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From Hell's Heart
From Hell's Heart
By randomhuman
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 574 | 3.57 | 23 | |
| Fun | 418 | 3.63 | 25 | |
| Innovation | 1080 | 2.73 | 25 | |
| Theme | 792 | 3.41 | 25 | |
| Graphics | 428 | 3.93 | 25 | |
| Audio | 343 | 3.61 | 23 | |
| Humor | 823 | 2.60 | 25 | |
| Mood | 686 | 3.45 | 25 | |
Comments
ecenizo
2024-04-16 14:56
Super cool little game! I enjoyed all the way. The SFX awere on point and the art was super cool . The movement input was fine as well. Really polished (with an option menu and everything!) I would go easier on the cam shake next time though, it made the game more difficult without a reason. Overall great!
The end of the game is pretty funny, the game is nervous, aiming is a little difficult but it is good, a little more balancing needed mechanics but the feeling is good, the visual is pretty, u!
marju
2024-04-16 15:08
Pretty fun game. I love the artstyle and the sound is pretty good too. My only problem was with characters walking close to the bottom wall, I was not able to tell whether they were one of my friends or my enemies. I also couldn't see their bullets if they were firing at me when hidden by the bottom wall.
nusan
2024-04-16 16:05
I love the mood of this game, the visuals and everything is pretty great. I had some trouble with the real mouse cursor being not at the same place as the in-game cursor, I suppose it's so that you can shoot while moving the camera, but it was still hard to aim. I like how when on the bottom wall, you can't tell if people are enemies or not, it takes a bit of care instead of just rushing in, but I don't know if there is a reason not to kill the neutral folks. Sometimes there are two end portals that spawn, but I think it leads to the same place. I finished the game 3 times (I reached the level with all my copies) but 2 times I had a crash just after the fade to black. Anyway, it's a very good entry, the game is fun and works well, not much content in it but what is there is great!
@nusan The mouse is supposed to be captured and the pointer hidden, so the mouse should work like a controller basically. Are you on Windows? Unfortunately I didn't get a chance to test on Windows...
Sorry you encountered so many bugs!
nusan
2024-04-16 20:34
@randomhuman yeah I'm on windows and the normal mouse pointer is visible. Don't worry about the crashes, it's right at the end so it's not too bad!
Loved this, summoning friends felt a little overpowered (except for when they got stuck on the walls xD) but it was really fun and I loved the cute ending!
It's a neat game! Some lines of Lore would have been nice though. Still, a decent shooter in an impressively short time!
Great game. It's fast paced and I love it! I somehow manage to get stuck out of the level boundaries and couldn't seem to get back in. I took three portals before the area. Since the cursor was locked I wasn't able to screenshot it but hope you can fix it. Otherwise it feels like a full game! Good job!
Fun game! Easy to understand and kind of hard but not so much that it became a problem.
I first tried with controller and I must say it felt like the movement / bindings were a bit unnatural / off there. When I switched to mouse and keyboard it made much more sense and I could get further. It might honestly be something like the shots and actions being a bit too fast for the sensitivity I had when playing with the controller. But I didn't fidget around with the settings.
I did end up outside the map at one point and had no way to get back. And that was on my thus far best run. It kind of sucked that I couldn't restart that level with my current health and that I had to close the game and reboot it.
I think? I kind of got to the end when I got a level with just clones of me, so I figured perhaps I should shoot them and something will happen. But what happened was that the game crashed / Godot froze.
Otherwise the graphics were neat and clear. Levels were well made in size and complexity. Sounds were also good. All in all, well done!
Playthrough: https://youtu.be/cabQWTrpabo
Great entry, a lot of fun. A bit to easy, but great artwork and great soundtrack. would have loved to have various weapon, or an upgrade system. Sometimes I had multiple portals (after killing some scientits), i don't know if it was on purpose.
Good jobs
Super addictive and fun! This game has a nice learning curve and is extremely fun to try and speed run. The art style is a nice mix of cute and DEMON, and the fiery reddish game theme helps the human soldiers and scientists to stand out more with their white and grey colours, making them nice targets as I turn them into red splodges of gore. The movement is butter-smooth, and the controls mixing summoning and shooting are straightforward.
I didn't experience any of the level boundary glitches that the others describe above. The Windows version I played worked flawlessly! The camera did shake a bit here and there, but I think that was either because I was aiming outside the map, or because I shot too many fireballs. I wouldn't have the same problem if I was conservative with and limited my fireballs.
Amazing work! **I was able to find a whole roomful of demon bois. Then we danced and shot each other. 10/10!**
Fellas.png
Your game is also very memeable!
Loved this game! The sprite work is fantastic and the outlines make the player/enemies/bullets super readable. Movement and camerawork is also really smooth, reminds me of Enter the Gungeon, perhaps that was an inspiration? Anyway yeah great gameplay loop :)
This is both an interesting and a strange solution due to the fact that outside the walls we see the opponents only in silhouette - it is a little difficult to notice them.
Also - level design is gut and the complexity curve is acceptable.
The playable character is cute))
Very nice, makes me think of Vlambeer. Good juice, fun to play.
The knockback from attacking is a little jarring but everything else feels pretty great, nice job! Ending was funny, I def just spammed left click most of it but was still pretty fun concept
Cool Game for the most part. Sorta wish there was just a bit more meat on the bone and also some polish 1 thing I noticed was the aiming. when you shoot the actual position of the projectile is sightly under the cursor. instead of it being on it. makes aiming a bit weird sense you always have to point your cursor slightly hair then it feel like it should.
Another thing is that it is extremely easy. Like so easy I didn't read the tutorial and finished the hole game without realizing you can summon enemies. I just steamed rolled everything in my path without realizing it was a mechanic
Another polish thing is the summoning itself. I actually summoned a pair through a wall
Other then that cool game
pegasys
2024-04-23 19:02
A simple but polished twin stick shooter, really liked the art style and sounds for this, was very satisfying to run around shooting stuff. Wish the game was longer so I could experience more of it. Only real critiques I have is that the narrow hallways can be hard to see enemies in and the fire rate of your weapon doesn't seem to be capped so you can spam fire which feels a bit OP. Overall didn't really impact the experience negatively though so great job!
misoukun
2024-04-23 19:08
The game is really nice. It works like a charm. I'm feeling bad for scientist I had to kill but hey! I didn't want to be here in the first place.
Nice gameplay with mouse and screen moving forward to mouse position. Sounds of demons looks like a snore… why not.
aeveis
2024-04-24 05:23
I was able to beat it! I felt a bit bad when accidentally shooting my own guys, but I could also keep summoning them. I could see multiple guys being used for puzzle solving purposes but that is different from the action game play. I liked how there were silhouettes behind walls, but a lot of times people were behind the wall which made it a bit hard to track where people went.
Amazing! The ONLY problem I had was that you can't see projectiles through walls. I wouldn't be surprised at all if this game won the jam. If you want to expand, I think a way to unlock more minion types would be cool and bigger, wide-open levels would give more room to dodge bullets.