@whywhy you're absolutely right, I had to scope things down a bit as I ran into some technical challenges using unreal for the first time.
I plan on making a few different versions to learn more but here's some of my ideas that never made it to this build:
- Implement the story into the actual game, goal is to meet x amount of deliveries to 'Meet your bonus' so you can provide for your stork family. Once you reach the end of the level if you're below the expected deliveries it's a 'game over' otherwise you can continue to next level. Each level would have an increase in difficulty, either via housing placement /enemy placement / combination of both.
- Add a high score tracker
- I'd like to add a short intro cinematic, since I've never worked on one before, would have helped sell the comedic factor seeing the actual baby asset up close maybe haha.
- Add some polish to the baby deliveries, initially intended to have windows break(even added the fracture mesh but never implemented it), interactions with the families accepting deliveries(funny chat box responses), visual effects to indicate when you hit door/window so player has more feedback they got points.