Then Came A Stork by bonkibot 2024-04-15T19:03:39Z
Very interesting idea, had a lot of fun driving the stork.
Foon → Ludum Dare Explorer → Users → dedos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | DEVLIC`S ABSORPTION | jam | 267 | 3.75 | 3.71 | 3.46 | 3.84 | 3.92 | 3.38 | 2.66 | 3.46 |
| 2024 | 55 | Summoning | 👥 | NECRO'EVOKE | jam | 192 | 3.96 | 3.81 | 3.61 | 4.31 | 4.28 | 3.50 | 3.25 | 3.74 |
| 2023 | 54 | Limited Space | 👥 | СhainStone | jam | |||||||||
| 2023 | 53 | Delivery | 👥 | Panic Potion | jam | 1123 | 2.88 | 2.61 | 3.26 | 3.52 | 3.11 | 2.72 | 2.65 |
Very interesting idea, had a lot of fun driving the stork.
Very good work with audio, but the movement is made very unreadable, not quite understood and why do you need a timer? I and without it wandering around:). I think for more readability of locations could paint the walls a little differently, (well, or add a minicart as one of the options) I got to two eyes and a rat after which I did not quite understand where to go and what to do, But the atmosphere due to the sound is very thick I like it!
Very atmospheric, the art and sound set the tone, especially like the flight of balloons to the beat of the heart. A smooth progression of complexity, if you want, as if on such mechanics can be made very interesting puzzles
I like this style especially the moon in the sky, and the way the evil tree runs out, cool realized!!! but did not quite understand how to interact with objects as if should have given more detailed tutorials or display buttons on the screens that can be pressed for interaction
I think you should add a text tutorial to understand what buttons to press, I only figured out what to press by poking, Cool sound track I like it.
Played for a long time, very interesting perspective on chess
Very vivid, total immersion, liked it a lot
It's a little unclear to me how the death mechanics work, does it count by failed attempts or by time? In terms of convenience it doesn't really read when an ingredient is put in the cauldron and when it isn't, you have to click through many times each. Also with the swear tips, what should happen?(maybe I just did not see anything as I played through the version itch io and there the resolution is only 640, why do not you put the resolution is bigger or the possibility of full screen mode? ) The art and music are beautiful!
dont know but sounds were a bit quiet, I like minimalistic animations, it cool works with rythms
@danga @locksmitharmy thank you!
The art is fantastic, just like the music.
original idea that gives an interesting atmosphere
the only thing is unclear how to influence the victory, according to the description took the coolest but still lost, also it would be great if the restart was before the fight and not from the beginning of the game or at least there was an opportunity to skip dialogs.
Very cool, especially the voice acting! I like the idea of auto-collecting the enemy, the game is very cohesive and easy to learn
cool solid game, I really like the animations and stylization, well done!!
Intersting idea
cool music, as well as idl animations but a little bit not immediately read what to do and what row I highlighted (it would be better if the models are not enlarged and highlighted in a different color maybe?). also I did not understand maybe you have not finished yet, but at one point all the models became unclickable and I do not understand what to do about it
Very cool and cute game, got my dose of fun
cool minimalist art is a pity no sounds I think the eight-bit zombie screams would be very suitable.A little annoying that when you die is restart at the very beginning given that the game requires a very fast reaction and no right to error.Especially when you go to a new location. Also a little strange that you can not shoot up and down looks like an artificial complication of the game
Interesting idea, I would like have more types of enemies and weapons
It's funny, but it's really hard to figure out what needs to be done