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Space Haulers
Space Haulers
By colinbellino, pronomicalartist, KriKit, mathias17, denmander, Squirrelsquid and Beast Pixels
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 239 | 3.91 | 36 | |
| Fun | 646 | 3.36 | 36 | |
| Innovation | 525 | 3.42 | 36 | |
| Theme | 95 | 4.39 | 36 | |
| Graphics | 50 | 4.57 | 36 | |
| Audio | 36 | 4.35 | 36 | |
| Humor | 879 | 2.58 | 33 | |
| Mood | 188 | 4.02 | 36 | |
Comments
Games was a nice take on the survivor genre. It just got way to hard. There was also no indication of where you are or what kind of damage your ship is taking. Perhaps some additional things to do during the trip would be nice as well.
bigtex
2023-05-02 02:45
i love the art and music. but it seems i cant play it yet. it shows me coming into station and selling some cargo. but then nothing. i can buy anything after the beginning or embark. ill be back to rate later
nuin
2023-05-02 02:46
graphics are insanely good. the mechanic of balancing cargo value and defences is great. I wish the first level was shorter though, unless im dumb and it doesnt end.
The music is amazing, also the voice acting(or clip) made me laugh, very nice game i love it
rjdrag
2023-05-02 02:49
Really polished game. My submission is very similar, lol, so obviously I'm a fan. I think it would be cool to shorten the missions personally, especially since there's not much interaction.
hatheus
2023-05-02 02:50
Great art and music, the game is highly polished!
The levels should scale, the first level felt way to long. Instead starting with a shorter first trip where you earn a bit less money to help understand the concept.
You could extend that by allowing the choice of cargo delivery location, with the further (and longer) the delivery route the more money the cargo is worth.
f1tzy
2023-05-02 02:52
Auto Battler is not my thing, but this game has some really good polish. Nice Work.
vfewa
2023-05-02 02:52
Very nice graphics and audio! I wish I knew how long was left to get a sense of how far I'm making it each time, but it is a nice and fun game
OMG! LOVE the Graphics! Great game!
chancea
2023-05-02 02:54
Really cool entry! I played until I broke the game by repairing my way into negative money and then I had nothing to buy new cargo with.
Was a pretty neat concept, balancing between cargo and defenses - wish there was a little more initial instruction/tooltips. After embarking there wasn't a lot of feedback on how you were doing and it seemed like a lot of downtime just watching. Loved the art style and effects!
I agree with everyone else here. Aesthetically this is beautiful, but there's a bit too much waiting around in my opinion---I think the levels should be shorter. Being able to see your reached distance at the end would be nice. It might also be fun to be able to click to shoot the guns manually, since it might make the in-between segments more engaging. Nice work overall though :)
Very good graphics, music and mood. Also, kudo's for localisation, that is always very cool to see that.
On the minus side, is it me or the levels never end ? I would says that you feel too passive while playing. I end up always watching for my ship to get destroyed :/ So maybe have the rounds be a little shorter ? Also, it would be nice to close selling menus when you click outside the ship, to better enjoys the view (of drifting death stars ;)
The game looks and sounds great. Very polished. The gameplay felt a little lacking. Since you don't earn any currency as you travel between stations, if you spend you cash you're just sitting there waiting for the ship to reach the next station and doing nothing. And the travel between the stations is very long to just be sitting there waiting. As others have mentioned, the lack of damage feedback also makes it less tense, as there's no sense of when you might die. It would be nice if you could clear the interaction popup but clicking off the ship so it's not just on screen all the time. But again, the graphics, audio, and overall presentation was very polished and looked great, and I liked the basic concept. I just didn't enjoy the lack of interaction once I had spent my cash.
guardaro
2023-05-02 02:57
Wow, *very* impressive! Some of the best art that I've seen in a jam game, and I really enjoyed outfitting my ship. I like the overall concept, but it felt like a *very* long time between ports without any input from the player. Also, I would have loved to have seen some particles or explosions when the weapons hit their targets. Overall, a very, very competitive entry!
arnenia
2023-05-02 02:58
Fantastic design. Art, audio, SFX, everything was great. It would be nice if there was a little more to do once you set off—like setting target priority or other "management" tasks. Fantastic work!
I wish that either the levels were much shorter or there was more to do during them. Also, I was able to get through level 6 with just a disruptor and a laser; I think the damage system might have some bugs because that laser seemed immortal. I really liked the art and sound, though! Nice work
bullex
2023-05-02 14:46
I really enjoyed aesthetic part of the game. I love soundtrack and space background. Gameplay is not really there, hehe. Overall nice entry!
Chill game. Very nostalgic.
amolker
2023-05-04 10:19
Nice game. Graphics and sounds are great. Background is perfect. The gameplay part is simple, like you just watch the result. But still addictive. Good job!
perrin
2023-05-04 10:31
Thought this was fantastic. Seems like you've taken a relatively simple gameplay loop and really nailed the eexecution with a ton of polish to make it very satisfying to play. Great work
Nice graphics, nice music, the overall vibe of the game is amazing. I liked a lot the idea of the game, hoevewer, I would like to have a little more interaction in gameplay, beyond repair things (maybe am im missing something?). Also I'm not able to check how main ship hull is doing, it simply explodes.
zarple
2023-05-04 14:40
Great game however, i wish there was a goal to work to. Still pretty fun!
jhax
2023-05-06 10:19
Absolutely top notch pixel art here! The artistic design that's gone into it is very cool as well, the ship in particular, but the monster design also.
Definitely bit off more than I could chew on my first go round, very much a "ahh I'll take two lots of dangerous cargo, what could possibly go wrong" (turns out, a lot) moment! Hubris.PNG
There's been a decent number of somewhat similar space games doing different variations this jam and like many I like this one too! The art and music are great, the gameplay loop is solid, if anything it just ends too early as there's no real upgrades after you fill your slots. By round 4 or 5 there wasn't a whole lot the aliens could do to me, they just got instantly swept once they got close, by round 8 I could just load full danger cargo and click embark from that point forward. I think it has a solid enough loop that maybe some additional features (branching paths?) and being able to upgrade ships/guns it could actually be a full game.
screenshot-ship.png
kujoen
2023-05-08 15:00
Great game, here's some feedback: - Awesome music and art. Obviously this is your strong suit. - The gameplay loop, in it's core, is fun and addicting - The enemies aren't very interesting, as everything "melee" gets instantly obliterated while the ranged dudes shots cannot be blocked. I wish there were some mechanics in regards to stopping melee vs ranged enemies, perhaps varying from level to level so you need to equip weapons that are up to the task. - The disruptor feels very weird. From the animation I expected a flak cannon, perhaps that can take out enemy missiles, but instead I guess it's more like a shotgun - Plating didn't feel like it made much sense. I guess you slap it on when you can't afford a disruptor or a laser and just want something in the slot. Would be better if it didn't lose its purpose once you can afford the larger weapons.
All in all, great game :)
owlycode
2023-05-08 22:26
Great game! The art is insanely good. It also feels very polished.
Here is some personal feedback: - I wish the enemies had a death animation. Maybe the bigger ones could trigger some sort of screen shake to add impact. - It would have been nice to have a "repair all" action. - The laser beam felt really OP compared to the missiles but was cheaper.
Congratulations for making this!
jin9310
2023-05-12 09:55
This is very nice and I could spend with these kind of games hours. So it would be cool to see some more content, perhaps some upgrades and also the difficulty change and some more content in gerenal. But what you have created for the jam is an absolute blast! In the later phases it is enough to have 6 lasers and you can carry 6 packages of dangerous cargo without any issues (just few repairs are needed after each run;)). Great job done!! Screenshot_59.png
Hey everyone :wave:
So sorry we were kinda burned out after the jam and i totally forgot to check and answer the comments/feedbacks.
I'll try to take some time to answer every comments when i have some time, but in the meanwhile thanks everyone who posted for all the kind comments and feedbacks !
See you, in space! :rocket:
First of all, thank you all so much for playing our weird little game <3
Common issues: - Ship hull/health: the ship has no health, only the cargo, you lose if you lose all cargo. We didn't make this clear enough in game, sorry that's on us. - Regarding balance & difficulty: we fixed a huge bug in the game that made the game way harder (and boring) than it should have been: you didn't gain money during waves :/ Please give it another go if you felt the balance was off in the initial version! *Pssst! If anyone ask, you didn't hear it from me but, i heard if you press F1 you can aquire some goods to make the trip easier on ya . ~ Cap'n* - Post-jam version: we are currently discussing a post jam version of the game with more fleshed out features and gameplay, so every piece of feedback is greatly appreciated, thanks!
@paulhocker Ahah yes, we were supposed to be able to move/upgrade your turrets during the waves but that ended up being cut :o
@bigtex Oh no, i'm not sure what happened but the current build should have fixed most bugs, give it another go ;)
@nuin @rjdrag @hatheus @python-b5 @tomtomgome The timer was bugged and the ways ended up 5x/10x longer than they should have :sob: It's fixed now so give it another try if you can ! We couldn't touch anything else in the wave (balance, etc) because that's out of scope.
@quinnbalkwev Hehe, glad you loved the voice acting, it almost got cut last minute :D
@hatheus Thanks for the choice of location idea, we might just do that in a post-jam version! :D
@chancea Oh no, that's an unfortunate bug to encounter, i'll add it to the bug list in case we do a post-jam version. Thanks for the feedback/report!
@tomtomgome I'm glad someone noticed the localisation :P The ship menu was also fixed ;)
@the3rdhunter We ended up fixing a bug that made so you didn't gain any money during the waves, making it kinda dull, sorry about that. Also, the ship menu was fixed, thanks for reporting it!!
@raptor851 Thanks for the ideas/feedbacks, we are thinking about doing a post jam version, so it's very useful.
@kujoen Honestly, we totally forgot about plating until it was too late haha :D We will definitely keep the feedbacks in mind going forward, thanks a lot!
@owlycode Oooh yeah, repair all might be a good upgrade for later, thanks for all the feedbacks, appreciated. PS: team laser ftw
@jin9310 Thanks for playing, but say goodbye to that build, if we end up working on a post jam version of the game, lasers are getting nerfed for sure haha :D
ditam
2023-05-16 20:38
I really enjoyed the configure-ship-then-watch-simulation gameplay loop, it was a breath of fresh air. The visuals were intriguing, stylish but clean enough. For some reason, I was caught off guard by the simplicity of the gameplay after seeing the intricate visuals, but the mismatch only made this entry more memorable.
I'm not sure if I understand the update you added regarding income during waves - why would I earn money there? I mean, according to the in-game lore. It made perfect sense to me that money would be only paid out on delivery, not that I minded the extra income.
Looking forward to the post-jam version! I'd like to see an indicator for how far the next station is.