namarafantastic 2023-05-02 03:35
Really cool, and the puzzles wheren't hard, but they wheren't easy either. And I love the artstyle too, very cute.
Foon → Ludum Dare Explorer → LD53 → Last Stand Delivery
By yuriscat, sheng-mai and YX0884
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 210 | 3.96 | 91 | |
| Fun | 261 | 3.79 | 91 | |
| Innovation | 268 | 3.73 | 91 | |
| Theme | 1062 | 3.21 | 90 | |
| Graphics | 248 | 4.19 | 91 | |
| Audio | 419 | 3.47 | 90 | |
| Humor | 156 | 3.87 | 84 | |
| Mood | 517 | 3.61 | 85 |
Really cool, and the puzzles wheren't hard, but they wheren't easy either. And I love the artstyle too, very cute.
Really neat take on the pushing block genre; I liked the added twist of adding powerups to the monsters. Great job!
You're doing something right when the game makes you feel sorry for a slime.
Omg I loved it so much had a great time playing thank you, the puzzles aren't too hard so it's not frustrating, love it !
This is really well done. I like that the dialogue gives you hints on how to complete the level. It was super intuitive to learn and play. Fantastic work.
I liked the game's concept, something I really haven't seen before. I think this would work great as a small puzzle game!
Such a nice concept
and really well executed 🧡
i just wish i could resize the window since it's really small on a 4k screen
Nice work 👍
Great idea for a mechanic! And the puzzles are cool.
...oh and the game is really cool.
That's a really decent play on sokoban! Enjoyed the puzzles and jokes alike.
@namarafantastic Thank you for your feedback. I do want to make sure the puzzles are a bit challenging, but not to the extent that players get stuck and can't continue playing.
@drainkid Haha. Equipping monsters with gear can provide more solutions to the puzzles (and also make it easier for me to design maps, so I can be a bit lazy :P). Thank you for your feedback!
Cute art style, very comfortable to play with
@whirlwind You are right, for such a small , delicate, humble and hardworking, soft and elastic, slimy, sticky, wriggly, cute, magical, versatile, innocent, naive, charming, quirky, funny, mysterious, wonderful, attractive and vivid slime, people should take it seriously, especially those who assign tasks to beginners!
@shooting-star Thank you very much for playing and giving feedback. By the way, I noticed that your profile picture is very cute. I guess it's from your game entry, the Box Elves are really adorable!
@rjdrag Thank you for your feedback. I do want to naturally guide players through the dialogue to learn the knowledge needed for the next level, and I will try to reserve a simple level when a new mechanism appears, so that even people who cannot read the plot can still figure out something.
@mistafixxa069 Thank you for your feedback, and I also think it's a good concept and foundation mechanism. I plan to refine it in the future and release it on Steam or Itch!
I don't see this mecanics of puzzle on other game, nice idea
@nicso Hi! Thank you for your feedback and support!
We will work on fixing this issue and perhaps release a 4K exclusive version haha. :heart:
Speaking of which, I haven't had a screen with 4K resolution before, which has become a blind spot in my game design, and I haven't paid attention to all hardware users. Thank you for the reminder!:cake:
@ntimi Thank you for playing and the recognition. I will continue to work hard to create good puzzles in the future.
@ping78
…oh I haven't purchased health insurance so let's not fight, let's live in peace!
Just kidding, thank you for playing and responding!
@firellon Thank you for playing and giving feedback. I'm glad that the puzzles and jokes brought you joy!
@leking Thank you for your feedback, I am honored.
@xamora Thank you for your recognition! Innovation in game mechanics did make me rack my brain!
Great puzzle game! Can really see the idea scale into a larger game.
Nice puzzle game, great art too!
@naive-games Thank you for such a high evaluation. I also plan to improve it after the competition and release it on Steam or itch.(๑╹◡╹)ノ"""
Love the art in the game, clean and readable. Solid sokoban like game!
The level design and the difficulty ramp were great. Loved playing!
Very fun game, I loved solving the puzzles (I had a hard time on level 6 xD). Maybe an addition, allowing the player to go back on his action instead of starting the whole level again. But apart from that, the concept is very interesting, the sounds and the graphics are also nice. Well done!
great mecanics, the all thing really works together, prettiest game page ever, loved playing it
Managed to finish it! Very smart concept, well done!
@peachtreemcgee Thank you for your praise! I also played your game, and I really liked Johnny's movement animations, haha.
@congusbongus Thank you for playing and enjoying my game! Your artwork is also great, and it made me feel like I went back to a very long time ago! It's very retro!
@volcanoeyes Thank you for playing and praising my game. I did put a lot of effort into it. I hope players will be challenged but not to the point of giving up the game. Now it seems that I have achieved that, ha! Thank you again for your support!
@aquillot You are absolutely right. The undo button is essential. Unfortunately, my game has a lot of values to keep track of, not only the units' positions (coordinates) but also their attributes (health, defense, attack power), and even the ability to resurrect units (return to the state before death). Compared to traditional puzzle games like sokoban, it's very difficult to keep track of data and implement an undo button with so many values. After the competition, I will study how to save data properly and try to add an undo button in the future official version. Thank you for your feedback and reminder!
@adamlenglen Thank you for your praise! I spent a lot of time decorating this webpage because I know some players have very limited time. Also, I was worried that a small number of players might miss some tutorial information and get stuck. Therefore, I added extra information in the form of a picture book on the webpage. I'm glad my efforts made you feel good, and it was all worth it.
@oradimi I'm glad to see that you're enjoying my game! Wishing you success in completing it!
Good stuff! The puzzles felt well thought out and the dialogue between the character was a nice touch. The variety of mechanics was nice and they were gradually introduced at just the right pace. Graphics and audio were both pleasant, if a bit minimal. Overall, a pretty nice game!
@guitarbro Thank you very much for your feedback. I will strive to work even harder to create more diverse and enriching graphic and audio material next time. Thank you for playing!
Very charismatic art and funny humor. I had fun enjoying the narrative and the smart puzzles. I know the time is short, but I think a simple idle animation on the characters would spice up the experience!
I invite you guys to test out my game too! Cheers.
@luriq You're absolutely right! I think idle animations can also create a chemical reaction with the beat of the music, but unfortunately, time is too short. I will try to squeeze some time to draw idle animations for the next competition.
I checked out your game, and the art and animation are amazing! I hope everyone who sees this post can go check out Luriq's game. Cheers!!
Loved the style! I'm not a huge puzzle game person, but I found myself enjoying this. I did get slightly frustrated having to restart multiple times after accidentally pushing a unit into the wall, especially after I solved the puzzle. So maybe more forgiving level design in the earlier levels would have been nice, but maybe that's just me.
The art is great, and the music fits well with the theme. Cool game!
@colin-misbach Thank you very much for playing and reviewing our game.
Indeed, in push box games, this kind of problem of not being able to go back often occurs. We initially thought of a solution to add an "undo button". However, compared with traditional push box games, there are too many data saved in our game, and even undoing would resurrect creatures. So unfortunately, we were unable to complete this feature within the limited time. In the next competition/or the official version of this game, we will try our best to add this function to avoid the situation where the box is stuck against the wall.
Thank you again for your praise!
Excellent Game bro!!! Level designs are up to the mark by not making it too difficult or too easy!! The music was a banger and sfx too!!
Very Good submission!!
Also, play my game!!!!!!
@random-ideation-studios Thank you very much for your feedback, bro!! I'm so happy!!
Your robot game is also great!!
I'm playing it now!!
Screenshot 2023-05-06 at 3.08.10 PM.png
Love the new take on Sokoban. Everytime I go into a sokoban game, I always thought that there is no way that this genre can have new ideas. I was wrong about Baba is you, and I was also wrong about Patrick's Parabox. Similarly I was wrong about this.
I think there are some nice ideas here that can be explored further.
Thanks for the game. :)
This might be my favourite entry so far, very well done! Love the characters and the gameplay. My only nit-pick would be the lack of sounds for textboxes and the constantly restarting music, but other than that this is a really great one
@zwodahs Oh my goodness, such a high praise makes me both honored and surprised. I don't know if I am truly deserving of being mentioned alongside those games. But I will work harder to perfect it and unleash its potential in the future official version. I truly appreciate your high evaluation. Other members of our development team were also thrilled to see it! Thank you very much for playing all the levels and getting all the stars! I am honored that you enjoyed the game.
@dinoraz I'm very honored that you enjoyed my game so much! I apologize for the music resetting every time you return to the level selection menu. My fellow developer said that if we don't do it that way, we won't be able to adjust the global volume, but we will try to fix this bug and bring a better experience to everyone in the future! Thank you for your feedback!
The art, music and gameplay were all very impressive! I liked the way you "delivered" gear to those on the field. That's fun.
Only thing I didn't like was how the music restarts during a cutscene, when you restart a level, on the level select, etc. It's a bit jarring. Consistently playing music would've definitely been better.
Other than that, this was a solid entry!
Nice submission. Had fun playing it, You did a great work
Really solid puzzle game with a good difficulty curve
@rabbitaddix Thank you for your feedback and review! We will try to fix the bug that causes the music to repeat continuously. We apologize for any inconvenience it may have caused to your gaming experience. However, your praise also makes me happy! Have a great day!
@graphicedit Thank you for liking my game! It is an honor for me.
@firespike33 Thank you for your feedback! I did put a lot of thought into the level and puzzle design, and seeing you say that makes me know that the time spent on these designs was worth it!
I loved it, congratulations :trophy: I wish the bgm loop was a bit longer though ;) CleanShot 2023-05-06 at 13.33.15@2x.png
Polished game with fun puzzles, cute art too!
Not only is this a super unique take on the theme, it's an imaginative and one of a kind entry in general. The character have a ton of personality, the game was made with a lot of heart I can tell. Well done!
Nice art, nice twist on a well-known genre, great job!
Neat game mechanic with so much fun. It is brilliant for you to create such an excellent game in a short time. The puzzles are really interesting. It also reminds me of loads of honored games which i played in the GMTK jam 2020 whose theme was UnControllable. That is what exactly i expected from an indie game in the gamejam.
Great game, spend way to much time on 6th level, wasn't really a smooth sailing for me, but still completed all available levels and had a lot of fun, amazing job! Even better if I account for world of warcraft reference haha
Really fun game! The graphics look awesome and the mechanics are fun. Really well executed idea :)
@yopox Wow! It's an honor that you were able to achieve all the star badges. We are currently working on fixing the issue of the music being frequently interrupted. Thank you again for playing the game and giving us your feedback!
@enad96 Heartwarming comment, and happy compliments too!
@Panpukin Your splendid wording leaves me pleasantly surprised. Thank you for your review! We did spend a lot of time crafting and polishing this game.
I love the art style a lot! Always a sucker for sokoban games
The visuals and the game play are pretty good and it easy to get into quickly. It really needs an undo to undo your actions i had to restart the levels several times just because i pressed a button to many times and took too many steps. The music loop is too short and gets annoying quickly.
I really like your twist on the sokoban where merge upgrades into the mobs thats a very nice twist to the puzzle. Great work!
Really cool and cute graphics for this one. I'm not a big fan of the genre but you guys managed to make something cool and enjoyable for everyone, I believe. Great!
Loved the cute graphics, found the puzzles really fun and some quite challenging, the music was great as well
Really nice!
@camden-obertop Thank you for enjoying my game. Actually, I have lowered the difficulty of these puzzles quite a bit compared to the initial level design blueprint. I hope more people can experience the fun of my game. Your profile picture makes me a little worried, I wish you all the best!
@yuriscat sorry for any confusion I was trying to say I really liked the game! I thought the difficulty was good
@rocktavious Thank you for your feedback.
Implementing the undo feature is complex, and we didn't have time to complete it. We will add it in the future official version. Please stay tuned.
Also, regarding the issue of the loop being too short, we investigated and found a bug, which we have fixed. We apologize for any bad game experience and thank you and other players for letting us know.
@megalukes Thank you for your feedback. I do hope that everyone can enjoy some part of the game, regardless of whether they are good or not good at this type of game. That's why I added a storyline and lowered the difficulty level, so that those who are not good at playing can still pass, and those who are good at playing can pass with fewer steps and earn a star rating. I hope you have enjoyed my game and felt the joy it brings! uwu
@dinoraz Good news! My teammate in charge of development has fixed the issue of audio constantly restarting! Thank you again for your feedback!By the way, just to mention, the little pixelated dinosaur in your profile picture is really cute!
Art and gameplay is reaaaaally awesome. I'm a huge puzzle fan so I didn't expect to find a game like this, on this jam. Hope you keep working on it, would love to play a full release version!
@camden-obertop Don't be nervous! I think it must be my translation software that has some issues. We are good between us! Sorry for the misunderstanding!
@fiinrii I'm glad you enjoyed my game! Thank you for your praise.
@gog thank you!
Great art style. The combat system was very thoughtful and innovative.
Love the titular concept, hilarious take on the theme. The game was fun as well, though the controls were a bit less responsive than I'd like. Not a major issue though, still enjoyed it! Good work!
@yuriscat Ah, thank you!
I loved the art style and sound, and the puzzles were fun. The story was a lot of fun too. I did notice that the pixel alignment was a little weird on my screen--for example, the Executor's eyes were sometimes one pixel wide and sometimes two pixels wide, depending on where the character was on screen. I'm not sure what causes this. You may want to look into Unity's PixelPerfect camera if you're not already using it--it helps keep things aligned properly. Great work overall!
What a gem! The puzzles were very well constructed and the overall aesthetics is just amazing, everything fits. Congratulations on this awesome entry!
So good! Sokobans aren't usually my thing but this one kept my attention. The difficulty was just the right balance between frustrating and too-easy, and I loved the inclusion of the step-count medals for dedicated players. Easy to grasp but tons of room for depth. The graphics and sounds were very polished and pretty as well, and you even included some narrative scenes too! Great job!
Fantastic entry! I loved the puzzles and the story. The characters were cute and well designed!
Cute & funny game! Great job!~
Love a good puzzle game. Great graphics, music settled in really well, great progression and a lot of levels. Felt really relaxed but also challenging at the same time enjoyed figuring out each puzzle then optimizing steps.
Awesome game! The art and music is so good, great job. Gameplay is tight and easy to understand, I loved the pre-level cutscene! Great work team!
Really great stuff, super polished and lots of fun to play. Probably one of my favorite jam games I've played so far. The music reminds me of Kingsway too, which is a bonus.
@jarambarri Thank you very much for your love and support! If there are no problems with the programming (I mean, if my teammate responsible for programming can work with me at full capacity), I will release the full version soon! Oh...I have to go and continue brainstorming level design lol.
@a1stakesauce Thank you for your feedback, I will continue to work hard!:)
@bad-fetus Thank you for your praise and feedback. I am aware that there is a slight delay after pressing the button before the character completes the action, which is a bit slow. This is because if it is set to immediately move to the new grid after the button is pressed, the player can leave the button before the piston closes and go through it XD! Of course, in any case, delays in controls can bring an unpleasant experience to players. I will try to fix it in the future full version release. Thank you again for your feedback!
@stephen-kyranakis Thank you for your patient evaluation and suggestions. I first learned about PixelPerfect in Enter the Gungeon, but I didn't have time to apply it this time. I'm not sure if the problem still exists in full-screen mode. I apologize for the poor pixel experience. I will make sure to allocate more time to check and apply the PixelPerfect camera in the next competition.:heart:
@lex I'm glad that you enjoyed my puzzle design and artwork!:cake:
@mediflect Yes, I spent quite a bit of time on puzzle design! Many years ago, when I was playing other puzzle games, I also experienced frustration when puzzles were too difficult to continue. So, I thought that in my own game, I must set flexible difficulty levels. This allows ordinary players to pass through and allows players who want to pursue the limits to continue playing and earn medals! Thank you for your feedback! You saying that means the biggest recognition of my level design work!
@arthur-mairs Thank you for your love! I will continue the stories of these lovely characters in the future!
@runicpixels Thank you for your feedback uwu.
@thaprofesional I'm glad that you enjoyed my game! The pleasure of solving each puzzle and then optimizing your steps is exactly what I wanted to create!
@furtive-pygmy Thank you for your praise, I spent a lot of time designing the levels and made sure to have at least one level for each new mechanic to "teach" the player. I'm very happy that you enjoyed my game!
@danielb You saying that really surprises and honors me, I'm glad that you had such a good experience, especially with the music! :heart:
@gatlink Thank you for recognizing my art and game design!
@devil-ovo Thank you very much for your high praise. Making these within 72 hours really had us rushing around, haha. I am grateful for my development team!UWU
@bukaanka I'm glad that you enjoyed the game and had fun, that's what we hope for! (No offense, but I didn't quite understand the last sentence of your message, is there any meme or reference I'm missing? )
@stmatn Thank you for your praise! I'm very happy! I will continue these fantastic designs in the full version UWU.
@yuriscat No apology necessary! I enjoyed the game, and it looked great! I just wanted to point out a way you might make your next game look even better :)
Very nice game, love that art
That was amazing, but my brain isn't wrinkly enough to finish it, my goodness that was tough (:sweat_smile:)! *Super* well designed puzzles, they feel like they belong in a fully-fledged game, but man was I stumped by them! I had to leave after level 6 but that was incredibly well designed, I loved the pre-puzzle cutscenes, I loved the little characters I had to push around, overall really great job -- I'm just not quite smart enough to get through it, hehehehe
Definitely could've gotten farther had I put more time into it, but I backed out of the game to get back to the title screen (tried through the pause menu to return to title and skip the level), only to find out I need to beat each level to progress. Great job, I might come back to this to try my hand at where I got stuck again; keep it up! :wave:
(I've got a problem with puzzle games where I get so caught up on an idea I have that by the time I actually have enough knowledge to finish the puzzle, I'm still stubbornly caught up on my last idea, effectively dooming my ability to get through the problem. That's how I think if that gives you any insight on why I got stuck! :laughing:)
I love the puzzles and the idea, though I think the movement could be better, sometimes I wanted to move fast and had to double press a key because I had pressed it near the end of the previous move animation so it didn't register.
Game is fun, good job!
That was so much fun to play through. Really love these style of games. Would have loved an undo stack instead of just reset but it is top notch
interesting concept with a unique execution! I really like the graphics and puzzle element of the game, the story is also funny and you don't get many games with a backstory in game jams let alone a funny story throughout the game, I had fun experimenting with strategies and had my fare share of "Aha!" moments.
there are some things that can use improving though so here is my other feedback about things I wish were done differently: first the LD page is really detailed, and I appreciate the time put into it, but it felt like a wall of text to go through, I kinda just wanted to start the game and get into the fun but the guide was a little long, could be just me. same thing goes for the dialogue at the start, I know you wanted to establish the backstory but it felt a little too long and I couldn't read all of it at some point, but again maybe that's just my eagerness to play the game :)
all in all this was a really nice twist on the theme especially when you consider how most games are repetitive ideas of pizza delivery lol, and the levels were well designed! so nice work on this game!
such a cool game with adorable art!and it is really hard!(I like the story too)
Your game is really good ! The visuals are cute and the gameplay is well created. Each level is challenging and I really liked the small dialogues and effects at the beginning of the levels.
Amazing spritework and the music is cute too! It takes a lot of planning to make a puzzle game like this, I don't know if I could do it, but you did, and with aplomb too!
Last Stand Delivery's design is intuitive, but challenging. I came for the cool character designs and stayed for the endearing plot, but the real star here is the respectable number of levels and how no 2 levels feel overly similar or stale. One of my favorite puzzle games for LD53! :heart:
This is such an amazing game. And it feels so polished. The art and music create a nice cheerful atmosphere, even though people and monsters get sent to Valhalla lol. The dialogues were funny. The gameplay was fun, challenging and very engaging. I enjoyed every second of it.
What a fun concept for a game! I really like the pixel art! If you decide to continue working on this, I'd like to suggest an undo last step function so a player doesn't always have to start from the beginning if they realize they made a mistake.
Totally feels like finished game. A game that can have a price tag) 10\10
Cool take on the theme. I appreciate when people get more creative with their interpretation. The game was really fun. My only complaints are more about polish. Definitely should add an undo mechanic like in baba is you. I also wish the song loop were longer. Finally a background image for the levels would really help.
On all of the really important things though, y'all did really well! The game was super fun and funny.
Great work, cute pixel art, responsive controls, cutesy music. But also how DARE you make me use my brain to try to solve puzzles? J/k this was an amazing entry and one of my favorites so far!
This is the best twist on Sokoban I've ever seen! The difficulty is just right and the graphics are really cute. Excellent work!
@risingleaf I'm very glad that you enjoyed it!
@stephen-kyranakis I completely understand! Thank you again for your suggestions! My partner has already started implementing PixelPerfect! Have a wonderful day!
@sephowepho Thank you for playing and sharing your experience! Please don't feel discouraged, as the time constraints may have affected the difficulty curve. In the future full version, I think I will create a level skipping feature! And I am currently working on rearranging the levels based on their difficulty (I have designed an additional 20 levels since the event ended!). I hope you will have a better and smoother gaming experience in the future full version!
On a side note, the character animation in your personal introduction is very adorable. Also, I enjoy memes too. However, I'm not very skilled at using them. Let's imagine there's a "happyhappyhappy cat" here.
@pedrohpf Thank you for your suggestion! I will make adjustments to the movement controls in the future full version (reduce the movement delay). The current movement delay is indeed a bit too long. I'm glad you enjoy my game!
@kimau I'm happy to hear your praise, and we are working on implementing an undo button. You're absolutely right, they are indeed crucial for puzzle games like box-pushing ones!
@0x-void-x0 Thank you very much for your feedback and suggestions. In this event, my partner and I decided to "not be too ambitious, but rather create a small yet complete project." As a result, we abandoned ideas like Roguelike or endless pizza delivery (haha, no offense to other developers) and instead focused on creating a small, level-based game. This allowed us to allocate more time to develop content beyond the levels, including the storyline and game introduction interface.
Regarding the LD page, I have to admit that it might be a bit lengthy. While my programming friend was busy building the game, I had already prepared the art assets and music materials. In my free time, I started writing them, which might have made it a bit too long. However, perhaps due to my perfectionism, I worry that my players may "not be able to grasp all the content immediately." That's why I listed them one by one.haha.
Regarding the game background story, I am considering reducing its length and aligning it with the current level. This way, players can start thinking about how to play the current level while reading. Additionally, in the full version, I plan to add a skip story button, allowing players who don't enjoy text-heavy content to quickly proceed with the gameplay.
In conclusion, I sincerely appreciate you playing my game and sharing your thoughts and suggestions (which were quite extensive!). Your praise has given me even more motivation, and I am truly happy about it! I also wish you a wonderful day ahead.
@projectcolorball I'm glad you feel that way! I believe the characters I've created would also be happy to hear that!Thank you for your praise!
@norah Thank you for your feedback. Hearing you say that makes me feel that the effort I put into the dialogue and transition effects was worthwhile!
@weirdbitgames I'm glad you enjoy my work. My little trick is not to be too "greedy". This time, I restrained myself and made a small-scale game so that I could have more leftover time to polish and refine it. (Of course, this is just my personal opinion). Believe in yourself, you can do it too!
Actually, let me tell you a little secret. On the first night, I was feeling restless and anxious because I was worried about going in the wrong direction (I was contemplating if there could be a better game mode). And when there were only six hours left until the end of the competition, I started to feel anxious about whether I could make this game perfect in time. It even caused me stomach pain and bloating (but later, eating some food made me feel better). So, maybe I didn't have that much aplomb, haha. But anyway, in the end, I did it! Now it's time for me to show off a bit! (So, my friend, the most important thing is to believe in yourself! I think you can do it too!)
@mavvy Hello, Mavvy! I'm really happy to see your feedback. Your praise covers every aspect of my game, and when it comes to the levels, I indeed put in a lot of effort to come up with them. Your compliments make me feel that it was all worth it! Thank you once again for your kind words!
Thank you so much for such a lovely reply. I'm super happy I managed to finish a complete gaming experience in the time allotted too! I also reined myself in and didn't get scope creep get the better of me. I made a list of the things I needed to add in order of priority, but also knowing me, I allowed periods of time where I just wanted to create art or work on the game's page layout instead, not as vital but at least I was doing something constructive still! I don't always feel like coding the game or adding new features etc..
The difference between out games is that yours is a well thought-out puzzle game where every level is specifically custom-created by you with love and care. Mine is one infinite level that doesn't change. Sure the types of gifts that spawn increases but it's still much lower scope than yours. I'm still super happy and proud though, and thank you for your advice! <3
@skelleroznik I'm glad that you enjoyed my game! PS: Don't worry, my friend. They will enjoy their blissful time in Valhalla!
@tyler-m Thank you for your suggestion! I do plan to continue improving them, and I'm also working on implementing an undo button! The reason I didn't include it initially was because it required saving a lot of data, such as character positions, their attributes, and even resurrecting NPCs. However, after the event, I will have ample time to work on them and make them better. So please stay tuned! Once again, thank you for your praise!
@legromp Haha, thank you for saying that. I am currently working on improving it and planning to put a price tag on it in the future (it will be available for sale on Steam)! Since the event ended, I have already come up with 20 additional levels.
@chris1919 Thank you for playing, and we are working on implementing an undo button, which is indeed very important, especially in some complex levels. Due to time constraints during the event, we couldn't include it, but it will be added later on! I will also try to compose longer background music. In any case, thank you for your suggestion
@rubixnoob13 I'm honored that my work has become one of your favorites! I'm also thrilled that you enjoyed the pixel art and music. As for the brain-teasing part, I DARE say that a player who enjoys the Rubik's Cube must possess great intelligence and wit! Thank you once again for your feedback, and I wish you a wonderful day!
@fluburbio Thank you for your praise! I will work harder and joyfully create better levels and visuals!
@weirdbitgames You replied so quickly! Are you also waiting for the results? Creating a prioritized task list is a great practice. I did that in a previous event, but this time I got lazy and thought, "Oh, it's just a small project, I can remember everything by talking to my friends." But in the end, due to busyness and stress, some things that needed to be done were overlooked. Next time, I'll definitely continue making task lists.
I just checked out your game! It's fantastic! I really love the adorable little goblin! (But he's definitely a cute and mischievous little rascal.) I also noticed that you created very detailed tutorials for your game, and according to what you mentioned on your page, most of the game content was done by you alone! I think you truly embody aplomb!
Keep up the great work, and I wish you continued success in your future endeavors! <3
I'm going to take a short nap, so I might reply later.UWU
Yeah, eagerly awaiting results hehe! I'm also quite active on here during jams, replying to messages and playing lots of other people's games <3
Oh you hadn't played my game yet? I'm glad you enjoyed it! <3
Thank you for playing/rating if you did <3
Aww thank you, yeah, I'm not so musically-taleneted. Even with detailed tutorials people still don't always know what to do.. I'll integrate them better next time!
Thank you so much! Don't nap too long, voting ends in 6 hours! Although we won't get the results for another 21 hours. Have a good sleep!
Let me join in! Valhalla!!!!!!!,lol Nice art, music and unique take on the theme. Nice gameplay, but it sorta reminded cause of the layout a bit of a strategy game more so. GG c:
@weirdbitgames Oh my goodness, I got the timing wrong! I thought I would see the results in 20 minutes, but that was just the voting deadline, not the announcement of the results! Nevertheless, I had a good sleep~
Having so much time and energy to interact with others and experience games is truly admirable!
I think your game tutorial is already very comprehensive. If people still don't understand, maybe creating a few image tutorials on the LD page or game release page would be even better? (Just my personal opinion, but I really think your tutorial already guides players step by step on how to play).
By the way, I have a little surprise for you! Check out the comments section of your game!
(*^▽^*)
@n0va I think it's best for you and me not to go to Valhalla, otherwise the world won't be able to experience our game! Just kidding. Thank you for your feedback! I did have a bit of an urge to turn it into an RPG game or an RTS game at the time, but, you know, in 72 hours, let's not be too greedy XD
Good morning!
In addition to the in-game tutorial, I also put instructions (series of images) in-game and on the LD and itch.io pages!
Oh my gosh, thank you SO MUCH for the adorable art! I guess this is my first ever fan art for a video game I've made! <3 Thank yooooou!!!