FoonLudum Dare ExplorerUsers → Devil_ovo

Devil_ovo

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202354Limited Space👥Animal Merchantjam10262.962.613.113.503.632.542.94
202353Delivery👥Here's ur Packagejam8933.282.943.253.733.762.813.23

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Devil_ovo

LD53 — Delivery

Delivery: New Hope by Somnium 2023-05-03T03:09:29Z

What? You make it come true. When the theme came out, I also tried to think out a game related to child-birth, but i failed to manage that. You did it. It is an excellent story-telling game, with a simple way to play. It reminds me the time when i played Disco Elysium. This game would be more fun if you could add some mechanics and random such as rolling dices in your further development.

Ship The Sheep by pixelstuff 2023-05-06T13:10:39Z

I appreciate the art you guys create in such a short time. It's soooooooooooooooooooooooooooooooooooooo cute and adorable!!! i really love the sheep jumping up and down. And the mechanic is fun. However, I have to mention that you could add a small map to show the location of the destination and sheep. Because when the scene becomes larger, it always takes time for player to find the target first and guide is very important in this time.

Ship it! by Kaptajnen 2023-05-04T12:01:56Z

Cool game. i think the only problem is that some packages are too small. And maybe there could be some items to make game more fun such as a clock make the time slower.

Pack 'em UP! by Timbaleek 2023-05-04T12:09:26Z

Interesting idea. I could imagine that it would be a successful game with this game mechanic.

Dante's Delivery Service by Scott Steffes 2023-05-02T07:07:00Z

Awesome game. It's brilliant and creative to bring gun-shot and deliver packages together, which makes the game having two different modes and increases the possibility for players to enjoy. To me, the main problem is that the day time seems like a bit short, i hardly deliver lots of packages especially in the first or second day.

The Pigeon Post Principle by cassowary 2023-10-06T11:03:36Z

Great game! I especially love the level design of level6 which is a cross of two fans. Really brilliant level design.

Supply Heroes by SvenErik 2023-05-03T04:11:24Z

Really fun. I have played it for nearly an hour.

Salty Coins by Alexascher 2023-05-06T12:50:48Z

Graphics are adorable and the mechanic is excellent. I have also encountered the problems that i couldn't find place to buyy the bread. Also, i expect that players could buy a map to unlock more areas to encourage them to explore the world.

Deliwar by GraphicEdit 2023-05-06T12:40:51Z

Nice job. It is innovative to play as a delivery. But there are some suggestions. 1. I notice that delivery has different types. Maybe the way player attack could be affected by which types of things you pick up. For example, an iron pipe could be a sword or a fews of books could become a shield. 2. I can't see the difference between attack and throw. I could accomplish with the enermy only by the throwing. I believe that further design could make the game more fun.

Space Delivery by Kirbloid 2023-05-03T03:45:32Z

A simple game but i still have a lot of fun. It is an excellent job to create this within 2 days.

Food To Table by Life_Lich 2023-05-04T11:38:01Z

Nice job. I still think the way player cintrol could be better. My finger felt a bit tired when i had to make every move by clicking the keyboard. But this game mechanic is very potential.Because player had to decide what to carry each time. I believe that it could be a fantastic game with a further exploration and development.

Drop Dead Delivery by Martta 2023-05-06T13:35:04Z

Fun game. The sound of enermy is amusing. I suggest that maybe you could add a collider to prevent players from falling off the world. I have died from that several times. T_T

Guns and Toads: Battle for delivery by GeoBlackrU 2023-05-03T08:15:44Z

Interesting game. It's really difficult for me to survive when there are so many enermies.

Croc Crate Consignment by aschab 2023-05-02T13:32:56Z

Good job. Though it was confusing for me at the beginning,(ps. the diamond is too small), i still had a lot of fun after i understood how to play. I guess if there was some weapon to deal with the ghosts there would be more fun?

Last Stand Delivery by Sheng Mai 2023-05-06T12:23:16Z

Neat game mechanic with so much fun. It is brilliant for you to create such an excellent game in a short time. The puzzles are really interesting. It also reminds me of loads of honored games which i played in the GMTK jam 2020 whose theme was UnControllable. That is what exactly i expected from an indie game in the gamejam.

Flour from bateas by daniboygg 2023-05-06T12:57:52Z

Great job. I think it is a neat and fun game. I suggest that you could add some waves when you move the boat to the sea or some objects of reference. Because it is diffcult for player to notice whether they are moving with a pure blue background.

Here's ur Package by sansen 2023-05-03T02:51:47Z

@larsievl we just design to make time slower when you put down a block just like the bullet time. Actually, during the bullet time we imagine that there would be more possibility for player to do. For example, player can enter the bullet time to drop a block under their foot to make a double and further jump. However, sadly, we didn't make a tutorial in game to inform player and there are still more potential fun in this mechanics that we hadn't discovered. Thank you for the feedback.

Here's ur Package by sansen 2023-05-03T02:55:01Z

@kosmik123 I'm honoured by your comment in our game. Thank you.

Here's ur Package by sansen 2023-05-03T02:56:43Z

@taran95 Thank you bro.

Here's ur Package by sansen 2023-05-03T02:57:36Z

@synthol Thank you buddy.

Here's ur Package by sansen 2023-05-06T13:53:15Z

@valacirca @yuriscat Thank you for the feedback.

Here's ur Package by sansen 2023-05-06T13:57:34Z

@leking Yes.It is intential to design when player carry more box, the distance you can jump become shorter. We think this mechanic could encourage player to use their package to finish the level. But i agree with what you said, it is a bit annoying and maybe this will limit the potential of the game. Thank you so much.

Here's ur Package by sansen 2023-05-06T14:03:24Z

@bmanstudio Sorry for the bugs you encounter in the game. I test it too and found that i didn't have the first problem. Perhaps it is casued by the difference between platforms, because it functions well in Windows. As for the second bug, it could happen when player click the begin button before mainMenu finish its loading. It may cause by the use of courountine. Sorry again, and thank you for your feedback.

Here's ur Package by sansen 2023-05-06T14:32:51Z

@antti-haavikko Oh my god. You are so professional. 1. I agree that it is weird to allowed player to climb anywhere. 2. I also agree that the condition that player could place down a package is too accurate. This could be annoying. 3. Indeed, the guide system is not reasonable. We didn't inform that the player should deliver the box to the house. 4. We use several ready made assets and draw some by ourselves(such as character) the house is from other project 5. I totally agree that it is easy for player to feel tedious after running left and right just to deliver the package. I think the puzzle design should be blame. I suggest the non-linear level design and smaller map with more intersting puzzle could be better. 6. Slime box problem. It is actually a conflict between object attribute design and programme design. I should be blame for this problem. When I programme the destination, I use collider trigger to determine whether a package touches the destination. But the problem occurs when you put down the package, because it would detect the collider near you to prevent you putting a box inside something. And the destination is also a collider so you can not place a package in the destiantion directly. Most of boxes have gravity force to ensure that they could touch the trigger. Slime box didn't function that way. It would stick to the background without falling down, whcih cause the problem you mentioned. I would change the way program determine the conditon.

Anyway, thank u for your precious feedback. It is really happy to get so much feedback for the first time of this game jam.

After The End by pasha37 2023-05-02T07:20:33Z

Interesting game. Though the game design is simple, the theme it tries to express is quite meaningful. It takes me several times to avoid bumblebee to accomplish the last level.

Delivery of the king by KingZero 2023-05-03T08:26:45Z

Nice job. It is rare to see participants to make a adventure-puzzle game in the jam. And i can foresee a potential successful game through the simple structure you had built. I recommend that you might get inspired by trying Portal2 and Maniford Garden. These two games are also telling story by solving different puzzles.

Delivery and Hunting for Lavatory (DHL) by Kitira 2023-05-06T13:20:53Z

It is humorous to shit myself. And the controls felt good and fluent.

Tiny Termination by shipx7 2023-05-06T13:51:54Z

404 error at ludum dare page. But it works well in itch. It's fun to move and jump with the force by explosion. And there is a bug or maybe? which is that the health medicine didn't refresh after i reborn

LD54 — Limited Space

Limited card space by Zirrrus 2023-10-06T02:00:37Z

Really a fun game. It reminds me of the Inscryption(A digital game). I still remembered the time when I have so much fun using the robots cards group as well as witch cards group insides the game. It has the similar mechanism as your game. I hope you could find some inpsiration from it, and makes it become a true game someday.

Grid Bots by Ayced 2023-10-03T12:43:09Z

I am really curious about how you achieve the smooth effect of switching the dynamic scenes(PS: I mean the programming logic), which brings a totally different experience for players. I have lots of fun when I play this game.Really amazing game.

A Better Place by SvenErik 2023-10-05T10:59:24Z

The art style really amazes me. Though it is a simple game, it still possesses significant meanning to persuade people to protect the Earth.

Train of memories by creativ4eg 2023-10-03T13:06:27Z

I got confused with how to play the game. However, I suggest this idea is awesome. There is limited space for us to contain so many beautiful memory in brains. I think this theme can make player to select different options, like the memory trip in this game.At the end of the game, player may receive a feedback or story ending which have lots of possibilities.

SpaceRaft by Bytomancer 2023-10-03T13:25:05Z

Fun game. I have limited space to select my weapon on my ship. But i think it would easy to make players dizzy when the game gives me so much options at the beginning.

3 Spots Castle by ecenizo 2023-10-05T11:12:36Z

I really love this game. Although the art is unmature, there are lots of inspiration insides games, which is the main purpose of the gamejam. The system is quite simple and easy to start. I think more types of buildings, types of way that could destroy others' castle is the key to make it more funny. PS: there is a bit unbalance if player build three arches, The archer is too strong.

Leapfrog Solitaire by 0x746564 2023-10-05T11:30:21Z

Really fun game. I seldom see people making breakthrough on the poker cards in a gamejam, and you did it. I am so impressive by your idea, keep trying!

Grid Island by Hiding.Dev 2023-10-05T11:22:42Z

A game with simplicity and so much fun. Although it is a pity that i have played similar game before, i still appreciate that you could make such a great game in a such a short time.PS: The artstyle is really awesome.

Animal Merchant by sansen 2023-10-04T01:21:02Z

@agnira Thank you, I am glad that you enjoy the game.

Animal Merchant by sansen 2023-10-05T11:33:39Z

@ldkuba I am happy to hear that you love it. As for the falling problem, it is actually caused by the unstable frame rates in webgl. Also it is our mistake to forget juding the game whether it ends when you fell into the water.

Animal Merchant by sansen 2023-10-05T11:36:13Z

@bayunyoubi Yep, bro. You are right. I am exicited to hear your appreciation and also thank you for your valuable suggestion.

Animal Merchant by sansen 2023-10-06T01:33:19Z

@dod108 Copy that,dude. I upload a zip file on the itch.io website.I hope you could enjoy it.

Animal Merchant by sansen 2023-10-06T10:50:51Z

@dod108 Really thanks. I'm genuinely thankful for your feedback. Actually, even for me, it is also difficult! However, according to my teammate who designs the time limit, it has a trick to pass the level. Anyway, you are right. Game should be easy for playyer to get fun.

Animal Merchant by sansen 2023-10-10T12:04:33Z

@lastuck Yep. I feel a bit difficult to accomplish the level too. Anyway, thank for your precious feedback.

Animal Merchant by sansen 2023-10-13T06:33:17Z

@togis Thank u for the feedback.Yep, there are some problems about the moving. We will keep polishing this little game in the future. Also, indeed the game becomes a bit difficult in the level 2 and 3, even I could not pass it T_T.

Animal Merchant by sansen 2023-10-13T06:37:15Z

@gizmolo I am sorry to hear that you keep falling form the raft. We have test that if the frame rate is stable, the collision would work properly. But due to different devices and browsers, it seems that frame rate is not the same on different computers. Although I have been locked the frame rate in the code, it still doesn't work sometimes. Anyway, thanks for your advice.

Animal Merchant by sansen 2023-10-13T06:39:42Z

@xeke-death I am glad that you love the idea and I am really sorry for the falling. And the reason as I mention in other comments.Thank you.

Animal Merchant by sansen 2023-10-13T06:41:11Z

@falestress I am happy that you love the idea and graphic. Actually It is the first time I made a 3d game in the jam. Thank u.

Animal Merchant by sansen 2023-10-16T08:31:40Z

@melowicyan Yep, it works ok in the Chrome but ont firefox. And as for the island, actually it goes away because you are driving your raft to the target island to sell the cattles, which means you leave that born point. What player should do is to control the number of the cattles because they will constantly reproduce and make the raft become heavier and sink. I'm sorry that you did not get the point of our game, maybe we should make it more clear. Anyway, thank u for your feedback.

Draki's Journey by GrizzlyJer 2023-10-03T12:58:59Z

Cute art style with an interesting idea(use shadow and light to limit the space player can go). But I am sometimes confused with tips asking me to press button E.