charlese 2023-05-02 01:09
Really like the post processing and art.
Foon → Ludum Dare Explorer → LD53 → Pigeon Parcel
By genesis and Brendan Pelletier
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 712 | 3.46 | 16 | |
| Fun | 726 | 3.28 | 16 | |
| Innovation | 424 | 3.53 | 16 | |
| Theme | 53 | 4.46 | 16 | |
| Humor | 3.83 | 14 | ||
| Mood | 425 | 3.71 | 16 |
Really like the post processing and art.
The art style looks great.It would be better if there's an easier way to control the pigeon.
After second task it wasn't obvious where should i go, but i found needed point in a minute. But after that i crushed again and couldn't find quest mark. Art at the start is nice.
Awesome atmosphere on this one! Setting the story up with the newspaper articles at the beginning and adding dialogue with portraits really made the game feel more polished. The music was perfectly eerie and matched the environment well, especially with how foggy and blue tinted everything was. I loved the art style and flew around the map just appreciating at all of the assets.
My main criticism would be the controls. Maybe I'm just not used to this kind of game but I was having a hell of a time just navigating the map. I kept flipping upside down and getting stuck in the ground or in the walls of buildings.
Other than the controls though, awesome submission!
Oh boy, guys. I mean... the writing was funny, I laughed, and overall I enjoyed it, but... what a hump to get over with those controls. They were... Not Good. I don't want to ding you for it too much, but oof. Those were some textbook Not Good Controls right there. That was really the challenge of the game, was figuring out just how in the absolute hell I was supposed to even move- and god help you if you ever run into a wall. Interesting experiment, giving the player control over roll and pitch and nothing else- but sometimes the result of an experiment is "Oh, No. Oh No No No No No." Zero percent surprised that this business went bankrupt, considering it opted to exclusively hire pigeons with intense cases of vertigo. Once I got the hang of it, though, there was a little fun to be had in trying to steer that poor pigeon to its destination. Art's pretty impressive, though! Took me a ways into the game to figure out it was AI- the real giveaway was poor... what was his name, Johnny? Poor, poor Johnny, and his tragic hand-related condition. I don't know what kind of medicine that guy was taking, but there is a doctor somewhere that needs a-suin' for malpractice.
I'll be honest, the controls were pretty frustrating x.x For some reason the tilt controls are very sluggish on controller and arrow keys, but fine and responsive on mouse (and it seems there's undocumented strafe controls on A/D?) The story was bizarrely entertaining though!
Cool concept and I do love me a good game with birds only thing I don't like is having to download the file (go figure why) but otherwise a fun game.
The atmosphere and storyline were great. The controls felt a bit clunky on keyboard and mouse. I think adding options to swap roll and yaw between keyboard and mouse, and to invert the vertical tilt controls would have helped make it feel a lot more natural. I know adding controls options is hard to do in a jam, but I think it's pretty important when movement is the main point of the game.
I like the princip of the control style ! I was a bit disappointed that the art was AI generated, but the theme and pitch were great. A bit hard to see where you were going, and the collisions were not forgiving, but overall, I enjoyed the game