The idea is pretty original. A game where you have to guess who to "deliver" in a limit of time is something that I haven't seen executed (not in that way at least), and I'm giving kudos to that. And pretty clear about it's gameplay too. However, there was some things that I've noticed in the game:
IMPORTANT ERRORS:
>There were times where I was close to an NPC and it didn't highlited there. Maybe the raycast wasn't functioning properly?
>When I tried to get to the high-score, I returned to the level with the current time limit. Maybe you had an intention to implement it, but it would have been appreciated if you disabled the button if you couldn't publish with it.
MINOR DETAILS (nitpicks?):
>I kind of missed some animation states here. More specifically, when the target receives the document. The joke in the description made me thing that there would be a more "bloody" delivery, ngl.
>I thought the music was good too, but a bit nerve-wracking if repeated too much with the constant voice telling the wrong part and all (could be influenced by the fact that there is a time limit thou. I'm not fond of those).
>Missed a camera rotation to look around. Would have made the ordeal a bit more easier to manage.
>Maybe, just maayyybe it would have better to show at least one clue at the beginning to have something more concrete to look for. It hasn't been a major problem since the time limit it's quite fair considering the penalties, but having to lose 5 seconds all of the sudden just to get a tiny einsy clue that is repeated to all the level... ouch. Or better yet; don't give a penalty at the first time. Maybe increase the penalty by any clue you gain to the person and reset for the new one? There is a lot of ways to take in... yet again, this wasn't a big issue. I'm just giving food for thought at this point.
Overall, this game has a good idea behind it. Most of it was pointed there are things that should have been done with more time, and I understand if they weren't implemented. So good job there!