Mad Meow: Purriosa's Panic by Strega 2023-05-02T03:20:44Z
Fantastic game. The art style, roguelike and bullet-hell elements are fantastic. You worked very hard on this and it shows!
Foon → Ludum Dare Explorer → Users → Arnenia
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Trainsmission | jam | 471 | 3.52 | 3.28 | 3.41 | 3.30 | 3.95 | 3.82 | 2.93 | 3.45 |
| 2024 | 55 | Summoning | 👥 | Veiled Ocean: Echoes of Nautical Grief | jam | 944 | 3.24 | 3.13 | 2.84 | 3.12 | 3.51 | 3.26 | 2.89 | 3.25 |
| 2023 | 54 | Limited Space | 👥 | Raft Blaster! | jam | 487 | 3.65 | 3.39 | 3.65 | 4.31 | 4.02 | 3.54 | 2.89 | 3.32 |
| 2023 | 53 | Delivery | 👥 | Grav Garb | jam | 687 | 3.49 | 3.09 | 3.62 | 4.06 | 3.78 | 3.65 | 3.20 | 3.61 |
Fantastic game. The art style, roguelike and bullet-hell elements are fantastic. You worked very hard on this and it shows!
Fantastic design. Art, audio, SFX, everything was great. It would be nice if there was a little more to do once you set off—like setting target priority or other "management" tasks. Fantastic work!
The music and art a great! The gameplay is fun and frenetic, humor is on point. The inclusion of multiple endings was great and adds a little bit of replay value, too. Great work!
I love the sound design! Very neat idea.
Quite a fun little game. I like the music!
Really neat puzzle idea. I could use a full game like this. Only issue is that I seemed to get "stuck" sometimes and wasd input didn't get me moving. Great execution.
Absolutely beautiful game. The music was soothing and very impactful. The art style is quite Ghibli feeling, especially when paired with the amazing skybox/background. This was a breath of fresh air to be sure!
Love the art design and sound.
Fun concept. Plus +1 for pooch rescue.
Really fun little game—only wish there was more!
Love the art style and gameplay. Only thing that'd make it a little better would be some BGM, but overall well done and well executed!
Love the art-style and direction. The roaring-20's and mystery are a good combo!
Love the art. Music is great too. Collecting things in the backpack and throwing them out took a minute to get used to, but was a lot of fun!
I like the driving dynamics. The menu implementation is well done, too!
If you want to add your team members you will have to go to their profile and click the follow button. Once you've done that, they will have to go to your profile and click to follow button. Once that is done, you can go to your game page, click the edit button, and their names should show up under the "Author(s)" field.
I really like this one! Very simple control scheme, but very rewarding for being quick and observant. The sound effects are nice, and it has a pretty chill puzzle vibe. Good job!
Fantastic idea and execution. The music and atmosphere are great, and the concept is both challenging and inspirational. Great work!
An interesting game. I would suggest having a tutorial to explain how to play in a little more detail, as well as a way to see what slimes and tiles you have selected. The music is great and has a very comfortable vibe. Well done overall.
A theme quite well used | With only limited space | A great game was made
I'm not very good at haiku, but this game is amazing. The music and vibe are fantastic, the game play is novel, and the use of theme was perfect. Very well done!
EDIT: I put the review for the wrong game here initially (hah). Here's the review for this one: A very interesting game! Great application of theme. The lighting and vibe are spooky. Gameplay is interesting. Great work
A neat little game. I like the spatial management of trying to fit things into the cart and keep them from falling out. The only issue I was running into was the collisions between items—sometimes the noise meter would activate and fill to losing just because a few objects were hitting against each other. Other than that issue this is a great game. Great work!
I love how literally you took "limited space" and ran with it. I have terrible working memory, so I spent most of my time referencing the code poster, but this is otherwise a very cool and interesting game.