The desert village for example doesn't score the oasis, although it is said so in the tile description.
Space Ltd. by Telkan 2023-10-05T23:44:17Z ♥ 1
I like your pixel art and the color palette! ♥️ Great idea for implementing the theme. I played it through quite some time to find the endings. Is Leonard involved in any ending? I didn't find any for them. I liked the cookie and the party until the end of the world endings the most. And i adore your map of the bad situation, the world is in, the one from the intro. 😄 Very well done. I like your game much!
Space! Ltd. by Boyar 2023-10-05T19:37:12Z ♥ 3
I like your idea going through all Space Ltd games. :) So i tried out yours. And you know. I just spend one hour to play your game. I noticed that i had to think long between each placement, which means, that your game isn't so easy, which is good. On the other hand, i would like o have had played quicker. But the risk of messing up and starting a level again was to big. I would have liked an undo-Button, then i would've had been more relaxed about playing your game. I imagine that you would then get casual puzzle players aswell. I think yours is more for seasoned puzzle players or those who just like puzzles. I do. :) So i had fun. And one more thing: I like your endless mode. Very nice addition/finish to your game. What else ... the sounds could me more juicy for my taste, like a pushy placement sound or a bigger explosion or demolition sound when doing exactly that (now i notice that you opted out of audio, ok). I like the idea of the special tiles much. This is a great puzzle mechanic. And i like the graphics especially with those special tiles. Well done overall! :)
Hazel & Hector by cassowary 2023-10-05T09:20:00Z ♥ 1
Thank you for this game. It's so cute. <3 I like your pixel art much and i like the sounds of eating grass and when the hare relaxes after being pushed to its natural surroundings. So well done. And for the puzzle aspect itself: A great idea to help out by pushing. This makes some interesting puzzle-y knots in my brain, which i enjoyed to untangle.
Ludum Dare Solid: Limited Space Action by Daniel Grinshpon 2023-10-04T20:01:38Z ♥ 1
I like what you did to the theme. It's very fitting. And i like the clearness of the graphics!
Grid Island by Hiding.Dev 2023-10-04T19:38:29Z ♥ 2
grid island.jpg
I like this game. It kept me playing until i finished it. The piano is soothing, the pixel art is pretty and it is easy to play. Easy in the way to go along and keep placing tiles, but quite difficult to get it finished. Even though i think i understood some strategies with time, i think, in the end, luck was what made me collect the last few points which were missing. It's very satisfying to place tiles seeing that they make many points. And each Ding! notifying me about the next set of tiles was a point where brief relaxation occured, just before i tensed again to find the best place for the new set. Very well done! And i like that the points for each possible placement are transparently shown. I wonder though why there is the possibility to zoom or rotate? I didn't use it at all and i didn't needed it for gameplay. Still, nice to have it there, just in case. :) I would have like very much a kind of trophy in the end. I judge everyone who finished your game earned it. Like a golden statue in the middle of the island, or some glitter, or whatever, like the island rising from the water and flying into the sky or something similar crazy, so to really get a feeling of accomplishment.
Picky Plants by chybby 2023-10-04T18:54:29Z ♥ 0
This is such a wonderful game! Thank you for making it. I quite like puzzle games and since i like plants much, this was very very satisfying. I like especially the pixel art. It fits to the theme and the title is perfect. I disliked the chess levels though. They just killed the mood for me. The thing is that (at least for myself) chess problems are quite common as puzzles. I would have liked you rather to stay within the plants theme all the time, since the plants rules make for unique puzzle situations. I admit though, that i liked the last level, maybe cause the plants were in the majority there. This level for very hard, i needed about an hour to solve it. But i did. Overall a very well done level progression. And very very well done overall! :)
Bucket Buffet by Don Fouts 2023-10-04T14:50:36Z ♥ 2
yes! i got savings, finally. I guess it's quite a question of luck, if you do get the expensive things, to be able to save something? Either way. Such a great idea for this theme. How did you came up with this??? It's funny, the art looks nice, the background noises make for a fitting mood and the idea for eating so much as possible without spilling anything is so very well implemented into a game. Very nice! Oftentimes i am too quick with putting something on the table, and when a big slice of whatever is drawn my whole pyramid of food just tumbles or shoots away to the right. What would be cool in this situation, if with luck, i could flip food from the buffet directly on the table. It would save precious space on my plate. :)
Nice Park! by Barbabulle 2023-10-04T14:20:28Z ♥ 4
nice park.jpg
A very excellent game you made. wow! Thank you. I enjoyed playing it alot. From the moment i started, it was outright fun and pleasing to look at and to listen to. The pixel art, the motor sound effect, the handling(!!). And i want to tell you, that you really nailed the theme by using a very relatable situation from everyday life and turning it into a fun game where you end up parking in ways you never do afk. :-) I like especially how the really fast cars with their handling, or the slow bus really surprised me in a satisfying way, adding to the puzzle/dexterity aspect of your game. And i like your level design/progression much. I judge it to be really well done, motivating me to play one more level and being challenged by new corners, new tactics, new cars. Also fun: And here's praise for the art again: The details next to the streets. It was nice to find recurring characters in each level and especially the rustling leaves whenever you drive over them. This is such a very cool idea for making the game world vivid! ❤️
Tiny Factory by AncientEntity 2023-10-04T12:29:09Z ♥ 1
despite the shortcomings mentioned already: no moving belts, how to "unbackup" generators in your first tries and the problem of finding the new generators in later stages of the game: VERY well done! It's awesome that you implemented a factorio-style gameplay. Its limitations fit the theme and i like those little items you implemented. :)
Space LTD by Charlotte adams 2023-10-04T09:15:29Z ♥ 4
I like the shiny effect on things. Great what you accomplished graphics- and 3d-wise. I would have liked automatic notetaking or an inventory, where i could collect the notes with the numbers. Then again i enjoyed the frantic when the oxygen went down to revisit all numbers and make notes myself, just before i died only seconds before i could enter them. Afterwards it was easy, since they don't change, i just started the game, turned, and openend the door to the cockpit. i guess you had the idea yourself, to randomize these numbers for every playthrough, but at the same time, i enjoyed it to "be so smart" and to avoid all those pesky aliens and win the game in an instant. Themewise, i like the limited space of the rooms, especially with the aliens, especially(!) when they block your way to the gun. I would have prefered to not shoot them. Use them further as blocking creatures so that the space stays limited, shooting them is too easy anyway. Interesting and satisfying it would be, if you could kill them with depleting oxygen in a controlled fashion, using the goal of the game as a game mechanic itself (thinking of FTL now). Anyway, i like your game and one more reference to appreciate your graphics: Floyd/The Feeble Files. I was heavily reminded of that game, don't know really why. Probably because of the roundish design of your objects and creatures. One last question, since i couldn't try it out. Does the healing chamber really heals? If so: great idea! Very fitting. And one more thing: at one point i was invincible, which i liked, to be honest. :)
S.P.A.C.E. Ltd. by xinux 2023-10-04T08:34:02Z ♥ 1
This is soooooo good and addicting. So very very well done. I like the list of components, completely irrelevant for the gameplay, but a very nice touch of detail. I judge your game to be quite a serious game, in the way that you can use it to experiment with physics just by trying out different angles to shoot. And i like the simplicity of things and the launch blast sound is quite satisfying. So well done on so many levels! :)
Asteroid Base by JOZGames 2023-10-04T08:16:24Z ♥ 1
I like that! And i like the pixel art. :-) And it works themewise very good. I had constantly the feeling of having too limited space and i am motivated to try again more. So these are good feelings and they come from a game well done! Your modifier at every restart is very good, motivational-wise, too. :)