FoonLudum Dare ExplorerLD52 → Grim Harvester

Grim Harvester

By roxannet

View on ldjam.com

CategoryRankScoreCount
Overall2.859
Fun2.429
Innovation2.149
Theme3.649
Graphics3.509
Humor2.009
Mood3.009

Comments

lemons 2023-01-09 06:59

Nice little game!

I'd suggest adding some feedback for the player when they harvest a soul, like a score or combo meter. I also think adding a boundary to the map would be a small thing that would be a big improvement.

Overall it plays nicely and is a cool concept!

fedora 2023-01-10 05:10

Glad to see this was made using Godot. Nice little game, would have liked if it had a bit more content. Graphics are nice, but the grim reaper looks a bit weird rotating to follow the mouse cursor. Really cool that you left your source code as well.

lohii 2023-01-10 17:20

The boundary and feedback in the form of an UI were mentioned, and I also think those would be good ideas. The graphics were really cute. I'm not sure if you'd ever want to walk instead of run, and it took me a while to figure out why I was sometimes moving more slowly, especially since the tutorial boxes were quite easily missable. Even if it was a small game, it was still fun.

zbugba 2023-01-11 11:17

Nice entry, however there are few things I would suggest fixing: - I really don't like how the main character is rotating. I would rather have the sprite just flip left and right rather then rotate following the cursor - It's a shame that there are animals that are a threat but it seems like they can't really hurt you? It would add to the challenge if player really had to avoid them - Simple score counter would be appreciated, maybe together with leaderboards? - Punishment for harvesting souls that are not ready would also be great, otherwise I can just ignore them

That's it from me, wish you all the best :)

brainles-etertainment 2023-01-12 20:31

So it is a reverse-harvesting but still a harvesting.

miolosh 2023-01-12 20:34

I agree with the feedback of Zbugba. I would not rotate the player around it axis, but just flip the sprite. I would also try to make sure that a player can never reach the end of the map. Try to block it with a collider to make sure he cannot get of the map.