FoonLudum Dare ExplorerUsers → LonelyGameDev

LonelyGameDev

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningDESTROY THE WIZARDjam3563.774.122.752.853.253.223.273.55
202353DeliveryFetch Quest Simulatorjam10623.023.022.383.553.112.77

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by LonelyGameDev

LD53 — Delivery

Asteroid Outlaws by GuitarBro 2023-05-06T07:21:30Z

Really Enjoyable. Sorta reminds me of some flash games with a simple. repetitive but fun mechanic. just sorta wish you build on it as the game goes on(like more expensive items the farther you are. or the faster they go making them riskier especially on your fuel) and the graphics where surprisingly great

One complain i do have is that the rocks are sorta useless. i dunno the exact reason why they where added but I felt like for how much monument they bring to your ship(sending it out of control). they have little reward. I was also going to complain about the controls but other then turning can feel a little sensitive they're pretty good once you get the hang of them and know how the space bar works picking stuff up and sending them back feels fun. it's like the docking session's of kerbal space program turned into a game

AstroParcel by Martynas 2023-05-07T15:45:04Z

Really solid game. My only big complain is that sometimes it seems like the colliders are too big but other then that great job on the artstyle

Moonshot by Koolruz 2023-05-02T03:14:50Z

Pretty good game. graphics are good. along with the animations and sound. maybe there could've been some music to add to the mood but otherwise pretty good

On the gameplay side it's a decent puzzle game with some issues. First: it doesn't really explain the movement every well especially on the second level. where you only have one shot. and requires a specific hard way to beat the level made harder by the fact that the info the game gives is kinda confusing. I thought the character was a rocket ship so i didn't know the Z sign was telling me to jump

Aside from the tutorial. one positive thing is that the movement feels really good and responsive. the issue is the puzzle can be a little too strict around it. For example one i got stuck on for a bit required me to know that holding Z down can make my jumps last longer(or make me go higher i dunno) to make me get through a sorta zig zag with some spikes in one shot. Put it simply there can be a problem where some levels often don't have a "easy but terrible time" option to them and require some pretty skillful timing just to even beat it

overall it's a good concept that mixes puzzle platformer with N style controls/difficulty exceptionally well. in fact i originally gave it a 3.5 in fun but after playing it a little more and mastering it's more harder bits it's easily a 4. It's also one of the games that would benefit from a timer and level select to beat your best times

Rail Blazer by alanxoc3 2023-05-02T03:32:27Z

Pretty good. A little simplistic one you figured out the best way to win is to just build a loop around the towns. But other then that nice chill game

Pizza Time by Macbarette 2023-05-05T02:47:44Z

10/10 Pizza Time https://www.youtube.com/watch?v=XW0W7j04iRQ&ab_channel=FacundoMarzullo

Jokes aside pretty solid puzzle game. A backspace feature where it reverts the recent direction if you made a mistake also the web verison on itch.io doesn't contain any music. dunno if it's a error

Reloot by orbitaldot 2023-05-02T20:40:16Z

Fantastic artwork and sound, but some of the collison size can use a little more polish(there more moments where I manage to hit something despite the graphic of my sword are not even close. same thing goes for the enemys) along with some of the design. I feel like there should have been something of a limited lifes system so I'd have to think a little more about where and how I move instead of just rushing the level. Tho it was pretty funny getting into the game without knowing anything and just using up all the chest only to realize I have to do it all over again and I made it harder for myself as the molt. Tho it sorta felt like a gimmick more then anything which is why i feel like limited lifes might have solve that. if it where added I think it would make me consider(as the knight) to balance what I take so when I switch to the mole I won't use too many lives

but considering it's a combo game it's really impressive just how polish and good it is. and it looks alot like a Yacht Club Game which is always a win in my book

Messenger by ljg 2023-05-02T19:43:45Z

Interesting concept. I honestly never thought of the idea of delivering info in war

Fetch Quest Simulator by LonelyGameDev 2023-05-01T14:05:52Z

Itch.io or unity must hate me or something because it won't load and just gives me a blank screen. i'll upload a window verison. and the ludum dare one is at a bad resolution

Fetch Quest Simulator by LonelyGameDev 2023-05-03T01:47:56Z

@marcos-tulio-cavalcante thanks! yeah alot of those are just stuff I gave up on due to the fact I was tired out from working on the game that wasn't all that interesting in the first place so I just throw out a quick verison, which I do kinda regret

Fetch Quest Simulator by LonelyGameDev 2023-05-06T07:29:49Z

@kinart thanks. During the game jam I turned off my internet to help me practically worked on it constantly without distraction's. So it sorta surprised my self more then anything especially considering how I made worse games in game jams that have a time limit of 1 week or longer. Feels really strange knowing I did all this in just 3 day's at most

The Weird Shit People Get In The Mail by RABILLER 2023-05-06T07:42:28Z

Open game Clicked Hire me Instantly sees a dildo 10/10 experience

LD55 — Summoning

Spirits of the Forest by aucguy 2024-04-22T02:07:15Z

Decent little game. the graphics could be alot more clearer. but other then that it's a pretty interesting little puzzle game

From Hell's Heart by randomhuman 2024-04-23T05:09:22Z

Cool Game for the most part. Sorta wish there was just a bit more meat on the bone and also some polish 1 thing I noticed was the aiming. when you shoot the actual position of the projectile is sightly under the cursor. instead of it being on it. makes aiming a bit weird sense you always have to point your cursor slightly hair then it feel like it should.

Another thing is that it is extremely easy. Like so easy I didn't read the tutorial and finished the hole game without realizing you can summon enemies. I just steamed rolled everything in my path without realizing it was a mechanic

Another polish thing is the summoning itself. I actually summoned a pair through a wall

Other then that cool game

The Game With Forced Financial Competitions Featuring Wizards and Demons by tater-hater 2024-04-23T05:29:18Z

I like the line for when you beat all 3 laps

Summon a Succubus by fullmontis 2024-04-28T10:03:41Z

10/10 game. thanks so much for designing the game so terribly crippled one handed people such as myself can play

Haunting Harmony by CursedEmbassy 2024-04-19T05:33:42Z

uhhhhhh......

Veggie Attack by epb9000 2024-04-23T05:26:34Z

Was quite surprised by this one. One thing that caught me off guard was how it was actually kinda difficult. alot of jam games i play are always kinda easy but this one I actually died on the later levels. Another thing I wanna say is the artstyle. well it's not bad but it's definitely just not to my taste. I did quite like the perspective. I enjoy RCT games so seeing a game in isometric brings joy to me sense it's kinda rare

Few gameplay suggestions: Instead of a button to confirm the placement of a wizard. maybe just create a drag and drop thing. then if you want to change the position of a wizard you can with the cost of it's lifespan. makes placing less annoying and smoother while disencouraging constant repositioning

There's also the obivious "add more enemies and units" but i do also understand that those take the most time

So quite a enjoyable experience

Summons of the Sovereign by Hare Software 2024-04-26T02:03:28Z

This was surprisely good. despite not being the biggest fan of board games. it looked and sounded nice. and was kinda fun thinking of a plan. So far trying to move a opponent to a corner with less room to move is a good strategy

Dungeon Evoker by VPhyre 2024-04-16T18:31:45Z

Interesting game. I like the guitar hero style mechanics and the music itself is great. but part of me felt like the actual gameplay was disconnected from the music. alot of the game felt like it was missing a pulse of some kind. And I do miss there was a bit more thought put into the attacking phase. But other then that it's a fun enough game. and a very cool idea

Dungeon Skater by mackain 2024-04-16T20:46:48Z

Love the concept and cute animations on the wizard and the music

Radical game

Totem Breakout by denilseven 2024-04-27T03:24:38Z

got a score of 85. Quite a fun game. I will say I find it funny how in your game the archers had the most telegraph pattern while the spear have no telegraph. While my game is the opposite. with the archers having no telegraph. while the melee enemies have alot(hopefully this doesn't sound as some sort of advertising. We just chat in a stream. so i knew you already play it so i'd thought i'd joke at the funny thought for a bit)

One thing I felt like is that there's no consequence to just spamming the abilities of the statue that it kinda just makes the melee null. I Honestly never used it and just position myself to use the abilities. But tbh it make the game more unique and fun. Really entertaining gathering crowds. planning and positioning yourself for a lovely blow without having doing anything yourself

On the stream I mention it reminded me of flash games. But it also as alot of similarities to old point and click games like king's quest. So that's quite cool. the entire game as a lovely light blue/grey color scheme. it looks and sounds surprising good. One criticism is that I do feel like the enemies do need a bit more of a kick to them sense they sorta felt a bit placeholderish. some experimenting with a white flash when hit. blood. knockback/stuns. changing hit box sizes. would have gone a long way making the combat very juicy and impactful

Horizon Assault by Lélek Hunor Kadosa 2024-04-17T03:30:08Z

Fun little game. beat the hole thing

Gods of the Forest by Dan Allison 2024-04-19T05:53:38Z

nice game

Date Summons by Pokopish 2024-04-27T02:50:02Z

Quite a interesting game. I'll try and be nice and fair sense the game did annoyed me a fair bit with the final boss lmao. but it's all good so try not to take what i say a little too seriously. I definitely think some of the bosses could use a little rebalancing sense it's a bit odd to beat two without even knowing the charge exist, and on a first try. then suddenly getting to the final one. I don't mind a hard final boss that i can't beat. but when there's not much to the journey there. it definitely effects my opinion of the final game sense the first two was more of a chore and a tutorial while the final annoyed me to no end. It didn't exactly leave any meat for me to enjoy

Through the final enemy did give me what i think is some good criticism especially for a action game 1: Not enough feedback. There's very little in much of sound to telegraph attacks. or sprites to tell what's going on. like if my character is charging or not. while it isn't a bad thing by itself. it make the game feel far less impactful. Like you're just clicking buttons instead getting into the flow of the game. and it also as bad consequences like: 2: very thing feels very inconsistent. This is one of the bad effects with a lack of feedback. example: Sometimes bullets go through me. is there a invisibility after i got hit by a projectile earlier? or did it just glitch through me. or was it because i moved? or..etc and etc. It makes the combat a very mixed experience for me when I just have a hard time telling what's going on or get a hand at how thing's work sense the lines between "rules of the game" and "buggy" is blurred. Makes the combat feel inconsistent on what it punishes me for and rewards me for doing right

With that out of the way I will say the positives: Graphics are quite nice. Lola is best girl. The music is good. especially on the final one. It is also a very good concept and very unique to the theme. Like a odd mixture between a romantic visual novel and fight club, even without much dialogue the idea in it of itself is just so amusing and entertaining it get's good points for humor. Also sorry if it's hard to read. Alot of lines won't space out like they do in the text editor

DESTROY THE WIZARD by LonelyGameDev 2024-04-16T15:44:51Z

@jona-scheidig can you be a bit more specific on the ai? like smooth as like the animation. or do you mean the attacks are well telegraph?

DESTROY THE WIZARD by LonelyGameDev 2024-04-16T16:36:21Z

@jona-scheidig they actually don't take a step back. I just created a start up animation. where the sword get's rised. and that goes into a attack animation. I also added a sound effect to that. And the stomping was actually quite simple. add a explosion sound to make it sound impactful. and a little dust effect. Another thing that I also did was when attacking. have the actual swing be like 2 frames. add a little flash sprite(or smear). then have the sword do a small rotation to simulate the feeling of it slowing down before it goes back to it's original animation

DESTROY THE WIZARD by LonelyGameDev 2024-04-17T17:57:20Z

@zerolarih oh yeah. did you throw a bomb?

DESTROY THE WIZARD by LonelyGameDev 2024-04-18T23:32:17Z

@ausstein no problem! thank you for playing!

Void Magus by TomKnocker44 2024-04-16T06:29:50Z

Played it. the frame rate definitely held it back(Sometimes i felt like you can just turn off the spawners until the player reach a area. or set a limit of enemies) But there are alot of really good ideas here. I like the spell mechanic where you combine lines to get different spells I like the semi RTS aspects where you spawn enemies and use spells to try and held your line. so with that you definitely used the theme in the best way possible by introducing it as a unique mechanic

But a fair amount of it is somewhat wasted potential(Don't blame you. it is a jam after all) With the level design and enemy design really not using the options to it's full potential(wish there where more levels that use the spells you get at the end) Another thing is the spells. most of the spells used as weapons are very disposable to me. one you get a powerful weapon like the homing axes. or penetrating daggers. there's no much point in the other's

With this I felt like the game should've leaned more into a Tower defence game. where you use spells to create tiles/your own army to defends or attack certain lines. almost like the creeper world games

But other then that. the music and visuals are nice. and definitely get point's for using the theme the best way possible Also if you do take this concept or plan to add a update. I suggest a spell book so people won't forget. and can look up certain spells they discover

Broken World by Shengsu 2024-04-19T03:15:21Z

Cool Idea. and competent execution. But I feel like there are some issues One thing is that I feel like there's alot of disconnect. it really feels like a bunch of assets scrambled together without much connection into one or the other with no reasoning. If the main character was something like wizard created by a god. fighting other beings by other gods as you summon the world. it would make alot more sense thematically

Another thing is the gameplay. One thing I would suggest is adding a little flash to when you hit enemies to make thing's feel slightly more juicy and give more feedback. and give a proper death animation to give it that extra satifaction. Another thing is to add more enemy types. having floods of enemies aren't bad after a bit especially if they're satisfying to kill. but with no mix up and nothing but the same weapons, it becomes samey real quick. sense the combat is about as deep as a puddle. not much room to experiment or room to improve

One thing I did thought was cool was adding multiple crystals. sense it does lead to a balancing act. especially at the end with the timer. I felt like the health for them should be more equal to pressure the player more into defending them. sense all you have to do is defend the first one for being extremely weak. and occasionally the third or second But really nice nonetheless

From what i saw this was your first LD game and i must say i'm quite impressed. my first LD game(before this account existed) was far worse then this so great job! Also sense I can't rate it I must say I support your taste of music :)