FoonLudum Dare ExplorerLD55 → Broken World

Broken World

By shengsu

View on ldjam.com

CategoryRankScoreCount
Overall3.8311
Fun3.3811
Innovation3.8311
Theme4.5011
Humor2.219
Mood3.1611

Comments

osheanoush 2024-04-15 18:56

I really enjoy this game, the Idea is so cool ! I enjoyed seeing the world coming back and disappearing. Nice game !

jipark 2024-04-15 19:05

So cool guys!

dedos 2024-04-15 19:08

Interesting idea, I would like have more types of enemies and weapons

azure-drake 2024-04-19 02:47

Interesting idea, the controls were a little weird but otherwise was a pretty good time.

bowen 2024-04-19 02:56

Adding some new system or upgrade elements will be nicer! Good concept.

maxlin 2024-04-19 03:05

Really cool game. I like the idea of summoning world back!

shengsu 2024-04-19 03:09

@bowen Thank you! Regarding the upgrade elements, when you summon a world block, it will indeed come with enhancements to movement speed, attack power, and dash distance. As more enemies and weapons are added, these upgrades may become more evident...

shengsu 2024-04-19 03:11

@azure-drake Thank you! I'm trying to fix the control!

shengsu 2024-04-19 03:13

@dedos Thanks for your playing! I am indeed planning more content...

shengsu 2024-04-19 03:13

@jipark Thank you!!!

shengsu 2024-04-19 03:14

@osheanoush Thanks for your playing!!

lonelygamedev 2024-04-19 03:15

Cool Idea. and competent execution. But I feel like there are some issues One thing is that I feel like there's alot of disconnect. it really feels like a bunch of assets scrambled together without much connection into one or the other with no reasoning. If the main character was something like wizard created by a god. fighting other beings by other gods as you summon the world. it would make alot more sense thematically

Another thing is the gameplay. One thing I would suggest is adding a little flash to when you hit enemies to make thing's feel slightly more juicy and give more feedback. and give a proper death animation to give it that extra satifaction. Another thing is to add more enemy types. having floods of enemies aren't bad after a bit especially if they're satisfying to kill. but with no mix up and nothing but the same weapons, it becomes samey real quick. sense the combat is about as deep as a puddle. not much room to experiment or room to improve

One thing I did thought was cool was adding multiple crystals. sense it does lead to a balancing act. especially at the end with the timer. I felt like the health for them should be more equal to pressure the player more into defending them. sense all you have to do is defend the first one for being extremely weak. and occasionally the third or second But really nice nonetheless

From what i saw this was your first LD game and i must say i'm quite impressed. my first LD game(before this account existed) was far worse then this so great job! Also sense I can't rate it I must say I support your taste of music :)

wubbaduck 2024-04-19 03:17

Cool! It took me a minute to figure it out. But I had fun with it. The attack feels like it only works horizontally. Which is significantly limiting when there's a horde to deal with. But other than that it felt good! :clap:

gamenogg 2024-04-19 03:48

Coooooool game! Summoning world is one of the most interesting interpretations I've seen in this jam. Once the first crystal is unlocked, the game becomes a bit like tower defence, but when I was defending two or three crystals at once, the game became difficult until I found out that I could light the third crystal first and then unlock the first two. Overall it feels very expandable and I look forward to seeing future updates!