bottledwehr 2023-05-02 01:11
It could be a little quicker with the pacing, everything moves rather slow
Foon → Ludum Dare Explorer → LD53 → Crazy Traffic
By misscafeina, f3rri88, mescri and Poisonbirb420
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1068 | 3.02 | 24 | |
| Fun | 1028 | 2.88 | 24 | |
| Innovation | 1158 | 2.47 | 24 | |
| Theme | 1147 | 2.92 | 23 | |
| Graphics | 643 | 3.61 | 24 | |
| Humor | 631 | 3.00 | 22 | |
| Mood | 979 | 3.02 | 23 |
It could be a little quicker with the pacing, everything moves rather slow
Loved the concept. I would only suggest maybe some quicker easier levels before you put them in the main hard level. I couldn't complete this one kept falling off and restarting from the beginning was pretty rough.
The audio and comical style were really enjoyable, but I found that jumping didn't feel very rewarding.
Nice game, the physic feels a bit heavy to me but that's fine it was cool to play it's a funny take on the theme
Cool concept! The art looks great, really love the comic style shaders used here. Also the wacky music was fun to listen to. I found the controls way too floaty and frustrating to control though. I managed to get into a flow once or twice but most of my attempts were instant failures.
Also a little bit of tutorial or onboarding is always nice. I thought I was trying to drive for the first 30 seconds.
Overall, great work!
Looks great, and fun sounds! I agree with comments others have made, that the movement feels a bit slow. I also think one should keep the jump and be able to use it in air if you just walk off the vehicle, as a recovery mechanism.
I started out really liking this game but the more I played it the more I started get frustrated by it. I got to the mailbox once but because I was on a limo and didn't know what my target was until I was already too far past it I didn't get in.
The 2 major things holding this game back for me are: * It is far too RNG dependent just to even beat the game. * The default engine physics got in the way more than they added to the experience.
The way the vehicles would spawn I would often be forced to wait until the first required jump as there wouldn't be a good path to gain speed. Also on required jumps you aren't necessarily guaranteed to have a good place to jump to and especially in the case of jumping off the bridge at the end you have to just hope there is somewhere for you to land cause you don't get a lot of time to wait to jump.
The momentum based physics are something I have a LOT of experience with from all the times I have played Sonic Robo Blast 2. I actually enjoy a good momentum based platformer where your speed before the jump is actually important. What I did not enjoy was how awkward jumping backwards was. A lot of the time I would lose runs jumping to the right most lane to get to the bridge jump because I wouldn't be able to get enough backwards momentum. Also the way you would slide around on the cars was annoying. I also got to a position where I was on the hood of a blue truck and could not jump. I feel more custom player physics would have really helped this game out.
All in all this is one of the better jam games I have played this time around and I wish I could like it more or had the patience to actually beat it.
Also... "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" :)
And here I thought I lived in an unwalkable neighborhood.
Finished in 1:07, but I agree there's a lot of RNG. Big issue I had with the physics is how (I think) you're parented to the last car you were riding on. This is the "normal" way to do moving platforms in unity, but it has issues when if you don't deparent the object. There were a couple times I made a jump, it looked like I'd make it, but (I think) the motion of the car I jumped from threw me off course (even though I was in the air!). Optimally, you should deparent the player the moment they leave the car they jumped from, if possible. Apologies if I'm mistaken, but I've had that issue before so I figured I would throw my hat in.
The idea with all the jumping and the mood is cool. But the jumping itself could be more player-friendly. And if you were to add some narrative encounters - a potential hit!
Interesting game with a really nice art style! At the moment, the movement doesn't feel super great, but with some more tweaking I think you could get to something really fun. Like others have already said, faster and less weighty might be the way to go. Still really enjoyed this already and I was so nervous when I had to take the leap of faith right before the end, that was a super cool moment!
Oh yeah! This is just like Cluster Truck, awesome! I think it feels a little slower but I like your take on it! Maybe the jumping is a little floaty or moon-gravity-y? It looks great though and fits the theme too! Also interesting horn sound effect hehe!