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SJPixels

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥Delinquent Deliveryjam2523.893.843.113.864.453.893.403.85
202250Delay the inevitable👥Feast or Faminejam3003.843.693.003.684.303.893.253.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by SJPixels

LD50 — Delay the inevitable

Revenge is Inevitable by minibobbo 2022-04-05T14:41:34Z

Really well polished game!

Things I liked:

- The art is all super readable and nice to look at. The animations feel snappy and satisfying. I like how you squash and stretch the sprite while jumping. - The music fits the vibe well and got stuck in my head pretty quickly - The controls are pretty unique and I haven't played anything like it before - The game feel was solid. Slicing enemies felt great (although the first time I thought I died) and jumping and sticking to the ceiling is really cool. - The amount of content is really impressive. Every level feels unique and like you have a clear goal. Great job for being able to get this much content in in a jam game!

Things that could be improved (in my opinion):

- The controls often just felt frustrating. Being near a ledge and trying to click to jump, only to run off the ledge and die was quite common. I also didn't feel like I had enough control of my jump for some of the more difficult levels - Being able to walk over spikes wasn't very intuitive and feels a little strange - All levels should have walls on the sides. Some levels you can jump left or right and you go off the screen and die. There's no way to know whether the camera will move with you or you'll just die without just taking a leap of faith. - I may have just missed it but I couldn't figure out how to get back to the main menu once I was in a level without just beating the level. One time I accidentally clicked a level I had already beaten and was stuck in it having to beat it again when I didn't want to. - I didn't really see how it fit the theme. I guess it's inevitable that I will beat the levels if I keep trying but that applies to every game.

Overall, this is definitely one of the better submissions I've played. I'm really impressed by the level of polish and the amount of content!

Feast or Famine by ColinBellino 2022-04-06T20:37:05Z

@100th-coin Thanks! Ya it was tough trying to strike a balance on difficulty when we didn't have much time to playtest.

@barce Thank you, that means a lot! Definitely currency and upgrades/abilities would be the next thing we would add. We unfortunately just didn't have time for it in the 3 days.

@akitl Thanks! Ya we decided to go for simple and polished over deep and messy

@krakadushka Thank you! The environments are definitely too samey and I (the artist) take responsibility for that. I should have spent a few more hours on decorations for the rooms. I'm glad you liked it though :)

Feast or Famine by ColinBellino 2022-04-08T14:18:53Z

@pepper-boi Thanks for the detailed feedback! I agree the combat against melee is kinda repetitive and boring. Ideally we would have added a few more enemy types but just ran out of time and wanted to polish what we had instead.

@riyadazo Thank you for the kind words! The collision boxes on stunned enemies is definitely a big issue that we have learned from.

@kazuren These are all great suggestions, thank you! I really like the idea of making the bat collider a little smaller for quality of life. And agreed, we wanted to add a 3rd enemy state where they completely fell to the ground after you drained them but we ran out of time. We should have come up with a quick fix for that.

@Nash Thank you!

@marcmagus Thank you for taking the time to play and stream our game. I went back and watched it and it was interesting as always to see how someone plays through it. Fully agree with your criticisms and we've definitely learned from those

@mrevilguy and @rawb Thank you! Means a lot :)

Mythic Garden by Silas Reinagel 2022-04-08T04:05:24Z

Wow, super polished game for a jam!

Things I liked:

- It fit the theme perfectly. I knew it was just a matter of time before a plant died but I never knew when it would happen. Great idea to only be able to see a few plants at a time and have to constantly run around. Made things really hectic! - The art and music were both outstanding, far beyond what I expect from a jam. They both gave the game a bright and cheery theme. - I like that you added in multiple ways to water plants and a bunch of extra upgrades. This makes the game feel a lot deeper and I'm just really impressed by the amount of content you squeezed in while keeping it polished

Things that I think could be improved:

- I didn't like that you have to click rapidly to fill water but then hold the mouse button to water plants. I think you could choose one or the other and stick with it (I like hold mouse button to fill and to water) - I was never really sure exactly where my balloon would land. It would be nice to have that be a little clearer Having multiple fountains spread out would be a cool addition. Or to be able to place your own mini fountains instead of always running back to the middle would be cool too

Overall, I'm super impressed with this game. crazy level of polish for a three day jam!

Cheap Blue by trit_techne 2022-04-05T03:44:24Z

This was a really fun and cute game! It felt awesome to pick up flotsam and actually see it appearing on your ship. Gave it a real satisfying sense of progression. The art is top notch and the music fits the game really well. Overall I had a lot of fun playing through a couple times.

Some things I think could be improved upon:

- Turning felt a little too slow. I would say either allow some more fine-tuned controls or make the hitboxes on the pickups a little more forgiving

- The sharks were usually just coming up from behind me and hitting me making it feel like there was basically nothing I could do to avoid them (I guess this works towards the theme but it feels a little hopeless for the player)

- Reaching the edge of the playable world felt awkward, might be a good idea to show some kind of transparent fog wall so you know when to start turning

Great work! Really impressive for a jam.

Goblin Escape by PinballJunior 2022-04-05T20:10:35Z

This looks really cool and seems like a really ambitious amount of content for a jam game! Unfortunately as soon as I placed a mine, the menu became transparent but would not disappear. From then on, I couldn't do anything at all and was forced to restart the game. This happened 3 times before I gave up.

Grieventide by Abdonatioera 2022-04-05T13:54:37Z

Hey, nice game! I played through the whole thing twice to see if there was anything I missed.

Things I liked:

- I thought the vignette effect around the edges was a great trick to make the game feel more claustrophobic and stressful.

- The combat felt pretty satisfying since you couldn't just stand still and attack. - Also I like how you don't explicitly tell the player what their goal is and you let them figure it out on their own! Exploring around the world felt satisfying and I liked that you had multiple enemy types to keep my wanting to explore.

- The sound was nice and worked well with the game (other than some volume issues)

Some things that I think could be improved on are:

- Communicating what has collision more clearly in the art. There is a certain ground tile that looks a lot like the wall tiles (I think it's like a stone path or something). Since I could walk over this, I spent the rest of the game trying to walk over some of the walls thinking they were stone paths. Giving all walls a white highlight along their edges would help communicate that they have collision.

- Although the combat felt good, the fact that you can attack through walls trivializes the whole game. Buildings should feel the most difficult since you don't have as much space to back up while attacking but instead they were the easiest because I would just stand outside and kill everything through the walls before going into the empty building. I'd definitely not allow attacking through walls in the future.

- I wasn't sure what I was picking up most of the time. They looked like sticks but I have no idea what purpose they served

- The main game progression pickups (looked like squares with a pi symbol on them) were way too loud when you picked them up. Some volume options would really help here.

Overall, I had a great time playing it. Good job :)

Weed it & Reap by JavaSaurus 2022-04-05T20:37:20Z

Nice little game!

Things I liked:

- The art style was cute. Specifically sketch/paper look of the characters was really nice - It fit the theme well and was quite a creative idea for a game - The voice lines were... interesting. I found them pretty entertaining but I could see them getting irritating if you were playing the game more than a couple times - The music was nice and fit the game really well

Things that could be improved:

- The movement felt kinda strange. I often would tap a movement key once and move twice and then kinda get stuck for a second. It didn't feel like I was really in control - There wasn't really feedback that I was hitting enemies other than when they died - The other reapers died way too fast and then I was left just running around an empty room after

Overall, great job!

Wrath of Dog by Maytch 2022-04-05T20:03:28Z

This was really fun! Awesome idea that fit the theme well.

Some things I liked:

- The art was cute and super readable. There was never any confusion about what had collision and what would hurt you. I also liked that you took the time to animate different playable characters. I just wish we got more chances to platform with the deer! - The music and sound served to create a nice calming atmosphere while I was going through the puzzles. - The level designs were all unique and interesting and it felt great to solve the puzzles - This fit the theme perfectly as there are many points when it feels like you're racing against the clock to get to the next spot before you get zapped - The idea itself was really great and well executed. I can see a lot of potential in designing cool puzzles with these mechanics.

Things that could be improved:

- Depending where your previous vessel died, you could lock yourself out and have to restart the level. I think once one of your characters dies you should remove collision on them - The platforming controls felt a little floaty and not very precise. Some of the smaller platform jumping sections felt frustrating because of this - I didn't really understand the levels where you can see the dog and all you have to do is walk or jump over to the statue. Those felt kind of pointless - Sometimes I found myself waiting for quite a long time for lightning to strike me. It may be good to have the ability to speed up time or something so that you still have to reach the target spot on time but if you do it super quick you don't have to sit around and wait for 10+ seconds

Overall, this was a nice and polished submission with a great idea behind it. Nice work!

Meteor Storm by Fragment Games 2022-04-08T14:11:29Z

Hey! Played it a few times and got a couple scores in the 20s (no clue if that's any good)

Things I liked:

- The art is a nice style and everything is very clear - The game fit the theme well as you know eventually your loss is inevitable - The music was also nice and catchy - The controls were very snappy and I felt like any damage I took was my fault

Things that could be improved:

- I think it's a little zoomed in. I think it'd be more fun if the camera was zoomed out more and you could complete more rounds - The gameplay is kind of shallow. It's essentially just a reaction speed test you could go do online. Some secondary gameplay like choosing powerups (single hit shield that you place on one side, health upgrade, etc) would help to give the game some depth without adding too much dev time - It was not clear at first what the controls did. I thought I was trying to move my ship out of the way and died 3 times before I realized the thrusters actually destroy the rocks. This will be a common problem since people generally assume that thrusters move a ship and to do so, you would activate the thruster on the opposite side of the way you want to move. This makes it unlikely that a new player will accidentally destroy an asteroid and figure out the real goal of the game. I would just clearly state this on this page and the itch page

Overall, nice and polished little game!

Sundown by Rawb 2022-04-07T22:28:55Z

Nice submission!

What I liked:

- I think the idea fits the theme really well (our game actually had a very similar idea behind it) - The parallax scrolling was nice - The movement acceleration was a little jarring at first but it was nice to be able to rocket across the screen to get to your next victim - The UI was clear and I always was aware of how much health and ammo I had - The music fit the theme of the game and was pretty catchy

What I think could be improved on:

- I think a little more effort could have been put into environmental art. I know not everyone is an artist but I can see the effort put into the characters and the background layer with the cactus so I think giving the tiles a little love would help make the game much nicer to look at - The controls were a little difficult to use, especially the wall jump. The run felt so fast that wall jumping completely broke my momentum - I didn't really see a point in ever using my gun. I still used it because it was there but I could always just run up and hit something once or twice and it would take the same amount of time. And since you have to go to their body to drain them anyways, the gun doesn't seem necessary. - The boss could have been a little tankier. I didn't get to see any of his attack because I just ran up and destroyed him before he got to do anything

Overall, I had fun playing this. Nice work!

Hearts Ablaze by Jon Topielski 2022-04-07T14:33:57Z

Wow, I think this is probably my favourite submission I've played so far!

Things I liked:

- There is so much polished feedback that adds to the gamefeel. From the screen shake when you blow up terrain, to the many little FX animations. Even the little message that tells you when there is 1 enemy left is such a nice quality of life touch. The whole thing just feels insanely polished for a jam game. - I loved the audio. The music is catchy and perfectly matches the tone of the game. All the SFX that you need is there and sounds high quality. - The use of a single resource for time, health, and ammo is a really cool idea and makes this game fit the theme perfectly. It really did feel inevitable that I was going to lose (and quickly!) - I love the way you implemented upgrades where instead of picking them up in the world, you have to make a decision between levels. This adds a nice aspect of strategy (especially since you can skip upgrades) - The art is a very cool style. Any single screen shot wouldn't be some super impressive piece of art but it's all so readable and useable in a game setting that while you're playing you're just thinking "damn this game looks good". Really great job, Alphons!

What I think could be improved:

- I did feel like the difficulty could be scaled back slightly (on Easy) so that you could have a little more time to learn the mechanics without having to restart over and over. Then you could move onto the harder difficulties without having already played the game 10 times. - I think it could be explained a little more clearly that things like the shotgun or the exploding shot use a lot more health to fire. You kinda just have to learn this stuff by trial and error. I wouldn't say this would be an issue in a full game, but for a jam game I think it's good to overexplain (people only want to spend like 10 minutes playing these generally) - While I love the art, it looks very grid based which doesn't match the free movement very well. However, I'm assuming this was probably a choice because of the lack of time with a jam. Also, to save some time I think you could have gotten away with a single 3/4 facing direction for the enemies. - I think some health pickups on the ground would have been a nice touch and served to let you extend the runs a little longer if you were quick in your exploration

Overall, I was blown away by this game. Like I said, I think it's my favourite I've played so far!

Cursed Ronin by Kaljal 2022-04-05T20:27:26Z

Good job on your first Ludum Dare submission! Our game actually had the same idea so I wanted to check this one out. I like the idea of the blade draining your health. Unfortunately it didn't seem to be working for me as my health was always at 100%. The ample coyote time on jump off ledges felt nice but the level design made it so once you fell off some platforms you could never get back up on them. Great job!

Bear’s Flower by Shumarie 2022-04-05T20:19:09Z

I'm unable to play this which is too bad because the art looks awesome

UFOTag by Useless Fish 2022-04-06T20:53:29Z

Funny little game!

Things I liked:

- The two parts of the game going on simultaneously so that there is never any downtime - It fit the theme well as I knew eventually I would lose - It's a funny concept even though it doesn't really make sense XD - Although the art is nothing revolutionary, it fit the aesthetic of the game pretty well - I liked the music and SFX and really liked that you included a volume slider in there

Things that could be improved on:

- I think it would be better to just be able to place towers with your mouse instead of having to awkwardly navigate over with the UFO. Also the time it takes to place a tower is way too long - As far as I could tell, towers are basically useless and do almost no damage. Right from the start, I saved 20 cows and built the strongest tower in the spot with the most time to fire and it barely delayed the next bomb. The final tower should be powerful and delay a bunch of waves - At first I liked that fact that you don't have to click a button to abduct a cow, just hover over it. The issue is that sometimes you are trying to go over and place a tower as fast as possible but if there are any cows between you and the tower you want to place, it automatically starts picking up those cows and locks you into this long animation while you helplessly watch the game end. This could be solved by just clicking to place towers

Can't Tax Me by SasquatchBStudios 2022-04-06T00:50:59Z

This is a really awesome game to have completed for a jam! The learning curve was pretty steep but once you figure out the controls it gets a lot easier. My first attempt I only got around lvl 50 but my second I got 192!

Things I liked:

- The art was very readable and communicated exactly what it needed to. The scythe swing felt satisfying and I liked the FX animations for the various special attacks. - The music was catchy and the enemy death animations were a funny touch - You really nailed the theme. At first it was stressful but once I just accepted that each level ending was inevitable, I had a lot more fun with it.

Things that I think could be improved:

- I didn't really like that enemies could attack the door from below the platform. Especially in the early levels where you don't have the powerups necessary to deal with them it doesn't feel great to have to jump down below to kill one enemy knowing that will leave the door open to 20 enemies up above - Although there were different looking enemies, they all felt about the same in terms of gameplay. I know this is a jam game so it's tough to really pack content in but I think 2 different enemy types (and then variations) would make the gameplay a lot deeper

Overall, this was a really fun game. Most jam games I just play through once but this one had me come back for a second playthrough and the second was even more fun!

Death Is Inevitable by TherealMoebius 2022-04-05T02:49:11Z

I loved the ambience/mood of this game! The dark hallways and the ominous music really made me feel like I was running for my life. The fact that you don't see the monster right away but you can hear its footsteps adds to the claustrophobic feeling. Also, the speed boost potion was really satisfying and fun to use.

Some things that could be improved upon:

The camera was consistently going behind walls making it really difficult for me to see where I was going. I ended up getting turned around and lost a bunch of times from this happening.

Some landmarks like trees or rocks would help give the player points of reference when navigating the maze. Right now it feels like you're just running aimlessly.

The item menu is a little confusing and it took me a while to figure out how to use it. I would put the Useable Items descriptions on the itch page so people can find out what the items do.

Great work!

Drowsy Drop by barce 2022-04-06T18:18:08Z

What a great game to come out of a jam!

Things I liked:

- The art was really nice looking and I was impressed by the amount of unique sprites and animations that were in the game. The character designs were perfect and really gave off that creepy Little Nightmares vibe. - The music fit the mood really well. I loved how things got more sinister as time went on. - The dash felt good to use and was working properly - The re-use of assets was done really well by using recolors for new levels

Things that I think could be improved:

- The run felt a little too slidey/floaty for me. I would have liked some more precision. The collision boxes could probably be reduced a little as well - The goal of the game wasn't too clear to me. Am I just trying to stay alive for as long as possible each level? I eventually figured it out but was confused for the whole first playthrough - I think it fit the theme pretty well but why would I want to stay asleep as long as possible if I'm having such bad nightmares? - The gameplay felt a little shallow. All you really do is run in circles and dash when you get stuck on an object

Overall, I think this game is just incredible art and sound-wise. Great job!

Bloodlust by MaDness 2022-04-05T04:05:11Z

Nice little game! The graphics worked well for the game and everything was pretty clear. I liked the day and night cycle and the different environments. I also liked that you show how many enemies I killed at the end of a playthrough.

Here are some things that I think can be improved upon:

- There is no feedback when switching weapons. They all feel and look the same when using them so it feels a little pointless to switch them

- I was not able to figure when I should be hiding in pots and when I should be fighting. It would be good to communicate more clearly which enemies are too strong for you.

- I think the combat might feel a little better if you could attack while moving

Overall, great job!

Bleed by Carbon6 2022-04-10T22:01:45Z

Interesting game!

Things I liked:

- The music was a little strange but it actually did a great job of giving you a sense or urgency and anxiety - The movement felt good - The minimap was a nice touch and easy to read - I liked that every level was a little different

Things that could be improved

- I think you should start every level with your sword equipped - I felt like I was getting hit a lot despite attack the enemies as they came in at me. Maybe giving the attack a little bigger range would help - The environment was a little too samey and undetailed. Everything looked identical. Even just tinting the walls and floor different colors on the different levels would help mix it up - I wasn't sure what the blue orbs that I was collecting were used for. Were those just points?

Overall, nice job!

Straw Journey by ArdaKrkz 2022-04-06T21:18:53Z

This was one of the most fun submissions I've played so far!

Things I liked:

- The art was cute and fit the game really well. Everything was super readable and easy to understand - Although the music was a little repetitive, it was catchy and also fit the game well - I like the amount of content you fit in with the crafting, islands, and shooting. It really feels like there is constantly stuff to do - Hiding the guy in the hull of the ship was a great idea and gives you an added level of stress while you play - There was lots of feedback that added to the overall gamefeel and made it a lot more fun to keep playing

Things that I think could be improved:

- I think the game should end if any single crew member dies. Once the guy in the hull died, I could keep the guy up top alive forever so the game became extremely easy - This also makes the game not really fit the theme. Losing didn't feel inevitable because I could just keep one guy alive forever - The boat tilting back and forth was a neat effect but after a while it was making me feel motion sick - You should have separate controls for going up and down ladders (W and S or Up and Down arrow keys) because sometimes you want to pick something up but instead you go down a ladder, wasting time or killing you

Overall, really awesome job. I'm super impressed with the amount of different mechanics and the level of polish for a three day jam!

LD53 — Delivery

Ship The Sheep by pixelstuff 2023-05-04T18:11:16Z

Wow. Unreal art in this. Maybe the best of any submission I've seen so far. Very impressive that this was all done in a weekend!

Unfortunately, the game was super laggy in browser. The controls were pretty good and the sheep AI seemed to be quite responsive.

Although the music was really well done, I didn't feel like it suited the game too well. I think something more ambient and relaxing would have fit a lot better here.

Great submission!

Bundle Beeline by Squidly 2023-05-02T13:58:02Z

Was really looking forward to playing this one but I just can't get it to load. I press play and it plays the music but I just get a black screen. Strange because WebGL is working for every other game. Really disappointing because the art looks awesome and the music sounds great!

Mailman Madness by AndideBob 2023-05-02T18:27:07Z

Great submission! Feels like a well polished arcade experience and of course fits the theme quite well.

I like the clear audio indications for losing a combo or taking damage. Makes it very obvious what is happening at all times.

The art wasn't my favorite but it was at least clear what was happening. I would have liked a bit bigger of a player character and dog sprites.

Nice controls even without braking but the braking made it so much better once I started using it.

Overall, great submission!

Pigeon Parcel by Genesis 2023-05-02T01:23:51Z

Awesome atmosphere on this one! Setting the story up with the newspaper articles at the beginning and adding dialogue with portraits really made the game feel more polished. The music was perfectly eerie and matched the environment well, especially with how foggy and blue tinted everything was. I loved the art style and flew around the map just appreciating at all of the assets.

My main criticism would be the controls. Maybe I'm just not used to this kind of game but I was having a hell of a time just navigating the map. I kept flipping upside down and getting stuck in the ground or in the walls of buildings.

Other than the controls though, awesome submission!

Swerved by Tony Redmer 2023-05-04T23:56:06Z

Wow this is an incredibly polished game for a jam submission... The amount of high quality art assets is insane. Awesome colors, super readable sprites, and some of the coolest portraits I've ever seen.

The music is also top notch and gives a really fun Jetset Radio vibe. Impressive number of quality sound fx too.

The gameplay itself wasn't for me. I found the car insanely difficult to control and not in a good way. I was constantly getting stuck on anything that had collision. Would have really liked if you could just glide along walls instead of sticking to them. I get it is supposed to be chaotic and hard to control but I think it would have also been a lot more fun if the turning was slightly less sensitive.

However, I did love the number of destructible objects that you could drive right through!

Overall, super impressive submission for a game jam.

Delivery City by digital bacon 2023-05-03T15:02:59Z

Great work getting a basic loop completed without any noticeable bugs! With some polish, a larger map, and some kind of hazard to avoid, this could be a pretty fun game!

A few things I would consider for next time would be:

1. The player is painfully slow. Having them on a bike or something fast and a little harder to control would make the game a lot more fun and add some difficulty.

2. The timer for the quests should be much more prominent on screen since that is the most important information.

3. Instead of a big green arrow, you should have the player using more subtle cues to find locations (the mill having a silo is a perfect example).

Overall, good job!

Crazy Traffic by misscafeina 2023-05-02T01:40:32Z

Cool concept! The art looks great, really love the comic style shaders used here. Also the wacky music was fun to listen to. I found the controls way too floaty and frustrating to control though. I managed to get into a flow once or twice but most of my attempts were instant failures.

Also a little bit of tutorial or onboarding is always nice. I thought I was trying to drive for the first 30 seconds.

Overall, great work!

Chain Mail by AdamCYounis 2023-05-02T13:44:35Z

Really great submission and was lots of fun to watch you work on your game on stream as I worked on my own submission.

The music by Ryan was just awesome and gave the game so much atmosphere. The only sad thing is since there isn't much actual hands on gameplay, you end up cutting off the awesome music so often by going to the next screen! The art was perfect for what the game is and it was a super smart choice to leave the backgrounds untextured and focus on the character art since that is what the player is meant to connect with.

Nice amount of content and I really felt connected to a few of my characters and didn't want them to die.

In terms of difficulty, I think it was a little too easy. I never failed a quest and finished all quests with 3 days remaining. It seemed like synergy was weighted too heavily as I could put in characters that didn't match the quest's terrain at all but if their synergy was right my success was assured anyways.

Also one little gripe is that when a character was out on a mission, their portrait was not greyed out near enough so it always looked like I had all my characters available.

Overall, I'm blown away that you accomplished this in three days. I never expect more than a minute of solid gameplay from these things and this game gave me 5+ minutes of polished, enjoyable content.

Great job Adam and team!

Styx and Stones by Baconeta 2023-05-05T00:02:29Z

Cool art and music!

The gameplay is hard to judge because it was lagging so hard and kept completely freezing on me. Would have loved to play it without lag because the mechanics seem fun.

Overall, solid submission

RocketBox! by Lascif 2023-05-02T18:15:52Z

Nice amount of content and a decent difficulty curve! I know the controls are supposed to be chaotic and unwieldy but it felt a bit extreme. I would've lower the velocity a little. Was still very fun to try to navigate the levels though.

The music was kind of irritating and didn't really add anything to the game. Would have been better off just using sound effects imo.

Also completely resetting the level each time would have been ideal as the spawning box hazards started to pile up if you failed a level a few times.

Overall, a fun little game chaotic game!

Morse Code Delivery by BigFantasyTree 2023-05-02T01:27:16Z

Very cool concept and it fits the theme well. Unfortunately, I was unable to get the first door open. It just kept putting Ts on the door.

Delivery of the king by KingZero 2023-05-03T15:28:23Z

Good job getting a complete section submitted, especially as a single person!

One thing to always keep in mind for jams is only add things if they will be a core part of the gameplay. So adding things like gold when you have no way to use gold is just wasting your time when you could be focusing on more important things.

If you cut the scope way down to a simple puzzle loop where you have to push boxes and find keys to pen doors, you probably could have created a few levels and spent more time on art and music to polish the experience.

Overall, great work as a solo dev and I think you'll do great in your next jam because this one has lots of potential.

Something Something Delivery Something by fodi 2023-05-03T14:55:11Z

Cool idea! I like how you have to match delivering different colored gems to different areas. It's too bad you didn't have more time to finish the game but that's just how jams go sometimes.

Only criticisms I have would be to allow the player to just click anywhere on the screen instead of just the left side and to reduce the gravity a little.

Good work and I'm sure you'll do even better next time!

Sendburg Delivery Service by Bukaanka 2023-05-02T13:20:52Z

Great job getting a complete and playable game out! Also good job using the theme.

The puzzles had a nice difficulty curve and I liked the rotating feature. Made it a lot harder. I wasn't sure what the notifications were for so I just ignored them.

Since you are using art made outside the jam, you should credit the artists (Jesse M, Pixelfrog, etc...)

Also, the puzzle area is the most important part of the game so it should be big and in the center of the screen, not hidden away in the corner.

Package Processing Panic! by Greenrose7 2023-05-02T18:44:57Z

Really great submission here.

You've done an excellent job with tutorial/onboarding. Each mechanic is clearly explained and introduced one at a time so there is no confusion. There is a surprising amount of content but not much time to practice each mechanic before the next one is introduced so it constantly feels like you're in tutorial mode.

The art and UI is a little clunky but was clear enough that there was little confusion (I just didn't know how the hell to count 'shirts')

The manifest seemed to be bugging out for me as I often was just seeing blank pages.

Also I realized how bad I am at multiplication once decimals are involved.

Overall very impressive submission!

Delivery Boy Island by Ducxss 2023-05-05T16:13:48Z

Wow, great amount of content for a jam game!

Some things I liked:

- Different environments for different levels. The last level was especially cool. - Random characters like the frog. Idk why they were there but I liked running into them. - The boss reveal was pretty jump scare-like because I fell all the way down on top of him. - The ladder mechanics and verticality of the last level was really fun

Things that could be improved: - More clear feedback when you take damage. This can be as easy as flashing the player sprite white or transparent. - I never figured out how to spend money even though I beat the game. Should maybe explain that somewhere or just not have that as a feature to keep scope small. - I didn't know what I was supposed to be doing in the last level. What was I collecting? Why could I pick up the key when there was clearly a wall that should be blocking me? What happened at the end? Was there a nuke involved? Did I commit war crimes? - Gravity felt too strong and I kept jumping twice (right after I hit the ground I would jump again). Might be good to make it so the player had to hit jump each time instead of being able to hold it down to jump over and over

Overall, awesome entry!

Milky Way Dispatch by iggy lonely 2023-05-03T15:12:51Z

Nice entry with a solid amount of content and polish!

I didn't really feel like I was delivering anything, more just felt like a NES platformer but it was pretty fun! I liked the number of different enemies and the different environments (indoor and outdoor). The art was functional and the audio was actually quite well done. The story at the start was also pretty funny.

The switching gravity is a cool idea but most of the time it felt pointless since I could go so high and far with double jump anyways. I would have just kept it to a single jump.

It never felt like there was a reason to attack enemies because they had way too much health. Was easier to just run past them.

Overall, great submission!

Sunnyside Speedrun by Bossbuzz 2023-05-02T01:51:24Z

Great art and music! Really feels like a polished platformer and I love the idea of limiting the player when they are carrying the egg.

Unfortunately, I could not get past the third level. It felt like the levels were doing a good job teaching the mechanics and then suddenly I was just completely stuck and couldn't get the egg up this huge cliff. May just be a me problem though!

Overall, really nice looking and sounding game.

Boxlin by UnitOfTime 2023-05-03T15:20:16Z

Really cool concept! It was fun planning out the drops ahead of time to try to get them to all fit through. Just spam clicking really doesn't work which shows you did a great job planning out the maps and sizing of the packages.

It would be nice to have some kind of tutorial or explanation of how the health system works. I still don't know exactly how it was working.

I think it would have also been cool to add a difficulty curve. Make the first few levels easy with small packages and then start introducing more complicated levels and bigger packages.

A cool added feature could be swinging the package before releasing to give it rotational momentum but obviously there is only so much that can be done in 3 days.

Anyways, great work!